Use new hit results in osu

This commit is contained in:
smoogipoo
2020-09-29 14:35:43 +09:00
parent b1877b649b
commit a77741927c
12 changed files with 13 additions and 33 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}