Fix nested hitobjects potentially indirectly masked away

This commit is contained in:
smoogipoo
2020-04-11 16:53:45 +09:00
parent eb1fbdacde
commit a84fe2525b

View File

@ -375,7 +375,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds);
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => AllJudged && base.UpdateSubTreeMasking(source, maskingBounds);
protected override void UpdateAfterChildren()
{