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Use new hit results in osu
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (sliderRepeat.StartTime <= Time.Current)
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ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
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ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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protected override void UpdateInitialTransforms()
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@ -3,7 +3,6 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (!userTriggered && timeOffset >= 0)
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ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
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ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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private void updatePosition() => Position = HitObject.Position - slider.Position;
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@ -10,7 +10,6 @@ using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Skinning;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
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ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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protected override void UpdateInitialTransforms()
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerTick : DrawableOsuHitObject
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@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// Apply a judgement result.
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/// </summary>
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/// <param name="hit">Whether this tick was reached.</param>
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internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
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internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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}
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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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return;
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displayedCount = count;
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bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
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bonusCounter.Text = $"{Judgement.LARGE_BONUS_SCORE * count}";
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bonusCounter.FadeOutFromOne(1500);
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bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
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}
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