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Update autoplay and replay handling to result in actions, not keys
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@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.UI
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/// <returns>The input manager.</returns>
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public abstract PassThroughInputManager CreateInputManager();
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protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new FramedReplayInputHandler(replay);
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protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
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public Replay Replay { get; private set; }
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