diff --git a/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs b/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs index 9fdd49823e..50e6087526 100644 --- a/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs @@ -7,10 +7,12 @@ using System.Linq; using Moq; using NUnit.Framework; using osu.Framework.Audio.Track; +using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Visual; namespace osu.Game.Tests.Editing.Checks { @@ -109,7 +111,7 @@ namespace osu.Game.Tests.Editing.Checks /// The bitrate of the audio file the beatmap uses. private Mock getMockWorkingBeatmap(int? audioBitrate) { - var mockTrack = new Mock(); + var mockTrack = new Mock(new FramedClock(), "virtual"); mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate); var mockWorkingBeatmap = new Mock();