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A bit more formatting
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@ -40,7 +40,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(GameplayState))]
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private GameplayState gameplayState;
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[Cached(typeof(DrawableRuleset))]
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private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
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@ -137,7 +136,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void setUR(double UR = 0, HitResult result = HitResult.Perfect)
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{
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double placement = prev > 0 ? -UR : UR;
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
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{
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