Rename flashlight settings to be more accurate

This commit is contained in:
Bartłomiej Dach
2022-01-24 20:44:25 +01:00
parent 948867898c
commit a7c0d507ce
5 changed files with 44 additions and 44 deletions

View File

@ -16,15 +16,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override double ScoreMultiplier => 1.12;
[SettingSource("Change radius based on combo", "Decrease the flashlight radius as combo increases.")]
public override BindableBool ChangeRadius { get; } = new BindableBool
{
Default = true,
Value = true
};
[SettingSource("Initial radius", "Initial radius of the flashlight area.")]
public override BindableNumber<float> InitialRadius { get; } = new BindableNumber<float>
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
{
MinValue = 0.4f,
MaxValue = 1.7f,
@ -33,9 +26,16 @@ namespace osu.Game.Rulesets.Catch.Mods
Precision = 0.1f
};
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
protected virtual float DefaultFlashlightSize => 350;
public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value, DefaultFlashlightSize);
public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield, ComboBasedSize.Value, SizeMultiplier.Value, DefaultFlashlightSize);
private CatchPlayfield playfield;