Resharper fixes.

This commit is contained in:
smoogipooo
2017-05-11 14:11:52 +09:00
parent 7fcbf2d8d4
commit a6b71f8ccb
14 changed files with 12 additions and 36 deletions

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@ -6,11 +6,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK.Graphics;
using OpenTK;

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@ -8,7 +8,6 @@ using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Beatmaps
{

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@ -1,21 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
{
private NotePiece headPiece;
private BodyPiece bodyPiece;
private NotePiece tailPiece;
private readonly NotePiece headPiece;
private readonly BodyPiece bodyPiece;
private readonly NotePiece tailPiece;
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
@ -52,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public override Color4 AccentColour
{
get { return AccentColour; }
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly Container glowContainer;
public DrawableManiaHitObject(TObject hitObject)
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;

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@ -2,10 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
@ -13,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public class DrawableNote : DrawableManiaHitObject<Note>
{
private NotePiece headPiece;
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject)
: base(hitObject)
@ -30,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public override Color4 AccentColour
{
get { return AccentColour; }
get { return base.AccentColour; }
set
{
if (base.AccentColour == value)

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary>
internal class BodyPiece : Container, IHasAccentColour
{
private Box box;
private readonly Box box;
public BodyPiece()
{

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
private const float head_height = 10;
private const float head_colour_height = 6;
private Box colouredBox;
private readonly Box colouredBox;
public NotePiece()
{

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@ -1,12 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Mania.Timing
{
/// <summary>

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@ -14,8 +14,6 @@ using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Timing;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;

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@ -4,8 +4,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Beatmaps;

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@ -18,7 +18,6 @@ using System.Linq;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Framework.Input;

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@ -6,10 +6,7 @@ using System.Linq;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
@ -32,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.UI
public void Add(Drawable drawable)
{
var section = Children.LastOrDefault(t => t.Y >= drawable.Y) ?? Children.First();
drawable.Y -= (float)section.Y;
drawable.Y -= section.Y;
section.Add(drawable);
}
}

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@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
private List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>();
private readonly List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>();
protected IEnumerable<DrawableHitObject<TObject, TJudgement>> NestedHitObjects => nestedHitObjects;
protected void AddNested(DrawableHitObject<TObject, TJudgement> h)

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@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.UI
protected override Container<Drawable> Content => content;
private readonly Container content;
private List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
private readonly List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
protected HitRenderer(WorkingBeatmap beatmap)
: base(beatmap)