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Merge pull request #14430 from peppy/gameplay-chat-mouse-cursor
Use the UI mouse cursor when hovering gameplay chat in an interactive state
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commit
a7e513faed
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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@ -38,6 +39,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Textbox.FocusLost = () => expandedFromTextboxFocus.Value = false;
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Textbox.FocusLost = () => expandedFromTextboxFocus.Value = false;
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}
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}
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protected override bool OnHover(HoverEvent e) => true; // use UI mouse cursor.
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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