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Make use of new timing system in Drawables and Transforms.
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@ -49,7 +49,7 @@ namespace osu.Game.Beatmaps.Objects
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{
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base.Update();
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if (Time >= HitObject.EndTime && !counted)
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if (Time.Current >= HitObject.EndTime && !counted)
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{
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counted = true;
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if (state == ArmedState.Armed)
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