mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Use existing method to update combo state of selection
This commit is contained in:
@ -66,14 +66,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
if (Beatmap.SelectedHitObjects.Count > 0)
|
||||
{
|
||||
foreach (var h in Beatmap.SelectedHitObjects)
|
||||
{
|
||||
if (h is IHasComboInformation c)
|
||||
{
|
||||
c.NewCombo = combo.NewValue;
|
||||
Beatmap.UpdateHitObject(h);
|
||||
}
|
||||
}
|
||||
SelectionHandler.SetNewCombo(combo.NewValue);
|
||||
}
|
||||
else if (currentPlacement != null)
|
||||
{
|
||||
|
Reference in New Issue
Block a user