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Use new hit results in osu
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerTick : DrawableOsuHitObject
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@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// Apply a judgement result.
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/// </summary>
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/// <param name="hit">Whether this tick was reached.</param>
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internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
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internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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}
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