Add support for parsing mania skin colours

This commit is contained in:
smoogipoo
2020-04-02 17:56:12 +09:00
parent 7c428011a2
commit a77933f5e0
6 changed files with 38 additions and 6 deletions

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@ -0,0 +1,3 @@
[Mania]
Keys: 4
ColourBarline: 50,50,50,50

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@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osuTK.Graphics;
namespace osu.Game.Tests.Skins namespace osu.Game.Tests.Skins
{ {
@ -83,5 +84,20 @@ namespace osu.Game.Tests.Skins
Assert.That(configs[0].HitPosition, Is.EqualTo(16)); Assert.That(configs[0].HitPosition, Is.EqualTo(16));
} }
} }
[Test]
public void TestParseColours()
{
var decoder = new LegacyManiaSkinDecoder();
using (var resStream = TestResources.OpenResource("mania-skin-colours.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var configs = decoder.Decode(stream);
Assert.That(configs.Count, Is.EqualTo(1));
Assert.That(configs[0].CustomColours, Contains.Key("ColourBarline").And.ContainValue(new Color4(50, 50, 50, 50)));
}
}
} }
} }

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@ -73,7 +73,7 @@ namespace osu.Game.Beatmaps.Formats
switch (section) switch (section)
{ {
case Section.Colours: case Section.Colours:
handleColours(output, line); HandleColours(output, line);
return; return;
} }
} }
@ -87,7 +87,7 @@ namespace osu.Game.Beatmaps.Formats
return line; return line;
} }
private void handleColours(T output, string line) protected void HandleColours<TModel>(TModel output, string line)
{ {
var pair = SplitKeyVal(line); var pair = SplitKeyVal(line);

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@ -2,13 +2,18 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using osu.Game.Beatmaps.Formats;
using osuTK.Graphics;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class LegacyManiaSkinConfiguration public class LegacyManiaSkinConfiguration : IHasCustomColours
{ {
public readonly int Keys; public readonly int Keys;
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
public readonly float[] ColumnLineWidth; public readonly float[] ColumnLineWidth;
public readonly float[] ColumnSpacing; public readonly float[] ColumnSpacing;
public readonly float[] ColumnWidth; public readonly float[] ColumnWidth;

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@ -73,6 +73,12 @@ namespace osu.Game.Skinning
{ {
var pair = SplitKeyVal(line); var pair = SplitKeyVal(line);
if (pair.Key.StartsWith("Colour"))
{
HandleColours(currentConfig, line);
continue;
}
switch (pair.Key) switch (pair.Key)
{ {
case "ColumnLineWidth": case "ColumnLineWidth":

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@ -14,6 +14,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osuTK.Graphics; using osuTK.Graphics;
@ -112,7 +113,7 @@ namespace osu.Game.Skinning
break; break;
default: default:
return SkinUtils.As<TValue>(getCustomColour(colour.ToString())); return SkinUtils.As<TValue>(getCustomColour(Configuration, colour.ToString()));
} }
break; break;
@ -130,7 +131,7 @@ namespace osu.Game.Skinning
break; break;
case SkinCustomColourLookup customColour: case SkinCustomColourLookup customColour:
return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString())); return SkinUtils.As<TValue>(getCustomColour(Configuration, customColour.Lookup.ToString()));
case LegacyManiaSkinConfigurationLookup maniaLookup: case LegacyManiaSkinConfigurationLookup maniaLookup:
if (!AllowManiaSkin) if (!AllowManiaSkin)
@ -197,7 +198,8 @@ namespace osu.Game.Skinning
return null; return null;
} }
private IBindable<Color4> getCustomColour(string lookup) => Configuration.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null; private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
public override Drawable GetDrawableComponent(ISkinComponent component) public override Drawable GetDrawableComponent(ISkinComponent component)
{ {