Update framework

This commit is contained in:
Thomas Müller
2017-07-21 17:24:09 +02:00
parent 2cd8f6b30c
commit a7dc8a892b
13 changed files with 14 additions and 14 deletions

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override void UpdateState(ArmedState state)
{
Flush();
FinishTransforms();
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
{

View File

@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (Complete && updateCompleteTick())
{
background.Flush(false, nameof(Alpha));
background.FinishTransforms(false, nameof(Alpha));
background
.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo)
.Then()