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Extract beatmap stats test to separate scene
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@ -3,14 +3,8 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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namespace osu.Game.Tests.Visual.SongSelect
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@ -180,27 +174,5 @@ namespace osu.Game.Tests.Visual.SongSelect
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OnlineBeatmapID = 162,
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});
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}
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[Test]
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public void TestModAdjustments()
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{
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TestAllMetrics();
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Ruleset ruleset = rulesets.AvailableRulesets.First().CreateInstance();
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AddStep("with EZ mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModEasy) });
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AddAssert("first bar coloured blue", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.BlueDark);
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AddStep("with HR mod", () => SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModHardRock) });
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AddAssert("first bar coloured red", () => details.ChildrenOfType<Bar>().Skip(1).First().AccentColour == colours.Red);
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}
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}
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}
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