Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-ruleset-selector

This commit is contained in:
Andrei Zavatski
2020-01-26 16:52:56 +03:00
174 changed files with 2288 additions and 1155 deletions

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@ -34,6 +34,7 @@ namespace osu.Game.Overlays
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue)
{
OsuScrollContainer scroll;
Info info;

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays
@ -15,15 +14,10 @@ namespace osu.Game.Overlays
protected override TabControl<string> CreateTabControl() => BreadcrumbControl = new OverlayHeaderBreadcrumbControl();
protected BreadcrumbControlOverlayHeader(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
BreadcrumbControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f);
BreadcrumbControl.AccentColour = colourProvider.Highlight1;
}
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
@ -26,7 +25,6 @@ namespace osu.Game.Overlays.Changelog
private const string listing_string = "listing";
public ChangelogHeader()
: base(OverlayColourScheme.Purple)
{
BreadcrumbControl.AddItem(listing_string);
BreadcrumbControl.Current.ValueChanged += e =>

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@ -36,14 +36,14 @@ namespace osu.Game.Overlays
private List<APIUpdateStream> streams;
public ChangelogOverlay()
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colour)
{
Waves.FirstWaveColour = colour.GreyVioletLight;
Waves.SecondWaveColour = colour.GreyViolet;
Waves.ThirdWaveColour = colour.GreyVioletDark;
Waves.FourthWaveColour = colour.GreyVioletDarker;
Children = new Drawable[]
{
new Box

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@ -9,6 +9,7 @@ using osuTK;
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Chat.Tabs
{
@ -113,5 +114,18 @@ namespace osu.Game.Overlays.Chat.Tabs
OnRequestLeave?.Invoke(tab.Value);
}
protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
{
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.Both,
Depth = -1,
Masking = true
};
private class ChannelTabFillFlowContainer : TabFillFlowContainer
{
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
}
}
}

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@ -141,16 +141,13 @@ namespace osu.Game.Overlays.Chat.Tabs
updateState();
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
switch (e.Button)
{
case MouseButton.Middle:
CloseButton.Click();
return true;
default:
return false;
break;
}
}

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@ -34,10 +34,10 @@ namespace osu.Game.Overlays.Chat.Tabs
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
return base.OnMouseUp(e);
base.OnMouseUp(e);
}
protected override bool OnHover(HoverEvent e)

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@ -299,7 +299,7 @@ namespace osu.Game.Overlays
return true;
}
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
if (isDragging)
{
@ -311,14 +311,12 @@ namespace osu.Game.Overlays
ChatHeight.Value = targetChatHeight;
}
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
protected override void OnDragEnd(DragEndEvent e)
{
isDragging = false;
return base.OnDragEnd(e);
base.OnDragEnd(e);
}
private void selectTab(int index)

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@ -18,8 +18,8 @@ namespace osu.Game.Overlays.Comments
{
public class CommentsContainer : CompositeDrawable
{
private readonly CommentableType type;
private readonly long id;
private CommentableType type;
private long? id;
public readonly Bindable<CommentsSortCriteria> Sort = new Bindable<CommentsSortCriteria>();
public readonly BindableBool ShowDeleted = new BindableBool();
@ -38,12 +38,10 @@ namespace osu.Game.Overlays.Comments
private readonly FillFlowContainer content;
private readonly DeletedChildrenPlaceholder deletedChildrenPlaceholder;
private readonly CommentsShowMoreButton moreButton;
private readonly TotalCommentsCounter commentCounter;
public CommentsContainer(CommentableType type, long id)
public CommentsContainer()
{
this.type = type;
this.id = id;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[]
@ -59,6 +57,7 @@ namespace osu.Game.Overlays.Comments
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
commentCounter = new TotalCommentsCounter(),
new CommentsHeader
{
Sort = { BindTarget = Sort },
@ -101,7 +100,8 @@ namespace osu.Game.Overlays.Comments
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding(5),
Action = getComments
Action = getComments,
IsLoading = true,
}
}
}
@ -121,11 +121,27 @@ namespace osu.Game.Overlays.Comments
protected override void LoadComplete()
{
Sort.BindValueChanged(onSortChanged, true);
Sort.BindValueChanged(_ => refetchComments(), true);
base.LoadComplete();
}
private void onSortChanged(ValueChangedEvent<CommentsSortCriteria> sort)
/// <param name="type">The type of resource to get comments for.</param>
/// <param name="id">The id of the resource to get comments for.</param>
public void ShowComments(CommentableType type, long id)
{
this.type = type;
this.id = id;
if (!IsLoaded)
return;
// only reset when changing ID/type. other refetch ops are generally just changing sort order.
commentCounter.Current.Value = 0;
refetchComments();
}
private void refetchComments()
{
clearComments();
getComments();
@ -133,9 +149,12 @@ namespace osu.Game.Overlays.Comments
private void getComments()
{
if (!id.HasValue)
return;
request?.Cancel();
loadCancellation?.Cancel();
request = new GetCommentsRequest(type, id, Sort.Value, currentPage++);
request = new GetCommentsRequest(type, id.Value, Sort.Value, currentPage++);
request.Success += onSuccess;
api.Queue(request);
}
@ -152,7 +171,7 @@ namespace osu.Game.Overlays.Comments
{
loadCancellation = new CancellationTokenSource();
FillFlowContainer page = new FillFlowContainer
var page = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -185,6 +204,8 @@ namespace osu.Game.Overlays.Comments
moreButton.IsLoading = false;
}
commentCounter.Current.Value = response.Total;
moreButton.FadeTo(response.HasMore ? 1 : 0);
}, loadCancellation.Token);
}

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@ -84,14 +84,8 @@ namespace osu.Game.Overlays
}
public DirectOverlay()
: base(OverlayColourScheme.Blue)
{
// osu!direct colours are not part of the standard palette
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
ScrollFlow.Children = new Drawable[]
{
resultCountsContainer = new FillFlowContainer

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@ -6,7 +6,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK.Graphics;
@ -18,12 +17,12 @@ namespace osu.Game.Overlays
[Resolved]
protected IAPIProvider API { get; private set; }
protected FullscreenOverlay()
[Cached]
private readonly OverlayColourProvider colourProvider;
protected FullscreenOverlay(OverlayColourScheme colourScheme)
{
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
colourProvider = new OverlayColourProvider(colourScheme);
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
@ -41,6 +40,15 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load()
{
Waves.FirstWaveColour = colourProvider.Light4;
Waves.SecondWaveColour = colourProvider.Light3;
Waves.ThirdWaveColour = colourProvider.Dark4;
Waves.FourthWaveColour = colourProvider.Dark3;
}
public override void Show()
{
if (State.Value == Visibility.Visible)

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@ -177,17 +177,19 @@ namespace osu.Game.Overlays.KeyBinding
return true;
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
// don't do anything until the last button is released.
if (!HasFocus || e.HasAnyButtonPressed)
return base.OnMouseUp(e);
{
base.OnMouseUp(e);
return;
}
if (bindTarget.IsHovered)
finalise();
else
updateBindTarget();
return true;
}
protected override bool OnScroll(ScrollEvent e)
@ -216,12 +218,15 @@ namespace osu.Game.Overlays.KeyBinding
return true;
}
protected override bool OnKeyUp(KeyUpEvent e)
protected override void OnKeyUp(KeyUpEvent e)
{
if (!HasFocus) return base.OnKeyUp(e);
if (!HasFocus)
{
base.OnKeyUp(e);
return;
}
finalise();
return true;
}
protected override bool OnJoystickPress(JoystickPressEvent e)
@ -235,13 +240,15 @@ namespace osu.Game.Overlays.KeyBinding
return true;
}
protected override bool OnJoystickRelease(JoystickReleaseEvent e)
protected override void OnJoystickRelease(JoystickReleaseEvent e)
{
if (!HasFocus)
return base.OnJoystickRelease(e);
{
base.OnJoystickRelease(e);
return;
}
finalise();
return true;
}
private void clear()
@ -313,14 +320,6 @@ namespace osu.Game.Overlays.KeyBinding
Size = new Vector2(80, 20);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
base.OnMouseUp(e);
// without this, the mouse up triggers a finalise (and deselection) of the current binding target.
return true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Mods
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
scaleContainer.ScaleTo(1, 500, Easing.OutElastic);
@ -172,8 +172,6 @@ namespace osu.Game.Overlays.Mods
break;
}
}
return true;
}
protected override bool OnClick(ClickEvent e)

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@ -473,7 +473,10 @@ namespace osu.Game.Overlays.Mods
if (selectedMod != null)
{
if (State.Value == Visibility.Visible) sampleOn?.Play();
DeselectTypes(selectedMod.IncompatibleMods, true);
if (selectedMod.RequiresConfiguration) ModSettingsContainer.Alpha = 1;
}
else
{

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@ -43,10 +43,10 @@ namespace osu.Game.Overlays.Music
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
IsDraggable = false;
return base.OnMouseUp(e);
base.OnMouseUp(e);
}
private bool selected;

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@ -136,29 +136,29 @@ namespace osu.Game.Overlays.Music
return draggedItem != null || base.OnDragStart(e);
}
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
if (draggedItem == null)
return base.OnDrag(e);
return true;
if (draggedItem == null)
base.OnDrag(e);
}
protected override bool OnDragEnd(DragEndEvent e)
protected override void OnDragEnd(DragEndEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
if (draggedItem == null)
return base.OnDragEnd(e);
{
base.OnDragEnd(e);
return;
}
if (dragDestination != null)
musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
draggedItem = null;
dragDestination = null;
return true;
}
protected override void Update()

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@ -326,7 +326,9 @@ namespace osu.Game.Overlays
return false;
}
public bool OnReleased(GlobalAction action) => false;
public void OnReleased(GlobalAction action)
{
}
public class MusicControllerToast : Toast
{

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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using System;
@ -23,7 +22,6 @@ namespace osu.Game.Overlays.News
public Action ShowFrontPage;
public NewsHeader()
: base(OverlayColourScheme.Purple)
{
BreadcrumbControl.AddItem(front_page_string);

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@ -21,6 +21,11 @@ namespace osu.Game.Overlays
public readonly Bindable<string> Current = new Bindable<string>(null);
public NewsOverlay()
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -385,7 +385,7 @@ namespace osu.Game.Overlays
return true;
}
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
Vector2 change = e.MousePosition - e.MouseDownPosition;
@ -393,13 +393,12 @@ namespace osu.Game.Overlays
change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
protected override void OnDragEnd(DragEndEvent e)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(e);
base.OnDragEnd(e);
}
}

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@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class OverlayColourProvider
{
private readonly OverlayColourScheme colourScheme;
public OverlayColourProvider(OverlayColourScheme colourScheme)
{
this.colourScheme = colourScheme;
}
public Color4 Highlight1 => getColour(1, 0.7f);
public Color4 Content1 => getColour(0.4f, 1);
public Color4 Content2 => getColour(0.4f, 0.9f);
public Color4 Light1 => getColour(0.4f, 0.8f);
public Color4 Light2 => getColour(0.4f, 0.75f);
public Color4 Light3 => getColour(0.4f, 0.7f);
public Color4 Light4 => getColour(0.4f, 0.5f);
public Color4 Dark1 => getColour(0.2f, 0.35f);
public Color4 Dark2 => getColour(0.2f, 0.3f);
public Color4 Dark3 => getColour(0.2f, 0.25f);
public Color4 Dark4 => getColour(0.2f, 0.2f);
public Color4 Dark5 => getColour(0.2f, 0.15f);
public Color4 Dark6 => getColour(0.2f, 0.1f);
public Color4 Foreground1 => getColour(0.1f, 0.6f);
public Color4 Background1 => getColour(0.1f, 0.4f);
public Color4 Background2 => getColour(0.1f, 0.3f);
public Color4 Background3 => getColour(0.1f, 0.25f);
public Color4 Background4 => getColour(0.1f, 0.2f);
public Color4 Background5 => getColour(0.1f, 0.15f);
public Color4 Background6 => getColour(0.1f, 0.1f);
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)
{
switch (colourScheme)
{
default:
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
case OverlayColourScheme.Red:
return 0;
case OverlayColourScheme.Pink:
return 333 / 360f;
case OverlayColourScheme.Orange:
return 46 / 360f;
case OverlayColourScheme.Green:
return 115 / 360f;
case OverlayColourScheme.Purple:
return 255 / 360f;
case OverlayColourScheme.Blue:
return 200 / 360f;
}
}
}
public enum OverlayColourScheme
{
Red,
Pink,
Orange,
Green,
Purple,
Blue
}
}

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
@ -25,12 +24,8 @@ namespace osu.Game.Overlays
set => background.Height = value;
}
protected OverlayColourScheme ColourScheme { get; }
protected OverlayHeader(OverlayColourScheme colourScheme)
protected OverlayHeader()
{
ColourScheme = colourScheme;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -89,11 +84,11 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
titleBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.15f);
title.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.7f);
controlBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.2f);
titleBackground.Colour = colourProvider.Dark5;
title.AccentColour = colourProvider.Highlight1;
controlBackground.Colour = colourProvider.Dark4;
}
protected abstract Drawable CreateBackground();

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@ -24,7 +24,6 @@ namespace osu.Game.Overlays.Profile
private DetailHeaderContainer detailHeaderContainer;
public ProfileHeader()
: base(OverlayColourScheme.Green)
{
BackgroundHeight = 150;

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@ -25,7 +25,6 @@ namespace osu.Game.Overlays
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly BasicScrollContainer scrollFlow;
private readonly Box background;
private readonly Container tableContainer;
private readonly DimmedLoadingLayer loading;
@ -36,12 +35,14 @@ namespace osu.Game.Overlays
private IAPIProvider api { get; set; }
public RankingsOverlay()
: base(OverlayColourScheme.Green)
{
Children = new Drawable[]
{
background = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
},
scrollFlow = new BasicScrollContainer
{
@ -85,17 +86,6 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Waves.FirstWaveColour = colour.Green;
Waves.SecondWaveColour = colour.GreenLight;
Waves.ThirdWaveColour = colour.GreenDark;
Waves.FourthWaveColour = colour.GreenDarker;
background.Colour = OsuColour.Gray(0.1f);
}
protected override void LoadComplete()
{
Country.BindValueChanged(_ =>

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@ -16,6 +16,11 @@ namespace osu.Game.Overlays.SearchableList
public abstract class SearchableListOverlay : FullscreenOverlay
{
public const float WIDTH_PADDING = 80;
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
}
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
@ -35,7 +40,8 @@ namespace osu.Game.Overlays.SearchableList
protected abstract SearchableListHeader<THeader> CreateHeader();
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
protected SearchableListOverlay()
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
Children = new Drawable[]
{

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@ -40,6 +40,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
},
new SettingsCheckbox
{
LabelText = "Show difficulty graph on progress bar",
Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
{
LabelText = "Show health display even when you can't fail",
Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
@ -10,11 +12,20 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class SongSelectSettings : SettingsSubsection
{
private Bindable<double> minStars;
private Bindable<double> maxStars;
protected override string Header => "Song Select";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
minStars = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum);
maxStars = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum);
minStars.ValueChanged += min => maxStars.Value = Math.Max(min.NewValue, maxStars.Value);
maxStars.ValueChanged += max => minStars.Value = Math.Min(max.NewValue, minStars.Value);
Children = new Drawable[]
{
new SettingsCheckbox
@ -27,19 +38,19 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Show converted beatmaps",
Bindable = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
},
new SettingsSlider<double, StarSlider>
new SettingsSlider<double, StarsSlider>
{
LabelText = "Display beatmaps from",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
KeyboardStep = 0.1f,
Keywords = new[] { "star", "difficulty" }
Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
},
new SettingsSlider<double, StarSlider>
new SettingsSlider<double, MaximumStarsSlider>
{
LabelText = "up to",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
KeyboardStep = 0.1f,
Keywords = new[] { "star", "difficulty" }
Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
},
new SettingsEnumDropdown<RandomSelectAlgorithm>
{
@ -49,7 +60,12 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
};
}
private class StarSlider : OsuSliderBar<double>
private class MaximumStarsSlider : StarsSlider
{
public override string TooltipText => Current.IsDefault ? "no limit" : base.TooltipText;
}
private class StarsSlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.## stars");
}

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@ -52,12 +52,8 @@ namespace osu.Game.Overlays
}
public SocialOverlay()
: base(OverlayColourScheme.Pink)
{
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
Add(loading = new LoadingAnimation());
Filter.Search.Current.ValueChanged += text =>

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@ -16,15 +16,10 @@ namespace osu.Game.Overlays
protected override TabControl<string> CreateTabControl() => TabControl = new OverlayHeaderTabControl();
protected TabControlOverlayHeader(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
TabControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f);
TabControl.AccentColour = colourProvider.Highlight1;
}
public class OverlayHeaderTabControl : OverlayTabControl<string>

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@ -29,6 +29,11 @@ namespace osu.Game.Overlays
public const float CONTENT_X_MARGIN = 70;
public UserProfileOverlay()
: base(OverlayColourScheme.Green)
{
}
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
public void ShowUser(User user, bool fetchOnline = true)

View File

@ -16,6 +16,9 @@ namespace osu.Game.Overlays.Volume
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
public bool OnReleased(GlobalAction action) => false;
public void OnReleased(GlobalAction action)
{
}
}
}