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Expose LowestSuccessfulHitResult()
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Scoring
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/// Retrieves the <see cref="HitResult"/> with the largest hit window that produces a successful hit.
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/// Retrieves the <see cref="HitResult"/> with the largest hit window that produces a successful hit.
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/// </summary>
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/// </summary>
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/// <returns>The lowest allowed successful <see cref="HitResult"/>.</returns>
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/// <returns>The lowest allowed successful <see cref="HitResult"/>.</returns>
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protected HitResult LowestSuccessfulHitResult()
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public HitResult LowestSuccessfulHitResult()
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{
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{
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for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
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for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
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{
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{
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