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Remove Import(ArchiveReader)
and redirect existing usages to Import(ImportTask)
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@ -409,9 +409,6 @@ namespace osu.Game.Beatmaps
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public Task<Live<BeatmapSetInfo>?> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) =>
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beatmapImporter.Import(task, batchImport, cancellationToken);
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public Task<Live<BeatmapSetInfo>?> Import(ArchiveReader archive, bool batchImport = false, CancellationToken cancellationToken = default) =>
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beatmapImporter.Import(archive, batchImport, cancellationToken);
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public Live<BeatmapSetInfo>? Import(BeatmapSetInfo item, ArchiveReader? archive = null, CancellationToken cancellationToken = default) =>
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beatmapImporter.Import(item, archive, false, cancellationToken);
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@ -188,7 +188,7 @@ namespace osu.Game.Database
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Live<TModel>? import;
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using (ArchiveReader reader = task.GetReader())
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import = await Import(reader, batchImport, cancellationToken).ConfigureAwait(false);
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import = await importFromArchive(reader, batchImport, cancellationToken).ConfigureAwait(false);
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with items from default storage.
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@ -213,7 +213,7 @@ namespace osu.Game.Database
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/// <param name="archive">The archive to be imported.</param>
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/// <param name="batchImport">Whether this import is part of a larger batch.</param>
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/// <param name="cancellationToken">An optional cancellation token.</param>
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public async Task<Live<TModel>?> Import(ArchiveReader archive, bool batchImport = false, CancellationToken cancellationToken = default)
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private async Task<Live<TModel>?> importFromArchive(ArchiveReader archive, bool batchImport = false, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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@ -19,7 +19,6 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@ -141,7 +140,7 @@ namespace osu.Game.Screens.Menu
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{
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// if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state.
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// this could happen if a user has nuked their files store. for now, reimport to repair this.
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var import = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).GetResultSafely();
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var import = beatmaps.Import(new ImportTask(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).GetResultSafely();
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import?.PerformWrite(b => b.Protected = true);
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@ -24,7 +24,6 @@ using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Utils;
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@ -275,9 +274,6 @@ namespace osu.Game.Skinning
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public Task<Live<SkinInfo>> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) => skinImporter.Import(task, batchImport, cancellationToken);
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public Task<Live<SkinInfo>> Import(ArchiveReader archive, bool batchImport = false, CancellationToken cancellationToken = default) =>
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skinImporter.Import(archive, batchImport, cancellationToken);
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#endregion
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public void Delete([CanBeNull] Expression<Func<SkinInfo, bool>> filter = null, bool silent = false)
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