Split drawing and business logic of ChatOverlay

This commit is contained in:
miterosan
2018-04-08 18:21:48 +02:00
parent 525e50e8dd
commit a70b329155
11 changed files with 431 additions and 388 deletions

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@ -1,16 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Configuration;
using osu.Framework.Lists;
namespace osu.Game.Online.Chat
{
public class ChannelChat
public class ChannelChat : ChatBase
{
[JsonProperty(@"name")]
public string Name;
@ -24,82 +19,13 @@ namespace osu.Game.Online.Chat
[JsonProperty(@"channel_id")]
public int Id;
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
public Bindable<bool> Joined = new Bindable<bool>();
public bool ReadOnly => false;
public const int MAX_HISTORY = 300;
[JsonConstructor]
public ChannelChat()
{
}
public event Action<IEnumerable<Message>> NewMessagesArrived;
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
public event Action<Message> MessageRemoved;
public void AddLocalEcho(LocalEchoMessage message)
{
pendingMessages.Add(message);
Messages.Add(message);
NewMessagesArrived?.Invoke(new[] { message });
}
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
Messages.AddRange(messages);
purgeOldMessages();
NewMessagesArrived?.Invoke(messages);
}
private void purgeOldMessages()
{
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
/// <summary>
/// Replace or remove a message from the channel.
/// </summary>
/// <param name="echo">The local echo message (client-side).</param>
/// <param name="final">The response message, or null if the message became invalid.</param>
public void ReplaceMessage(LocalEchoMessage echo, Message final)
{
if (!pendingMessages.Remove(echo))
throw new InvalidOperationException("Attempted to remove echo that wasn't present");
Messages.Remove(echo);
if (final == null)
{
MessageRemoved?.Invoke(echo);
return;
}
if (Messages.Contains(final))
{
// message already inserted, so let's throw away this update.
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
MessageRemoved?.Invoke(echo);
return;
}
Messages.Add(final);
PendingMessageResolved?.Invoke(echo, final);
}
public override string ToString() => Name;
public override long ChatID => Id;
public override TargetType Target => TargetType.Channel;
}
}

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@ -0,0 +1,85 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Lists;
namespace osu.Game.Online.Chat
{
public abstract class ChatBase
{
public const int MAX_HISTORY = 300;
public bool ReadOnly { get; } = false;
public abstract TargetType Target { get; }
public abstract long ChatID { get; }
public Bindable<bool> Joined = new Bindable<bool>();
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
public event Action<IEnumerable<Message>> NewMessagesArrived;
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
public event Action<Message> MessageRemoved;
public void AddLocalEcho(LocalEchoMessage message)
{
pendingMessages.Add(message);
Messages.Add(message);
NewMessagesArrived?.Invoke(new[] { message });
}
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
Messages.AddRange(messages);
purgeOldMessages();
NewMessagesArrived?.Invoke(messages);
}
private void purgeOldMessages()
{
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
/// <summary>
/// Replace or remove a message from the chat.
/// </summary>
/// <param name="echo">The local echo message (client-side).</param>
/// <param name="final">The response message, or null if the message became invalid.</param>
public void ReplaceMessage(LocalEchoMessage echo, Message final)
{
if (!pendingMessages.Remove(echo))
throw new InvalidOperationException("Attempted to remove echo that wasn't present");
Messages.Remove(echo);
if (final == null)
{
MessageRemoved?.Invoke(echo);
return;
}
if (Messages.Contains(final))
{
// message already inserted, so let's throw away this update.
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
MessageRemoved?.Invoke(echo);
return;
}
Messages.Add(final);
PendingMessageResolved?.Invoke(echo, final);
}
}
}

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@ -0,0 +1,193 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Chat
{
/// <summary>
/// Manages everything chat related
/// </summary>
public sealed class ChatManager : IOnlineComponent
{
/// <summary>
/// The channels the player joins on startup
/// </summary>
private readonly string[] defaultChannels =
{
@"#lazer", @"#osu", @"#lobby"
};
/// <summary>
/// The currently opened chat
/// </summary>
public Bindable<ChatBase> CurrentChat { get; } = new Bindable<ChatBase>();
/// <summary>
/// The Channels the player has joined
/// </summary>
public ObservableCollection<ChannelChat> JoinedChannels { get; } = new ObservableCollection<ChannelChat>();
/// <summary>
/// The channels available for the player to join
/// </summary>
public ObservableCollection<ChannelChat> AvailableChannels { get; } = new ObservableCollection<ChannelChat>();
private APIAccess api;
private readonly Scheduler scheduler;
private ScheduledDelegate fetchMessagesScheduleder;
private GetChannelMessagesRequest fetchChannelMsgReq;
private long? lastChannelMsgId;
public ChatManager(Scheduler scheduler)
{
this.scheduler = scheduler ?? throw new ArgumentNullException(nameof(scheduler));
CurrentChat.ValueChanged += currentChatChanged;
}
private void currentChatChanged(ChatBase chatBase)
{
if (chatBase is ChannelChat channel && !JoinedChannels.Contains(channel))
JoinedChannels.Add(channel);
}
/// <summary>
/// Posts a message to the currently opened chat.
/// </summary>
/// <param name="text">The message text that is going to be posted</param>
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
public void PostMessage(string text, bool isAction = false)
{
if (CurrentChat.Value == null)
return;
if (!api.IsLoggedIn)
{
CurrentChat.Value.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
return;
}
var message = new LocalEchoMessage
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
TargetType = CurrentChat.Value.Target,
TargetId = CurrentChat.Value.ChatID,
IsAction = isAction,
Content = text
};
CurrentChat.Value.AddLocalEcho(message);
var req = new PostMessageRequest(message);
req.Failure += e => CurrentChat.Value?.ReplaceMessage(message, null);
req.Success += m => CurrentChat.Value?.ReplaceMessage(message, m);
api.Queue(req);
}
public void PostCommand(string text)
{
if (CurrentChat.Value == null)
return;
var parameters = text.Split(new[] { ' ' }, 2);
string command = parameters[0];
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
switch (command)
{
case "me":
if (string.IsNullOrWhiteSpace(content))
{
CurrentChat.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
break;
}
PostMessage(content, true);
break;
case "help":
CurrentChat.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
break;
default:
CurrentChat.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
break;
}
}
private void fetchNewMessages()
{
if (fetchChannelMsgReq == null)
fetchNewChannelMessages();
}
private void fetchNewChannelMessages()
{
fetchChannelMsgReq = new GetChannelMessagesRequest(JoinedChannels, lastChannelMsgId);
fetchChannelMsgReq.Success += messages =>
{
handleChannelMessages(messages);
lastChannelMsgId = messages.LastOrDefault()?.Id ?? lastChannelMsgId;
fetchChannelMsgReq = null;
};
fetchChannelMsgReq.Failure += exception => Logger.Error(exception, "Fetching channel messages failed.");
api.Queue(fetchChannelMsgReq);
}
private void handleChannelMessages(IEnumerable<Message> messages)
{
var channels = JoinedChannels.ToList();
foreach (var group in messages.GroupBy(m => m.TargetId))
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
}
private void initializeDefaultChannels()
{
var req = new ListChannelsRequest();
req.Success += channels =>
{
channels.Where(channel => AvailableChannels.All(c => c.ChatID != channel.ChatID))
.ForEach(channel => AvailableChannels.Add(channel));
channels.Where(channel => defaultChannels.Contains(channel.Name))
.Where(channel => JoinedChannels.All(c => c.ChatID != channel.ChatID))
.ForEach(channel => JoinedChannels.Add(channel));
fetchNewMessages();
};
req.Failure += error => Logger.Error(error, "Fetching channels failed");
api.Queue(req);
}
public void APIStateChanged(APIAccess api, APIState state)
{
this.api = api ?? throw new ArgumentNullException(nameof(api));
switch (state)
{
case APIState.Online:
if (JoinedChannels.Count == 0)
initializeDefaultChannels();
fetchMessagesScheduleder = scheduler.AddDelayed(fetchNewMessages, 1000, true);
break;
default:
fetchChannelMsgReq?.Cancel();
fetchMessagesScheduleder?.Cancel();
break;
}
}
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Online.Chat
public TargetType TargetType;
[JsonProperty(@"target_id")]
public int TargetId;
public long TargetId;
[JsonProperty(@"is_action")]
public bool IsAction;