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https://github.com/osukey/osukey.git
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Cleanups
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@ -2,10 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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@ -7,12 +7,10 @@ using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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@ -22,22 +20,24 @@ namespace osu.Game.Tests.Visual
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public TestCaseEditorSelectionLayer()
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public TestCaseEditorSelectionLayer()
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{
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{
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var playfield = new OsuEditPlayfield();
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var playfield = new OsuEditPlayfield
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playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }));
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playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }));
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playfield.Add(new DrawableSlider(new Slider
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{
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{
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ControlPoints = new List<Vector2>
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new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }),
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new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }),
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new DrawableSlider(new Slider
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{
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{
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new Vector2(128, 256),
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ControlPoints = new List<Vector2>
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new Vector2(344, 256),
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{
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},
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new Vector2(128, 256),
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Distance = 400,
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new Vector2(344, 256),
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Position = new Vector2(128, 256),
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},
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Velocity = 1,
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Distance = 400,
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TickDistance = 100,
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Position = new Vector2(128, 256),
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Scale = 0.5f
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Velocity = 1,
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}));
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TickDistance = 100,
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Scale = 0.5f
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})
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};
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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