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https://github.com/osukey/osukey.git
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Add arbirary precision specification for now
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@ -38,7 +38,8 @@ namespace osu.Game.Screens.Edit.Setup
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{
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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MinValue = 2,
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MinValue = 2,
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MaxValue = 7
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MaxValue = 7,
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Precision = 0.1f,
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}
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}
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},
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},
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healthDrainSlider = new LabelledSliderBar<float>
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healthDrainSlider = new LabelledSliderBar<float>
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@ -49,7 +50,8 @@ namespace osu.Game.Screens.Edit.Setup
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{
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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MinValue = 0,
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MinValue = 0,
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MaxValue = 10
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MaxValue = 10,
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Precision = 0.1f,
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}
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}
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},
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},
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approachRateSlider = new LabelledSliderBar<float>
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approachRateSlider = new LabelledSliderBar<float>
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@ -60,7 +62,8 @@ namespace osu.Game.Screens.Edit.Setup
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{
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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MinValue = 0,
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MinValue = 0,
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MaxValue = 10
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MaxValue = 10,
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Precision = 0.1f,
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}
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}
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},
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},
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overallDifficultySlider = new LabelledSliderBar<float>
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overallDifficultySlider = new LabelledSliderBar<float>
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@ -71,7 +74,8 @@ namespace osu.Game.Screens.Edit.Setup
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{
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{
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
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MinValue = 0,
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MinValue = 0,
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MaxValue = 10
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MaxValue = 10,
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Precision = 0.1f,
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}
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}
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},
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},
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};
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};
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