Fix missed issues

This commit is contained in:
Dean Herbert 2020-01-31 21:36:19 +09:00
parent 19f516e710
commit a66cdee5e9
2 changed files with 5 additions and 2 deletions

View File

@ -63,9 +63,12 @@ namespace osu.Game.Rulesets.Osu.Tests
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours) private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
{ {
ExposedPlayer player; ExposedPlayer player;
OsuScreenStack stack;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours); Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
Child = new OsuScreenStack(player = new ExposedPlayer(userHasCustomColours)) { RelativeSizeAxes = Axes.Both }; Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
stack.Push(player = new ExposedPlayer(userHasCustomColours));
return player; return player;
} }

View File

@ -13,7 +13,7 @@ namespace osu.Game.Screens
[Cached] [Cached]
private BackgroundScreenStack backgroundScreenStack; private BackgroundScreenStack backgroundScreenStack;
private ParallaxContainer parallaxContainer; private readonly ParallaxContainer parallaxContainer;
protected float ParallaxAmount => parallaxContainer.ParallaxAmount; protected float ParallaxAmount => parallaxContainer.ParallaxAmount;