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Extract beatmap stats test to separate scene
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125
osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs
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125
osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select.Details;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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[System.ComponentModel.Description("Advanced beatmap statistics display")]
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public class TestSceneAdvancedStats : OsuTestScene
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{
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private TestAdvancedStats advancedStats;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[SetUp]
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public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
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{
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Width = 500
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});
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private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
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{
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RulesetID = 0,
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Ruleset = rulesets.AvailableRulesets.First(),
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 7.2f,
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DrainRate = 1,
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OverallDifficulty = 5.7f,
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ApproachRate = 3.5f
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},
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StarDifficulty = 4.5f
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};
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[Test]
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public void TestNoMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("no mods selected", () => SelectedMods.Value = Array.Empty<Mod>());
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AddAssert("first bar text is Circle Size", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == "Circle Size");
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AddAssert("circle size bar is white", () => advancedStats.FirstValue.ModBar.AccentColour == Color4.White);
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AddAssert("HP drain bar is white", () => advancedStats.HpDrain.ModBar.AccentColour == Color4.White);
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AddAssert("accuracy bar is white", () => advancedStats.Accuracy.ModBar.AccentColour == Color4.White);
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AddAssert("approach rate bar is white", () => advancedStats.ApproachRate.ModBar.AccentColour == Color4.White);
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}
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[Test]
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public void TestManiaFirstBarText()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(3),
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BaseDifficulty = new BeatmapDifficulty
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{
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CircleSize = 5,
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DrainRate = 4.3f,
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OverallDifficulty = 4.5f,
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ApproachRate = 3.1f
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},
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StarDifficulty = 8
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});
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AddAssert("first bar text is Key Count", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == "Key Count");
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}
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[Test]
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public void TestEasyMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("select EZ mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModEasy>().Single() };
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});
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AddAssert("circle size bar is blue", () => advancedStats.FirstValue.ModBar.AccentColour == colours.BlueDark);
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AddAssert("HP drain bar is blue", () => advancedStats.HpDrain.ModBar.AccentColour == colours.BlueDark);
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AddAssert("accuracy bar is blue", () => advancedStats.Accuracy.ModBar.AccentColour == colours.BlueDark);
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AddAssert("approach rate bar is blue", () => advancedStats.ApproachRate.ModBar.AccentColour == colours.BlueDark);
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}
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[Test]
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public void TestHardRockMod()
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{
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AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
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AddStep("select HR mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModHardRock>().Single() };
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});
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AddAssert("circle size bar is red", () => advancedStats.FirstValue.ModBar.AccentColour == colours.Red);
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AddAssert("HP drain bar is red", () => advancedStats.HpDrain.ModBar.AccentColour == colours.Red);
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AddAssert("accuracy bar is red", () => advancedStats.Accuracy.ModBar.AccentColour == colours.Red);
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AddAssert("approach rate bar is red", () => advancedStats.ApproachRate.ModBar.AccentColour == colours.Red);
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}
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private class TestAdvancedStats : AdvancedStats
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{
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public new StatisticRow FirstValue => base.FirstValue;
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public new StatisticRow HpDrain => base.HpDrain;
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public new StatisticRow Accuracy => base.Accuracy;
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public new StatisticRow ApproachRate => base.ApproachRate;
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}
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}
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}
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