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https://github.com/osukey/osukey.git
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Merge branch 'master' into leaderboard-scores
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@ -11,11 +11,11 @@ namespace osu.Game.Online.API
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/// An API request with a well-defined response type.
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/// </summary>
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/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
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public class APIRequest<T> : APIRequest
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public abstract class APIRequest<T> : APIRequest
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{
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protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
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public APIRequest()
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protected APIRequest()
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{
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base.Success += onSuccess;
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}
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@ -28,10 +28,36 @@ namespace osu.Game.Online.API
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public new event APISuccessHandler<T> Success;
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}
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public abstract class APIDownloadRequest : APIRequest
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{
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protected override WebRequest CreateWebRequest()
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{
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var request = new WebRequest(Uri);
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request.DownloadProgress += request_Progress;
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return request;
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}
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private void request_Progress(WebRequest request, long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
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protected APIDownloadRequest()
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{
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base.Success += onSuccess;
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}
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private void onSuccess()
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{
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Success?.Invoke(WebRequest.ResponseData);
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}
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public event APIProgressHandler Progress;
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public new event APISuccessHandler<byte[]> Success;
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}
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/// <summary>
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/// AN API request with no specified response type.
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/// </summary>
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public class APIRequest
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public abstract class APIRequest
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{
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/// <summary>
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/// The maximum amount of time before this request will fail.
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@ -42,7 +68,7 @@ namespace osu.Game.Online.API
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protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
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protected virtual string Uri => $@"{api.Endpoint}/api/v2/{Target}";
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protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
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private double remainingTime => Math.Max(0, Timeout - (DateTime.Now.TotalMilliseconds() - (startTime ?? 0)));
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@ -52,7 +78,7 @@ namespace osu.Game.Online.API
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public double StartTime => startTime ?? -1;
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private APIAccess api;
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protected APIAccess API;
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protected WebRequest WebRequest;
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public event APISuccessHandler Success;
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@ -64,7 +90,7 @@ namespace osu.Game.Online.API
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public void Perform(APIAccess api)
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{
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this.api = api;
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API = api;
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if (checkAndProcessFailure())
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return;
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@ -109,9 +135,9 @@ namespace osu.Game.Online.API
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/// <returns>Whether we are in a failed or cancelled state.</returns>
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private bool checkAndProcessFailure()
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{
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if (api == null || pendingFailure == null) return cancelled;
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if (API == null || pendingFailure == null) return cancelled;
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api.Scheduler.Add(pendingFailure);
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API.Scheduler.Add(pendingFailure);
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pendingFailure = null;
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return true;
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}
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@ -119,5 +145,6 @@ namespace osu.Game.Online.API
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public delegate void APIFailureHandler(Exception e);
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public delegate void APISuccessHandler();
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public delegate void APIProgressHandler(long current, long total);
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public delegate void APISuccessHandler<in T>(T content);
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}
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@ -46,6 +46,9 @@ namespace osu.Game.Online.API.Requests
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[JsonProperty(@"favourite_count")]
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private int favouriteCount { get; set; }
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[JsonProperty(@"id")]
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private int onlineId { get; set; }
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[JsonProperty(@"beatmaps")]
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private IEnumerable<GetBeatmapSetsBeatmapResponse> beatmaps { get; set; }
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@ -53,6 +56,7 @@ namespace osu.Game.Online.API.Requests
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{
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return new BeatmapSetInfo
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{
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OnlineBeatmapSetID = onlineId,
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Metadata = this,
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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@ -26,9 +26,11 @@ namespace osu.Game.Online.Chat
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public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
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private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
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public Bindable<bool> Joined = new Bindable<bool>();
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public bool ReadOnly => Name != "#lazer";
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public bool ReadOnly => false;
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public const int MAX_HISTORY = 300;
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@ -38,6 +40,16 @@ namespace osu.Game.Online.Chat
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}
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public event Action<IEnumerable<Message>> NewMessagesArrived;
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public event Action<LocalEchoMessage, Message> PendingMessageResolved;
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public event Action<Message> MessageRemoved;
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public void AddLocalEcho(LocalEchoMessage message)
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{
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pendingMessages.Add(message);
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Messages.Add(message);
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NewMessagesArrived?.Invoke(new[] { message });
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}
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public void AddNewMessages(params Message[] messages)
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{
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@ -52,11 +64,42 @@ namespace osu.Game.Online.Chat
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private void purgeOldMessages()
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{
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int messageCount = Messages.Count;
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// never purge local echos
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int messageCount = Messages.Count - pendingMessages.Count;
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if (messageCount > MAX_HISTORY)
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Messages.RemoveRange(0, messageCount - MAX_HISTORY);
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}
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/// <summary>
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/// Replace or remove a message from the channel.
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/// </summary>
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/// <param name="echo">The local echo message (client-side).</param>
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/// <param name="final">The response message, or null if the message became invalid.</param>
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public void ReplaceMessage(LocalEchoMessage echo, Message final)
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{
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if (!pendingMessages.Remove(echo))
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throw new InvalidOperationException("Attempted to remove echo that wasn't present");
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Messages.Remove(echo);
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if (final == null)
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{
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MessageRemoved?.Invoke(echo);
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return;
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}
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if (Messages.Contains(final))
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{
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// message already inserted, so let's throw away this update.
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// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
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MessageRemoved?.Invoke(echo);
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return;
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}
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Messages.Add(final);
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PendingMessageResolved?.Invoke(echo, final);
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}
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public override string ToString() => Name;
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}
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}
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12
osu.Game/Online/Chat/LocalEchoMessage.cs
Normal file
12
osu.Game/Online/Chat/LocalEchoMessage.cs
Normal file
@ -0,0 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Online.Chat
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{
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public class LocalEchoMessage : Message
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{
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public LocalEchoMessage() : base(null)
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{
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}
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}
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}
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@ -11,7 +11,7 @@ namespace osu.Game.Online.Chat
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public class Message : IComparable<Message>, IEquatable<Message>
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{
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[JsonProperty(@"message_id")]
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public readonly long Id;
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public readonly long? Id;
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//todo: this should be inside sender.
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[JsonProperty(@"sender_id")]
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@ -37,14 +37,22 @@ namespace osu.Game.Online.Chat
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{
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}
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public Message(long id)
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public Message(long? id)
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{
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Id = id;
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}
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public int CompareTo(Message other) => Id.CompareTo(other.Id);
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public int CompareTo(Message other)
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{
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if (!Id.HasValue)
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return other.Id.HasValue ? 1 : Timestamp.CompareTo(other.Timestamp);
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if (!other.Id.HasValue)
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return -1;
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public bool Equals(Message other) => Id == other?.Id;
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return Id.Value.CompareTo(other.Id.Value);
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}
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public virtual bool Equals(Message other) => Id == other?.Id;
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public override int GetHashCode() => Id.GetHashCode();
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}
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