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Change transition to better handle mass filter cases
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@ -75,8 +75,13 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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{
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matchingFilter = value;
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if (IsLoaded)
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this.FadeTo(MatchingFilter ? 1 : 0, 200);
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if (!IsLoaded)
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return;
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if (matchingFilter)
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this.FadeIn(200);
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else
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Hide();
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}
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}
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