Merge branch 'master' into fix-editor-snapping-inaccuracy

This commit is contained in:
Dan Balasescu
2020-02-07 17:20:42 +09:00
committed by GitHub
13 changed files with 140 additions and 64 deletions

View File

@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Edit
{
base.Update();
if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null)
if (EditorClock.CurrentTime != lastGridUpdateTime && !(blueprintContainer.CurrentTool is SelectTool))
showGridFor(Enumerable.Empty<HitObject>());
}
@ -332,7 +332,7 @@ namespace osu.Game.Rulesets.Edit
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
/// </summary>
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>. If empty, a grid is returned for the current point in time.</returns>
[CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;