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Output gameplay clock progress in PlayerTestScene
s
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@ -7,6 +7,7 @@ using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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@ -25,6 +26,24 @@ namespace osu.Game.Tests.Visual
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protected OsuConfigManager LocalConfig;
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private double lastReportedTime;
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protected override void Update()
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{
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base.Update();
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if (Player?.GameplayClockContainer != null)
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{
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int roundedTime = (int)Player.GameplayClockContainer.CurrentTime / 1000;
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if (roundedTime != lastReportedTime)
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{
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lastReportedTime = roundedTime;
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Logger.Log($"⏱️ Gameplay clock reached {lastReportedTime * 1000:N0} ms");
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}
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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