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Add proper resume request logic
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@ -169,7 +169,20 @@ namespace osu.Game.Rulesets.UI
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mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
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}
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public override void RequestResume(Action continueResume) => continueResume();
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public override void RequestResume(Action continueResume)
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{
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if (ResumeOverlay != null && (Cursor == null || Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)))
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{
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ResumeOverlay.ResumeAction = continueResume;
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ResumeOverlay.Show();
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}
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else
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continueResume();
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}
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public ResumeOverlay ResumeOverlay { get; private set; }
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protected virtual ResumeOverlay CreateResumeOverlay() => null;
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/// <summary>
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/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
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