Make use of new timing system in Drawables and Transforms.

This commit is contained in:
Thomas Müller
2016-11-06 08:25:21 +01:00
parent a859a90b56
commit a6c0fd29f2
12 changed files with 22 additions and 41 deletions

View File

@ -49,7 +49,7 @@ namespace osu.Game.Beatmaps.Objects
{
base.Update();
if (Time >= HitObject.EndTime && !counted)
if (Time.Current >= HitObject.EndTime && !counted)
{
counted = true;
if (state == ArmedState.Armed)