Merge branch 'master' into adujustable-skinnablesound

This commit is contained in:
Bartłomiej Dach 2020-08-08 21:51:47 +02:00
commit a636c7052c
17 changed files with 165 additions and 80 deletions

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.804.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.806.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -14,8 +14,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Osu.Skinning namespace osu.Game.Rulesets.Osu.Skinning
{ {
@ -28,19 +29,32 @@ namespace osu.Game.Rulesets.Osu.Skinning
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
} }
private Container<Sprite> circleSprites;
private Sprite hitCircleSprite;
private Sprite hitCircleOverlay;
private SkinnableSpriteText hitCircleText;
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>(); private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
private readonly Bindable<Color4> accentColour = new Bindable<Color4>(); private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>(); private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
[Resolved]
private ISkinSource skin { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skin) private void load(DrawableHitObject drawableObject)
{ {
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject; OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
Sprite hitCircleSprite;
SkinnableSpriteText hitCircleText;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{
circleSprites = new Container<Sprite>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{ {
hitCircleSprite = new Sprite hitCircleSprite = new Sprite
{ {
@ -49,32 +63,33 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText hitCircleOverlay = new Sprite
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
}, confineMode: ConfineMode.NoScaling),
new Sprite
{ {
Texture = getTextureWithFallback("overlay"), Texture = getTextureWithFallback("overlay"),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
} }
}
},
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
}, confineMode: ConfineMode.NoScaling)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}; };
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true; bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
if (!overlayAboveNumber) if (overlayAboveNumber)
ChangeInternalChildDepth(hitCircleText, -float.MaxValue); AddInternal(hitCircleOverlay.CreateProxy());
state.BindTo(drawableObject.State); state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
accentColour.BindTo(drawableObject.AccentColour); accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable); indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
Texture getTextureWithFallback(string name) Texture getTextureWithFallback(string name)
{ {
@ -87,6 +102,15 @@ namespace osu.Game.Rulesets.Osu.Skinning
} }
} }
protected override void LoadComplete()
{
base.LoadComplete();
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
}
private void updateState(ValueChangedEvent<ArmedState> state) private void updateState(ValueChangedEvent<ArmedState> state)
{ {
const double legacy_fade_duration = 240; const double legacy_fade_duration = 240;
@ -94,8 +118,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
switch (state.NewValue) switch (state.NewValue)
{ {
case ArmedState.Hit: case ArmedState.Hit:
this.FadeOut(legacy_fade_duration, Easing.Out); circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
if (legacyVersion >= 2.0m)
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
else
{
// old skins scale and fade it normally along other pieces.
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
}
break; break;
} }
} }

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer(); public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true };
protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay(); protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();

View File

@ -11,10 +11,19 @@ namespace osu.Game.Rulesets.Osu.UI
public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{ {
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private readonly Container content; private readonly ScalingContainer content;
private const float playfield_size_adjust = 0.8f; private const float playfield_size_adjust = 0.8f;
/// <summary>
/// When true, an offset is applied to allow alignment with historical storyboards displayed in the same parent space.
/// This will shift the playfield downwards slightly.
/// </summary>
public bool AlignWithStoryboard
{
set => content.PlayfieldShift = value;
}
public OsuPlayfieldAdjustmentContainer() public OsuPlayfieldAdjustmentContainer()
{ {
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
@ -39,6 +48,8 @@ namespace osu.Game.Rulesets.Osu.UI
/// </summary> /// </summary>
private class ScalingContainer : Container private class ScalingContainer : Container
{ {
internal bool PlayfieldShift { get; set; }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
@ -55,6 +66,7 @@ namespace osu.Game.Rulesets.Osu.UI
// Scale = 819.2 / 512 // Scale = 819.2 / 512
// Scale = 1.6 // Scale = 1.6
Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X); Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Scale.X);
// Size = 0.625 // Size = 0.625
Size = Vector2.Divide(Vector2.One, Scale); Size = Vector2.Divide(Vector2.One, Scale);
} }

View File

@ -67,8 +67,6 @@ namespace osu.Game
[NotNull] [NotNull]
private readonly NotificationOverlay notifications = new NotificationOverlay(); private readonly NotificationOverlay notifications = new NotificationOverlay();
private NowPlayingOverlay nowPlaying;
private BeatmapListingOverlay beatmapListing; private BeatmapListingOverlay beatmapListing;
private DashboardOverlay dashboard; private DashboardOverlay dashboard;
@ -650,7 +648,7 @@ namespace osu.Game
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
}, rightFloatingOverlayContent.Add, true); }, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(nowPlaying = new NowPlayingOverlay loadComponentSingleFile(new NowPlayingOverlay
{ {
GetToolbarHeight = () => ToolbarOffset, GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
@ -862,18 +860,6 @@ namespace osu.Game
switch (action) switch (action)
{ {
case GlobalAction.ToggleNowPlaying:
nowPlaying.ToggleVisibility();
return true;
case GlobalAction.ToggleChat:
chatOverlay.ToggleVisibility();
return true;
case GlobalAction.ToggleSocial:
dashboard.ToggleVisibility();
return true;
case GlobalAction.ResetInputSettings: case GlobalAction.ResetInputSettings:
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity); var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
@ -889,18 +875,6 @@ namespace osu.Game
Toolbar.ToggleVisibility(); Toolbar.ToggleVisibility();
return true; return true;
case GlobalAction.ToggleSettings:
Settings.ToggleVisibility();
return true;
case GlobalAction.ToggleDirect:
beatmapListing.ToggleVisibility();
return true;
case GlobalAction.ToggleNotifications:
notifications.ToggleVisibility();
return true;
case GlobalAction.ToggleGameplayMouseButtons: case GlobalAction.ToggleGameplayMouseButtons:
LocalConfig.Set(OsuSetting.MouseDisableButtons, !LocalConfig.Get<bool>(OsuSetting.MouseDisableButtons)); LocalConfig.Set(OsuSetting.MouseDisableButtons, !LocalConfig.Get<bool>(OsuSetting.MouseDisableButtons));
return true; return true;

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
@ -13,6 +14,8 @@ namespace osu.Game.Overlays.Toolbar
SetIcon(OsuIcon.ChevronDownCircle); SetIcon(OsuIcon.ChevronDownCircle);
TooltipMain = "Beatmap listing"; TooltipMain = "Beatmap listing";
TooltipSub = "Browse for new beatmaps"; TooltipSub = "Browse for new beatmaps";
Hotkey = GlobalAction.ToggleDirect;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]

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@ -1,27 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
public class ToolbarButton : OsuClickableContainer public abstract class ToolbarButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{ {
public const float WIDTH = Toolbar.HEIGHT * 1.4f; public const float WIDTH = Toolbar.HEIGHT * 1.4f;
protected GlobalAction? Hotkey { get; set; }
public void SetIcon(Drawable icon) public void SetIcon(Drawable icon)
{ {
IconContainer.Icon = icon; IconContainer.Icon = icon;
@ -66,9 +73,13 @@ namespace osu.Game.Overlays.Toolbar
private readonly FillFlowContainer tooltipContainer; private readonly FillFlowContainer tooltipContainer;
private readonly SpriteText tooltip1; private readonly SpriteText tooltip1;
private readonly SpriteText tooltip2; private readonly SpriteText tooltip2;
private readonly SpriteText keyBindingTooltip;
protected FillFlowContainer Flow; protected FillFlowContainer Flow;
public ToolbarButton() [Resolved]
private KeyBindingStore keyBindings { get; set; }
protected ToolbarButton()
: base(HoverSampleSet.Loud) : base(HoverSampleSet.Loud)
{ {
Width = WIDTH; Width = WIDTH;
@ -123,7 +134,7 @@ namespace osu.Game.Overlays.Toolbar
Origin = TooltipAnchor, Origin = TooltipAnchor,
Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5), Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
Alpha = 0, Alpha = 0,
Children = new[] Children = new Drawable[]
{ {
tooltip1 = new OsuSpriteText tooltip1 = new OsuSpriteText
{ {
@ -132,17 +143,44 @@ namespace osu.Game.Overlays.Toolbar
Shadow = true, Shadow = true,
Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold), Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold),
}, },
tooltip2 = new OsuSpriteText new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both,
Anchor = TooltipAnchor, Anchor = TooltipAnchor,
Origin = TooltipAnchor, Origin = TooltipAnchor,
Shadow = true, Direction = FillDirection.Horizontal,
Children = new[]
{
tooltip2 = new OsuSpriteText { Shadow = true },
keyBindingTooltip = new OsuSpriteText { Shadow = true }
}
} }
} }
} }
}; };
} }
private readonly Cached tooltipKeyBinding = new Cached();
[BackgroundDependencyLoader]
private void load()
{
keyBindings.KeyBindingChanged += () => tooltipKeyBinding.Invalidate();
updateKeyBindingTooltip();
}
private void updateKeyBindingTooltip()
{
if (tooltipKeyBinding.IsValid)
return;
var binding = keyBindings.Query().Find(b => (GlobalAction)b.Action == Hotkey);
var keyBindingString = binding?.KeyCombination.ReadableString();
keyBindingTooltip.Text = !string.IsNullOrEmpty(keyBindingString) ? $" ({keyBindingString})" : string.Empty;
tooltipKeyBinding.Validate();
}
protected override bool OnMouseDown(MouseDownEvent e) => true; protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
@ -154,6 +192,8 @@ namespace osu.Game.Overlays.Toolbar
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)
{ {
updateKeyBindingTooltip();
HoverBackground.FadeIn(200); HoverBackground.FadeIn(200);
tooltipContainer.FadeIn(100); tooltipContainer.FadeIn(100);
return base.OnHover(e); return base.OnHover(e);
@ -164,6 +204,21 @@ namespace osu.Game.Overlays.Toolbar
HoverBackground.FadeOut(200); HoverBackground.FadeOut(200);
tooltipContainer.FadeOut(100); tooltipContainer.FadeOut(100);
} }
public bool OnPressed(GlobalAction action)
{
if (action == Hotkey)
{
Click();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
} }
public class OpaqueBackground : Container public class OpaqueBackground : Container

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@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
@ -13,6 +14,8 @@ namespace osu.Game.Overlays.Toolbar
SetIcon(FontAwesome.Solid.Comments); SetIcon(FontAwesome.Solid.Comments);
TooltipMain = "Chat"; TooltipMain = "Chat";
TooltipSub = "Join the real-time discussion"; TooltipSub = "Join the real-time discussion";
Hotkey = GlobalAction.ToggleChat;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]

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@ -2,33 +2,19 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
public class ToolbarHomeButton : ToolbarButton, IKeyBindingHandler<GlobalAction> public class ToolbarHomeButton : ToolbarButton
{ {
public ToolbarHomeButton() public ToolbarHomeButton()
{ {
Icon = FontAwesome.Solid.Home; Icon = FontAwesome.Solid.Home;
TooltipMain = "Home"; TooltipMain = "Home";
TooltipSub = "Return to the main menu"; TooltipSub = "Return to the main menu";
}
public bool OnPressed(GlobalAction action) Hotkey = GlobalAction.Home;
{
if (action == GlobalAction.Home)
{
Click();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
} }
} }
} }

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@ -2,17 +2,23 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
public class ToolbarMusicButton : ToolbarOverlayToggleButton public class ToolbarMusicButton : ToolbarOverlayToggleButton
{ {
protected override Anchor TooltipAnchor => Anchor.TopRight;
public ToolbarMusicButton() public ToolbarMusicButton()
{ {
Icon = FontAwesome.Solid.Music; Icon = FontAwesome.Solid.Music;
TooltipMain = "Now playing"; TooltipMain = "Now playing";
TooltipSub = "Manage the currently playing track"; TooltipSub = "Manage the currently playing track";
Hotkey = GlobalAction.ToggleNowPlaying;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -28,6 +29,8 @@ namespace osu.Game.Overlays.Toolbar
TooltipMain = "Notifications"; TooltipMain = "Notifications";
TooltipSub = "Waiting for 'ya"; TooltipSub = "Waiting for 'ya";
Hotkey = GlobalAction.ToggleNotifications;
Add(countDisplay = new CountCircle Add(countDisplay = new CountCircle
{ {
Alpha = 0, Alpha = 0,

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@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
@ -13,6 +14,8 @@ namespace osu.Game.Overlays.Toolbar
Icon = FontAwesome.Solid.Cog; Icon = FontAwesome.Solid.Cog;
TooltipMain = "Settings"; TooltipMain = "Settings";
TooltipSub = "Change your settings"; TooltipSub = "Change your settings";
Hotkey = GlobalAction.ToggleSettings;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]

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@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
@ -13,6 +14,8 @@ namespace osu.Game.Overlays.Toolbar
Icon = FontAwesome.Solid.Users; Icon = FontAwesome.Solid.Users;
TooltipMain = "Friends"; TooltipMain = "Friends";
TooltipSub = "Interact with those close to you"; TooltipSub = "Interact with those close to you";
Hotkey = GlobalAction.ToggleSocial;
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]

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@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.UI
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException(); public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException(); public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
public BindableNumber<double> Volume => throw new NotSupportedException(); public BindableNumber<double> Volume => throw new NotSupportedException();

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@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.804.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.806.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
<PackageReference Include="Sentry" Version="2.1.5" /> <PackageReference Include="Sentry" Version="2.1.5" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.804.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2020.806.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.804.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.806.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />