mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Merge branch 'master' into roompanel
This commit is contained in:
@ -3,10 +3,8 @@
|
||||
|
||||
using System;
|
||||
using System.Threading;
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||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
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||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
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||||
using OpenTK;
|
||||
|
||||
@ -28,25 +26,17 @@ namespace osu.Game.Screens
|
||||
return false;
|
||||
}
|
||||
|
||||
private Framework.Game game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Framework.Game game)
|
||||
{
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public override bool Push(Screen screen)
|
||||
{
|
||||
// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
|
||||
// When trying to push a non-loaded screen, load it asynchronously and re-invoke Push
|
||||
// once it's done.
|
||||
if (screen.LoadState == LoadState.NotLoaded)
|
||||
{
|
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screen.LoadAsync(game, d => Push((BackgroundScreen)d));
|
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LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Make sure the in-progress loading is complete before pushing the GameMode.
|
||||
// Make sure the in-progress loading is complete before pushing the screen.
|
||||
while (screen.LoadState < LoadState.Loaded)
|
||||
Thread.Sleep(1);
|
||||
|
||||
|
@ -2,8 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
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using osu.Framework.Graphics;
|
||||
using OpenTK;
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||||
using osu.Framework.Graphics.Transforms;
|
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using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Backgrounds;
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|
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
var newBackground = beatmap == null ? new Background(@"Backgrounds/bg1") : new BeatmapBackground(beatmap);
|
||||
|
||||
newBackground.LoadAsync(Game, delegate
|
||||
LoadComponentAsync(newBackground, delegate
|
||||
{
|
||||
float newDepth = 0;
|
||||
if (background != null)
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Backgrounds
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||||
|
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private class BeatmapBackground : Background
|
||||
{
|
||||
private WorkingBeatmap beatmap;
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||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
public BeatmapBackground(WorkingBeatmap beatmap)
|
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{
|
||||
|
@ -1,25 +1,38 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Screens;
|
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using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
internal class Editor : ScreenWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] { typeof(EditSongSelect) };
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
Beatmap?.Track?.Stop();
|
||||
base.OnResuming(last);
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
|
||||
Beatmap?.Track?.Stop();
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
|
||||
Beatmap?.Track?.Start();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
|
@ -20,9 +20,9 @@ namespace osu.Game.Screens
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
if (game.IsDeployedBuild)
|
||||
new Disclaimer().LoadAsync(game, d => Push((Screen)d));
|
||||
LoadComponentAsync(new Disclaimer(), d => Push((Screen)d));
|
||||
else
|
||||
new Intro().LoadAsync(game, d => Push((Screen)d));
|
||||
LoadComponentAsync(new Intro(), d => Push((Screen)d));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,19 +26,16 @@ namespace osu.Game.Screens.Menu
|
||||
/// </summary>
|
||||
public class Button : Container, IStateful<ButtonState>
|
||||
{
|
||||
private Container iconText;
|
||||
private Container box;
|
||||
private Box boxHoverLayer;
|
||||
private TextAwesome icon;
|
||||
private string internalName;
|
||||
private Action clickAction;
|
||||
private Key triggerKey;
|
||||
private readonly Container iconText;
|
||||
private readonly Container box;
|
||||
private readonly Box boxHoverLayer;
|
||||
private readonly TextAwesome icon;
|
||||
private readonly string internalName;
|
||||
private readonly Action clickAction;
|
||||
private readonly Key triggerKey;
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos)
|
||||
{
|
||||
return box.Contains(screenSpacePos);
|
||||
}
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
|
||||
public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
|
||||
{
|
||||
@ -135,7 +132,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
|
||||
|
||||
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
double startTime = Time.Current + offset;
|
||||
|
||||
icon.RotateTo(10, offset, EasingTypes.InOutSine);
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
@ -32,7 +31,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private Toolbar toolbar;
|
||||
|
||||
private FlowContainerWithOrigin buttonFlow;
|
||||
private readonly FlowContainerWithOrigin buttonFlow;
|
||||
|
||||
//todo: make these non-internal somehow.
|
||||
internal const float BUTTON_AREA_HEIGHT = 100;
|
||||
@ -41,16 +40,16 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public const int EXIT_DELAY = 3000;
|
||||
|
||||
private OsuLogo osuLogo;
|
||||
private Drawable iconFacade;
|
||||
private Container buttonArea;
|
||||
private Box buttonAreaBackground;
|
||||
private readonly OsuLogo osuLogo;
|
||||
private readonly Drawable iconFacade;
|
||||
private readonly Container buttonArea;
|
||||
private readonly Box buttonAreaBackground;
|
||||
|
||||
private Button backButton;
|
||||
private Button settingsButton;
|
||||
private readonly Button backButton;
|
||||
private readonly Button settingsButton;
|
||||
|
||||
private List<Button> buttonsTopLevel = new List<Button>();
|
||||
private List<Button> buttonsPlay = new List<Button>();
|
||||
private readonly List<Button> buttonsTopLevel = new List<Button>();
|
||||
private readonly List<Button> buttonsPlay = new List<Button>();
|
||||
|
||||
public ButtonSystem()
|
||||
{
|
||||
|
@ -16,11 +16,13 @@ namespace osu.Game.Screens.Menu
|
||||
internal class Disclaimer : OsuScreen
|
||||
{
|
||||
private Intro intro;
|
||||
private TextAwesome icon;
|
||||
private readonly TextAwesome icon;
|
||||
private Color4 iconColour;
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
internal override bool HasLocalCursorDisplayed => true;
|
||||
|
||||
public Disclaimer()
|
||||
{
|
||||
ValidForResume = false;
|
||||
@ -86,9 +88,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game, OsuColour colours)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
(intro = new Intro()).LoadAsync(game);
|
||||
LoadComponentAsync(intro = new Intro());
|
||||
|
||||
iconColour = colours.Yellow;
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
@ -16,7 +15,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class Intro : OsuScreen
|
||||
{
|
||||
private OsuLogo logo;
|
||||
private readonly OsuLogo logo;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we have loaded the menu previously.
|
||||
@ -28,6 +27,8 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel seeya;
|
||||
private Track bgm;
|
||||
|
||||
internal override bool HasLocalCursorDisplayed => true;
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
||||
@ -75,7 +76,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
bgm.Start();
|
||||
|
||||
(mainMenu = new MainMenu()).LoadAsync(Game);
|
||||
LoadComponentAsync(mainMenu = new MainMenu());
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
@ -111,12 +112,12 @@ namespace osu.Game.Screens.Menu
|
||||
//we also handle the exit transition.
|
||||
seeya.Play();
|
||||
|
||||
double fadeOutTime = 2000;
|
||||
const double fade_out_time = 2000;
|
||||
|
||||
Scheduler.AddDelayed(Exit, fadeOutTime);
|
||||
Scheduler.AddDelayed(Exit, fade_out_time);
|
||||
|
||||
//don't want to fade out completely else we will stop running updates and shit will hit the fan.
|
||||
Game.FadeTo(0.01f, fadeOutTime);
|
||||
Game.FadeTo(0.01f, fade_out_time);
|
||||
|
||||
base.OnResuming(last);
|
||||
}
|
||||
|
@ -2,14 +2,13 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
using osu.Game.Screens.Direct;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Multiplayer;
|
||||
using OpenTK;
|
||||
using osu.Game.Screens.Select;
|
||||
@ -21,11 +20,12 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class MainMenu : OsuScreen
|
||||
{
|
||||
private ButtonSystem buttons;
|
||||
private readonly ButtonSystem buttons;
|
||||
|
||||
internal override bool ShowOverlays => buttons.State != MenuState.Initial;
|
||||
|
||||
private BackgroundScreen background;
|
||||
private readonly BackgroundScreen background;
|
||||
private Screen songSelect;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
|
||||
@ -44,10 +44,9 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
OnChart = delegate { Push(new ChartListing()); },
|
||||
OnDirect = delegate { Push(new OnlineListing()); },
|
||||
OnEdit = delegate { Push(new EditSongSelect()); },
|
||||
OnSolo = delegate { Push(new PlaySongSelect()); },
|
||||
OnEdit = delegate { Push(new Editor()); },
|
||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||
OnMulti = delegate { Push(new Lobby()); },
|
||||
OnTest = delegate { Push(new TestBrowser()); },
|
||||
OnExit = delegate { Exit(); },
|
||||
}
|
||||
}
|
||||
@ -58,9 +57,24 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
background.LoadAsync(game);
|
||||
LoadComponentAsync(background);
|
||||
|
||||
buttons.OnSettings = game.ToggleOptions;
|
||||
|
||||
preloadSongSelect();
|
||||
}
|
||||
|
||||
private void preloadSongSelect()
|
||||
{
|
||||
if (songSelect == null)
|
||||
LoadComponentAsync(songSelect = new PlaySongSelect());
|
||||
}
|
||||
|
||||
private Screen consumeSongSelect()
|
||||
{
|
||||
var s = songSelect;
|
||||
songSelect = null;
|
||||
return s;
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
@ -85,6 +99,9 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
//we may have consumed our preloaded instance, so let's make another.
|
||||
preloadSongSelect();
|
||||
|
||||
const float length = 300;
|
||||
|
||||
buttons.State = MenuState.TopLevel;
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
@ -25,22 +24,22 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public Color4 OsuPink = OsuColour.FromHex(@"e967a1");
|
||||
|
||||
private Sprite logo;
|
||||
private CircularContainer logoContainer;
|
||||
private Container logoBounceContainer;
|
||||
private Container logoHoverContainer;
|
||||
private readonly Sprite logo;
|
||||
private readonly CircularContainer logoContainer;
|
||||
private readonly Container logoBounceContainer;
|
||||
private readonly Container logoHoverContainer;
|
||||
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
private Container colourAndTriangles;
|
||||
private readonly Container colourAndTriangles;
|
||||
|
||||
public Action Action;
|
||||
|
||||
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.78f;
|
||||
|
||||
private Sprite ripple;
|
||||
private readonly Sprite ripple;
|
||||
|
||||
private Container rippleContainer;
|
||||
private readonly Container rippleContainer;
|
||||
|
||||
public bool Triangles
|
||||
{
|
||||
@ -50,10 +49,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos)
|
||||
{
|
||||
return logoContainer.Contains(screenSpacePos);
|
||||
}
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => logoContainer.Contains(screenSpacePos);
|
||||
|
||||
public bool Ripple
|
||||
{
|
||||
@ -65,7 +61,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
public bool Interactive = true;
|
||||
private Box flashLayer;
|
||||
private readonly Box flashLayer;
|
||||
|
||||
public OsuLogo()
|
||||
{
|
||||
@ -94,8 +90,10 @@ namespace osu.Game.Screens.Menu
|
||||
logoContainer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.8f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourAndTriangles = new Container
|
||||
@ -196,8 +194,6 @@ namespace osu.Game.Screens.Menu
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
@ -1,11 +1,11 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
@ -15,7 +15,7 @@ namespace osu.Game.Screens
|
||||
internal BackgroundScreen Background { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Override to create a BackgroundMode for the current GameMode.
|
||||
/// Override to create a BackgroundMode for the current screen.
|
||||
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
||||
/// </summary>
|
||||
protected virtual BackgroundScreen CreateBackground() => null;
|
||||
@ -24,8 +24,14 @@ namespace osu.Game.Screens
|
||||
|
||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||
|
||||
internal virtual bool HasLocalCursorDisplayed => false;
|
||||
|
||||
internal virtual bool AllowRulesetChange => true;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
public WorkingBeatmap Beatmap
|
||||
{
|
||||
get
|
||||
@ -38,13 +44,8 @@ namespace osu.Game.Screens
|
||||
}
|
||||
}
|
||||
|
||||
private void beatmap_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
OnBeatmapChanged(beatmap.Value);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuGameBase game)
|
||||
private void load(OsuGameBase game, OsuGame osuGame)
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
@ -55,12 +56,24 @@ namespace osu.Game.Screens
|
||||
beatmap.Value = localMap;
|
||||
}
|
||||
|
||||
beatmap.ValueChanged += beatmap_ValueChanged;
|
||||
beatmap.ValueChanged += OnBeatmapChanged;
|
||||
|
||||
if (osuGame != null)
|
||||
ruleset.BindTo(osuGame.Ruleset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The global Beatmap was changed.
|
||||
/// </summary>
|
||||
protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
ruleset.Disabled = !AllowRulesetChange;
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
@ -69,6 +82,8 @@ namespace osu.Game.Screens
|
||||
|
||||
BackgroundScreen bg = CreateBackground();
|
||||
|
||||
OnBeatmapChanged(Beatmap);
|
||||
|
||||
if (lastOsu?.Background != null)
|
||||
{
|
||||
if (bg == null || lastOsu.Background.Equals(bg))
|
||||
@ -101,7 +116,7 @@ namespace osu.Game.Screens
|
||||
if (Background != null && !Background.Equals(nextOsu?.Background))
|
||||
{
|
||||
if (nextOsu != null)
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game modes.
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game screens.
|
||||
nextOsu.Background?.MakeCurrent();
|
||||
else
|
||||
Background.Exit();
|
@ -1,42 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
internal class FailDialog : OsuScreen
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
|
||||
public FailDialog()
|
||||
{
|
||||
Add(new OsuSpriteText
|
||||
{
|
||||
Text = "You failed!",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 50
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.Schedule(() => (Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 1000));
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
36
osu.Game/Screens/Play/FailOverlay.cs
Normal file
36
osu.Game/Screens/Play/FailOverlay.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class FailOverlay : MenuOverlay
|
||||
{
|
||||
public override string Header => "failed";
|
||||
public override string Description => "you're dead, try again?";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AddButton("Retry", colours.YellowDark, OnRetry);
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
Buttons.Children.Last().TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
82
osu.Game/Screens/Play/HotkeyRetryOverlay.cs
Normal file
82
osu.Game/Screens/Play/HotkeyRetryOverlay.cs
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class HotkeyRetryOverlay : Container
|
||||
{
|
||||
public Action Action;
|
||||
|
||||
private SampleChannel retrySample;
|
||||
private Box overlay;
|
||||
|
||||
private const int activate_delay = 400;
|
||||
private const int fadeout_delay = 200;
|
||||
|
||||
private bool fired;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
retrySample = audio.Sample.Get(@"Menu/menuback");
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlay = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
if (args.Key == Key.Tilde)
|
||||
{
|
||||
overlay.FadeIn(activate_delay, EasingTypes.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Tilde && !fired)
|
||||
{
|
||||
overlay.FadeOut(fadeout_delay, EasingTypes.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyUp(state, args);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (!fired && overlay.Alpha == 1)
|
||||
{
|
||||
fired = true;
|
||||
retrySample.Play();
|
||||
Action?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
16
osu.Game/Screens/Play/KeyConversionInputManager.cs
Normal file
16
osu.Game/Screens/Play/KeyConversionInputManager.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// An InputManager primarily used to map keys to new functions.
|
||||
/// By default this does nothing; override TransformState to make alterations.
|
||||
/// </summary>
|
||||
public class KeyConversionInputManager : PassThroughInputManager
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
@ -14,6 +13,8 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public KeyCounterCollection()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
Direction = FillDirection.Horizontal;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -33,8 +34,6 @@ namespace osu.Game.Screens.Play
|
||||
counter.ResetCount();
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
|
||||
private bool isCounting;
|
||||
public bool IsCounting
|
||||
@ -107,16 +106,15 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public class Receptor : Drawable
|
||||
{
|
||||
private KeyCounterCollection target;
|
||||
private readonly KeyCounterCollection target;
|
||||
|
||||
public Receptor(KeyCounterCollection target)
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -10,12 +9,25 @@ namespace osu.Game.Screens.Play
|
||||
public class KeyCounterMouse : KeyCounter
|
||||
{
|
||||
public MouseButton Button { get; }
|
||||
public KeyCounterMouse(MouseButton button) : base(button.ToString())
|
||||
|
||||
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
Button = button;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
private static string getStringRepresentation(MouseButton button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
default:
|
||||
return button.ToString();
|
||||
case MouseButton.Left:
|
||||
return @"M1";
|
||||
case MouseButton.Right:
|
||||
return @"M2";
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
|
199
osu.Game/Screens/Play/MenuOverlay.cs
Normal file
199
osu.Game/Screens/Play/MenuOverlay.cs
Normal file
@ -0,0 +1,199 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Play.Pause;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class MenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private const int transition_duration = 200;
|
||||
private const int button_height = 70;
|
||||
private const float background_alpha = 0.75f;
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
protected override bool BlockPassThroughKeyboard => true;
|
||||
|
||||
public Action OnRetry;
|
||||
public Action OnQuit;
|
||||
|
||||
public abstract string Header { get; }
|
||||
public abstract string Description { get; }
|
||||
|
||||
protected FillFlowContainer<DialogButton> Buttons;
|
||||
|
||||
public int Retries
|
||||
{
|
||||
set
|
||||
{
|
||||
if (retryCounterContainer != null)
|
||||
{
|
||||
// "You've retried 1,065 times in this session"
|
||||
// "You've retried 1 time in this session"
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{value:n0}",
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $" time{(value == 1 ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private FillFlowContainer retryCounterContainer;
|
||||
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
|
||||
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
|
||||
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
protected void AddButton(string text, Color4 colour, Action action)
|
||||
{
|
||||
Buttons.Add(new PauseButton
|
||||
{
|
||||
Text = text,
|
||||
ButtonColour = colour,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate {
|
||||
action?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = background_alpha,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 50),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Header,
|
||||
Font = @"Exo2.0-Medium",
|
||||
Spacing = new Vector2(5, 0),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 30,
|
||||
Colour = colours.Yellow,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Description,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
}
|
||||
}
|
||||
},
|
||||
Buttons = new FillFlowContainer<DialogButton>
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.6f),
|
||||
Radius = 50
|
||||
},
|
||||
},
|
||||
retryCounterContainer = new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new PauseProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Width = 1f
|
||||
}
|
||||
};
|
||||
|
||||
Retries = 0;
|
||||
}
|
||||
|
||||
protected MenuOverlay()
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,23 +4,16 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.Pause
|
||||
{
|
||||
public class QuitButton : DialogButton
|
||||
public class PauseButton : DialogButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
ButtonColour = new Color4(170, 27, 39, 255); // The red from the design isn't in the palette so it's used directly
|
||||
SampleHover = audio.Sample.Get(@"Menu/menuclick");
|
||||
SampleClick = audio.Sample.Get(@"Menu/menuback");
|
||||
}
|
||||
|
||||
public QuitButton()
|
||||
{
|
||||
Text = @"Quit to Main Menu";
|
||||
}
|
||||
}
|
||||
}
|
@ -13,10 +13,10 @@ namespace osu.Game.Screens.Play.Pause
|
||||
{
|
||||
public class PauseProgressBar : Container
|
||||
{
|
||||
private Color4 fillColour = new Color4(221, 255, 255, 255);
|
||||
private Color4 glowColour = new Color4(221, 255, 255, 150);
|
||||
private readonly Color4 fillColour = new Color4(221, 255, 255, 255);
|
||||
private readonly Color4 glowColour = new Color4(221, 255, 255, 150);
|
||||
|
||||
private Container fill;
|
||||
private readonly Container fill;
|
||||
private WorkingBeatmap current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -1,26 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.Pause
|
||||
{
|
||||
public class ResumeButton : DialogButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
ButtonColour = colours.Green;
|
||||
SampleHover = audio.Sample.Get(@"Menu/menuclick");
|
||||
SampleClick = audio.Sample.Get(@"Menu/menuback");
|
||||
}
|
||||
|
||||
public ResumeButton()
|
||||
{
|
||||
Text = @"Continue";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.Pause
|
||||
{
|
||||
public class RetryButton : DialogButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
ButtonColour = colours.YellowDark;
|
||||
SampleHover = audio.Sample.Get(@"Menu/menuclick");
|
||||
SampleClick = audio.Sample.Get(@"Menu/menu-play-click");
|
||||
}
|
||||
|
||||
public RetryButton()
|
||||
{
|
||||
Text = @"Retry";
|
||||
}
|
||||
}
|
||||
}
|
@ -2,89 +2,27 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Play.Pause;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class PauseOverlay : OverlayContainer
|
||||
public class PauseOverlay : MenuOverlay
|
||||
{
|
||||
private const int transition_duration = 200;
|
||||
private const int button_height = 70;
|
||||
private const float background_alpha = 0.75f;
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
public Action OnResume;
|
||||
public Action OnRetry;
|
||||
public Action OnQuit;
|
||||
|
||||
public int Retries
|
||||
{
|
||||
set
|
||||
{
|
||||
if (retryCounterContainer != null)
|
||||
{
|
||||
// "You've retried 1,065 times in this session"
|
||||
// "You've retried 1 time in this session"
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{value:n0}",
|
||||
Font = @"Exo2.0-Bold",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $" time{(value == 1 ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private FillFlowContainer retryCounterContainer;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
|
||||
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
|
||||
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
public override string Header => "paused";
|
||||
public override string Description => "you're not going to do what i think you're going to do, are ya?";
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Escape)
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
if (State == Visibility.Hidden) return false;
|
||||
resume();
|
||||
Buttons.Children.First().TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -94,130 +32,9 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = background_alpha,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 50),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"paused",
|
||||
Font = @"Exo2.0-Medium",
|
||||
Spacing = new Vector2(5, 0),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 30,
|
||||
Colour = colours.Yellow,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"you're not going to do what i think you're going to do, are ya?",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
}
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.6f),
|
||||
Radius = 50
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ResumeButton
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = resume
|
||||
},
|
||||
new RetryButton
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
OnRetry?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
},
|
||||
new QuitButton
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Height = button_height,
|
||||
Action = delegate
|
||||
{
|
||||
OnQuit?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
retryCounterContainer = new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new PauseProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Width = 1f
|
||||
}
|
||||
};
|
||||
|
||||
Retries = 0;
|
||||
}
|
||||
|
||||
private void resume()
|
||||
{
|
||||
OnResume?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
|
||||
public PauseOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AddButton("Continue", colours.Green, OnResume);
|
||||
AddButton("Retry", colours.YellowDark, OnRetry);
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,28 +2,27 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -33,47 +32,56 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
internal override bool HasLocalCursorDisplayed => !IsPaused && !HasFailed && HitRenderer.ProvidingUserCursor;
|
||||
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
|
||||
public bool IsPaused { get; private set; }
|
||||
public Action RestartRequested;
|
||||
|
||||
public bool IsPaused => !interpolatedSourceClock.IsRunning;
|
||||
|
||||
internal override bool AllowRulesetChange => false;
|
||||
|
||||
public bool HasFailed { get; private set; }
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
private double pauseCooldown = 1000;
|
||||
private const double pause_cooldown = 1000;
|
||||
private double lastPauseActionTime;
|
||||
|
||||
private bool canPause => Time.Current >= lastPauseActionTime + pauseCooldown;
|
||||
private bool canPause => ValidForResume && !HasFailed && Time.Current >= lastPauseActionTime + pause_cooldown;
|
||||
|
||||
private IAdjustableClock sourceClock;
|
||||
private OffsetClock offsetClock;
|
||||
private IFrameBasedClock interpolatedSourceClock;
|
||||
|
||||
private Ruleset ruleset;
|
||||
private RulesetInfo ruleset;
|
||||
|
||||
private ScoreProcessor scoreProcessor;
|
||||
private HitRenderer hitRenderer;
|
||||
protected HitRenderer HitRenderer;
|
||||
|
||||
#region User Settings
|
||||
|
||||
private Bindable<int> dimLevel;
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
#endregion
|
||||
|
||||
private SkipButton skipButton;
|
||||
|
||||
private HudOverlay hudOverlay;
|
||||
private PauseOverlay pauseOverlay;
|
||||
private FailOverlay failOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config, OsuGame osu)
|
||||
{
|
||||
var beatmap = Beatmap.Beatmap;
|
||||
|
||||
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
|
||||
{
|
||||
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
|
||||
Exit();
|
||||
return;
|
||||
}
|
||||
|
||||
Beatmap.Mods.Value.ForEach(m => m.PlayerLoading(this));
|
||||
|
||||
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
|
||||
|
||||
Ruleset rulesetInstance;
|
||||
|
||||
try
|
||||
{
|
||||
if (Beatmap == null)
|
||||
@ -84,6 +92,22 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (Beatmap == null)
|
||||
throw new Exception("Beatmap was not loaded");
|
||||
|
||||
ruleset = osu?.Ruleset.Value ?? Beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
try
|
||||
{
|
||||
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// we may fail to create a HitRenderer if the beatmap cannot be loaded with the user's preferred ruleset
|
||||
// let's try again forcing the beatmap's ruleset.
|
||||
ruleset = Beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -103,44 +127,38 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
|
||||
interpolatedSourceClock = new InterpolatingFramedClock(sourceClock);
|
||||
offsetClock = new OffsetClock(sourceClock);
|
||||
|
||||
userAudioOffset = config.GetBindable<double>(OsuConfig.AudioOffset);
|
||||
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
||||
userAudioOffset.TriggerChange();
|
||||
|
||||
interpolatedSourceClock = new InterpolatingFramedClock(offsetClock);
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
sourceClock.Reset();
|
||||
foreach (var mod in Beatmap.Mods.Value.OfType<IApplicableToClock>())
|
||||
mod.ApplyToClock(sourceClock);
|
||||
});
|
||||
|
||||
ruleset = Ruleset.GetRuleset(Beatmap.PlayMode);
|
||||
scoreProcessor = HitRenderer.CreateScoreProcessor();
|
||||
|
||||
hudOverlay = new StandardHudOverlay();
|
||||
hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
|
||||
hudOverlay.BindProcessor(scoreProcessor = ruleset.CreateScoreProcessor(beatmap.HitObjects.Count));
|
||||
|
||||
pauseOverlay = new PauseOverlay
|
||||
hudOverlay = new StandardHudOverlay()
|
||||
{
|
||||
Depth = -1,
|
||||
OnResume = delegate
|
||||
{
|
||||
Delay(400);
|
||||
Schedule(Resume);
|
||||
},
|
||||
OnRetry = Restart,
|
||||
OnQuit = Exit
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
};
|
||||
|
||||
hitRenderer = ruleset.CreateHitRendererWith(beatmap);
|
||||
hudOverlay.KeyCounter.Add(rulesetInstance.CreateGameplayKeys());
|
||||
hudOverlay.BindProcessor(scoreProcessor);
|
||||
hudOverlay.BindHitRenderer(HitRenderer);
|
||||
|
||||
if (ReplayInputHandler != null)
|
||||
{
|
||||
ReplayInputHandler.ToScreenSpace = hitRenderer.MapPlayfieldToScreenSpace;
|
||||
hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
|
||||
}
|
||||
|
||||
hudOverlay.BindHitRenderer(hitRenderer);
|
||||
hudOverlay.Progress.Objects = HitRenderer.Objects;
|
||||
hudOverlay.Progress.AudioClock = interpolatedSourceClock;
|
||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
hitRenderer.OnJudgement += scoreProcessor.AddJudgement;
|
||||
hitRenderer.OnAllJudged += onPass;
|
||||
HitRenderer.OnAllJudged += onCompletion;
|
||||
|
||||
//bind ScoreProcessor to ourselves (for a fail situation)
|
||||
scoreProcessor.Failed += onFail;
|
||||
@ -153,7 +171,7 @@ namespace osu.Game.Screens.Play
|
||||
Clock = interpolatedSourceClock,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitRenderer,
|
||||
HitRenderer,
|
||||
skipButton = new SkipButton
|
||||
{
|
||||
Alpha = 0
|
||||
@ -161,7 +179,30 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
},
|
||||
hudOverlay,
|
||||
pauseOverlay
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = delegate
|
||||
{
|
||||
Delay(400);
|
||||
Schedule(Resume);
|
||||
},
|
||||
OnRetry = Restart,
|
||||
OnQuit = Exit,
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = Restart,
|
||||
OnQuit = Exit,
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
{
|
||||
Action = () => {
|
||||
//we want to hide the hitrenderer immediately (looks better).
|
||||
//we may be able to remove this once the mouse cursor trail is improved.
|
||||
HitRenderer?.Hide();
|
||||
Restart();
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -194,78 +235,80 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void Pause(bool force = false)
|
||||
{
|
||||
if (canPause || force)
|
||||
if (!canPause && !force) return;
|
||||
|
||||
// the actual pausing is potentially happening on a different thread.
|
||||
// we want to wait for the source clock to stop so we can be sure all components are in a stable state.
|
||||
if (!IsPaused)
|
||||
{
|
||||
sourceClock.Stop();
|
||||
|
||||
Schedule(() => Pause(force));
|
||||
return;
|
||||
}
|
||||
|
||||
// we need to do a final check after all of our children have processed up to the paused clock time.
|
||||
// this is to cover cases where, for instance, the player fails in the last processed frame (which would change canPause).
|
||||
// as the scheduler runs before children updates, let's schedule for the next frame.
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!canPause) return;
|
||||
|
||||
lastPauseActionTime = Time.Current;
|
||||
hudOverlay.KeyCounter.IsCounting = false;
|
||||
hudOverlay.Progress.Show();
|
||||
pauseOverlay.Retries = RestartCount;
|
||||
pauseOverlay.Show();
|
||||
sourceClock.Stop();
|
||||
IsPaused = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsPaused = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
lastPauseActionTime = Time.Current;
|
||||
hudOverlay.KeyCounter.IsCounting = true;
|
||||
hudOverlay.Progress.Hide();
|
||||
pauseOverlay.Hide();
|
||||
sourceClock.Start();
|
||||
IsPaused = false;
|
||||
}
|
||||
|
||||
public void TogglePaused()
|
||||
{
|
||||
IsPaused = !IsPaused;
|
||||
if (IsPaused) Pause(); else Resume();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
sourceClock.Stop(); // If the clock is running and Restart is called the game will lag until relaunch
|
||||
|
||||
var newPlayer = new Player();
|
||||
|
||||
newPlayer.LoadAsync(Game, delegate
|
||||
{
|
||||
newPlayer.RestartCount = RestartCount + 1;
|
||||
ValidForResume = false;
|
||||
|
||||
if (!Push(newPlayer))
|
||||
{
|
||||
// Error(?)
|
||||
}
|
||||
});
|
||||
ValidForResume = false;
|
||||
RestartRequested?.Invoke();
|
||||
Exit();
|
||||
}
|
||||
|
||||
private void onPass()
|
||||
private ScheduledDelegate onCompletionEvent;
|
||||
|
||||
private void onCompletion()
|
||||
{
|
||||
// Only show the completion screen if the player hasn't failed
|
||||
if (scoreProcessor.HasFailed || onCompletionEvent != null)
|
||||
return;
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
Delay(1000);
|
||||
Schedule(delegate
|
||||
onCompletionEvent = Schedule(delegate
|
||||
{
|
||||
ValidForResume = false;
|
||||
Push(new Results
|
||||
var score = new Score
|
||||
{
|
||||
Score = scoreProcessor.GetScore()
|
||||
});
|
||||
Beatmap = Beatmap.BeatmapInfo,
|
||||
Ruleset = ruleset
|
||||
};
|
||||
scoreProcessor.PopulateScore(score);
|
||||
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
|
||||
Push(new Results(score));
|
||||
});
|
||||
}
|
||||
|
||||
private void onFail()
|
||||
{
|
||||
Content.FadeColour(Color4.Red, 500);
|
||||
sourceClock.Stop();
|
||||
|
||||
Delay(500);
|
||||
Schedule(delegate
|
||||
{
|
||||
ValidForResume = false;
|
||||
Push(new FailDialog());
|
||||
});
|
||||
HasFailed = true;
|
||||
failOverlay.Retries = RestartCount;
|
||||
failOverlay.Show();
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
@ -276,7 +319,8 @@ namespace osu.Game.Screens.Play
|
||||
Background?.FadeTo((100f - dimLevel) / 100, 1500, EasingTypes.OutQuint);
|
||||
|
||||
Content.Alpha = 0;
|
||||
dimLevel.ValueChanged += dimChanged;
|
||||
|
||||
dimLevel.ValueChanged += newDim => Background?.FadeTo((100f - newDim) / 100, 800);
|
||||
|
||||
Content.ScaleTo(0.7f);
|
||||
|
||||
@ -291,49 +335,51 @@ namespace osu.Game.Screens.Play
|
||||
sourceClock.Start();
|
||||
initializeSkipButton();
|
||||
});
|
||||
|
||||
//keep in mind this is using the interpolatedSourceClock so won't be run as early as we may expect.
|
||||
HitRenderer.Alpha = 0;
|
||||
HitRenderer.FadeIn(750, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.FadeOut(350);
|
||||
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
|
||||
|
||||
fadeOut();
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
if (pauseOverlay == null) return false;
|
||||
|
||||
if (ReplayInputHandler != null) return false;
|
||||
|
||||
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
|
||||
|
||||
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
|
||||
if (!HasFailed && ValidForResume)
|
||||
{
|
||||
Pause();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeOut(250);
|
||||
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
|
||||
if (pauseOverlay != null && !HitRenderer.HasReplayLoaded)
|
||||
{
|
||||
//pause screen override logic.
|
||||
if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;
|
||||
|
||||
dimLevel.ValueChanged -= dimChanged;
|
||||
Background?.FadeTo(1f, 200);
|
||||
return base.OnExiting(next);
|
||||
if (!IsPaused) // For if the user presses escape quickly when entering the map
|
||||
{
|
||||
Pause();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fadeOut();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
private void dimChanged(object sender, EventArgs e)
|
||||
private void fadeOut()
|
||||
{
|
||||
Background?.FadeTo((100f - dimLevel) / 100, 800);
|
||||
const float fade_out_duration = 250;
|
||||
|
||||
HitRenderer?.FadeOut(fade_out_duration);
|
||||
Content.FadeOut(fade_out_duration);
|
||||
|
||||
hudOverlay.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
|
||||
|
||||
Background?.FadeTo(1f, fade_out_duration);
|
||||
}
|
||||
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
|
||||
public ReplayInputHandler ReplayInputHandler;
|
||||
|
||||
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,26 +1,15 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using System.Linq;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Input.Handlers;
|
||||
using OpenTK.Input;
|
||||
using KeyboardState = osu.Framework.Input.KeyboardState;
|
||||
using MouseState = osu.Framework.Input.MouseState;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class PlayerInputManager : PassThroughInputManager
|
||||
{
|
||||
private bool leftViaKeyboard;
|
||||
private bool rightViaKeyboard;
|
||||
private Bindable<bool> mouseDisabled;
|
||||
|
||||
private ManualClock clock = new ManualClock();
|
||||
private readonly ManualClock clock = new ManualClock();
|
||||
private IFrameBasedClock parentClock;
|
||||
|
||||
private ReplayInputHandler replayInputHandler;
|
||||
@ -47,44 +36,8 @@ namespace osu.Game.Screens.Play
|
||||
Clock = new FramedClock(clock);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons);
|
||||
}
|
||||
|
||||
protected override void TransformState(InputState state)
|
||||
{
|
||||
base.TransformState(state);
|
||||
|
||||
var mouse = state.Mouse as MouseState;
|
||||
var keyboard = state.Keyboard as KeyboardState;
|
||||
|
||||
if (keyboard != null)
|
||||
{
|
||||
leftViaKeyboard = keyboard.Keys.Contains(Key.Z);
|
||||
rightViaKeyboard = keyboard.Keys.Contains(Key.X);
|
||||
}
|
||||
|
||||
if (mouse != null)
|
||||
{
|
||||
if (mouseDisabled.Value)
|
||||
{
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
|
||||
}
|
||||
|
||||
if (leftViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
|
||||
if (rightViaKeyboard)
|
||||
mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (parentClock == null) return;
|
||||
|
||||
clock.Rate = parentClock.Rate;
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
@ -20,17 +19,27 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class PlayerLoader : OsuScreen
|
||||
{
|
||||
private readonly Player player;
|
||||
private OsuLogo logo;
|
||||
private Player player;
|
||||
|
||||
private readonly OsuLogo logo;
|
||||
private BeatmapMetadataDisplay info;
|
||||
|
||||
private bool showOverlays = true;
|
||||
internal override bool ShowOverlays => showOverlays;
|
||||
|
||||
internal override bool AllowRulesetChange => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
public PlayerLoader(Player player)
|
||||
{
|
||||
ValidForResume = false;
|
||||
this.player = player;
|
||||
|
||||
player.RestartRequested = () => {
|
||||
showOverlays = false;
|
||||
ValidForResume = true;
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logo = new OsuLogo
|
||||
@ -51,7 +60,38 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
player.LoadAsync(Game);
|
||||
LoadComponentAsync(player);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
contentIn();
|
||||
|
||||
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
|
||||
LoadComponentAsync(player = new Player
|
||||
{
|
||||
RestartCount = player.RestartCount + 1,
|
||||
RestartRequested = player.RestartRequested,
|
||||
Beatmap = player.Beatmap,
|
||||
});
|
||||
|
||||
Delay(400);
|
||||
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
{
|
||||
Content.ScaleTo(1, 650, EasingTypes.OutQuint);
|
||||
Content.FadeInFromZero(400);
|
||||
}
|
||||
|
||||
private void contentOut()
|
||||
{
|
||||
Content.ScaleTo(0.7f, 300, EasingTypes.InQuint);
|
||||
Content.FadeOut(250);
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
@ -61,20 +101,27 @@ namespace osu.Game.Screens.Play
|
||||
Background.FadeTo(0.4f, 250);
|
||||
|
||||
Content.ScaleTo(0.7f);
|
||||
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
|
||||
Content.FadeInFromZero(500);
|
||||
|
||||
Delay(1000, true);
|
||||
contentIn();
|
||||
|
||||
Delay(500, true);
|
||||
|
||||
logo.MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
|
||||
Delay(250, true);
|
||||
|
||||
info.FadeIn(500);
|
||||
|
||||
Delay(2000, true);
|
||||
Delay(1400, true);
|
||||
|
||||
Content.ScaleTo(0.7f, 300, EasingTypes.InQuint);
|
||||
Content.FadeOut(250);
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
|
||||
private void pushWhenLoaded()
|
||||
{
|
||||
if (!player.IsLoaded)
|
||||
Schedule(pushWhenLoaded);
|
||||
|
||||
contentOut();
|
||||
|
||||
Delay(250);
|
||||
|
||||
@ -84,6 +131,12 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (!Push(player))
|
||||
Exit();
|
||||
else
|
||||
{
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
23
osu.Game/Screens/Play/ReplayPlayer.cs
Normal file
23
osu.Game/Screens/Play/ReplayPlayer.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplayPlayer : Player
|
||||
{
|
||||
public Replay Replay;
|
||||
|
||||
public ReplayPlayer(Replay replay)
|
||||
{
|
||||
Replay = replay;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
HitRenderer.SetReplay(Replay);
|
||||
}
|
||||
}
|
||||
}
|
127
osu.Game/Screens/Play/SongProgress.cs
Normal file
127
osu.Game/Screens/Play/SongProgress.cs
Normal file
@ -0,0 +1,127 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgress : OverlayContainer
|
||||
{
|
||||
private const int bottom_bar_height = 5;
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
private static readonly Vector2 handle_size = new Vector2(14, 25);
|
||||
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly SongProgressBar bar;
|
||||
private readonly SongProgressGraph graph;
|
||||
|
||||
public Action<double> OnSeek;
|
||||
|
||||
public IClock AudioClock;
|
||||
|
||||
private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1;
|
||||
|
||||
private IEnumerable<HitObject> objects;
|
||||
|
||||
public IEnumerable<HitObject> Objects
|
||||
{
|
||||
set
|
||||
{
|
||||
graph.Objects = objects = value;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
graph.FillColour = bar.FillColour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
public SongProgress()
|
||||
{
|
||||
const float graph_height = SquareGraph.Column.WIDTH * 6;
|
||||
|
||||
Height = bottom_bar_height + graph_height + handle_size.Y;
|
||||
Y = bottom_bar_height;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
graph = new SongProgressGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Height = graph_height,
|
||||
Margin = new MarginPadding { Bottom = bottom_bar_height },
|
||||
},
|
||||
bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
SeekRequested = delegate (float position)
|
||||
{
|
||||
OnSeek?.Invoke(position);
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
private bool barVisible;
|
||||
|
||||
public void ToggleBar()
|
||||
{
|
||||
barVisible = !barVisible;
|
||||
updateBarVisibility();
|
||||
}
|
||||
|
||||
private void updateBarVisibility()
|
||||
{
|
||||
bar.FadeTo(barVisible ? 1 : 0, transition_duration, EasingTypes.In);
|
||||
MoveTo(new Vector2(0, barVisible ? 0 : bottom_bar_height), transition_duration, EasingTypes.In);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
updateBarVisibility();
|
||||
FadeIn(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
FadeOut(100);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (objects == null)
|
||||
return;
|
||||
|
||||
double progress = (AudioClock?.CurrentTime ?? Time.Current) / lastHitTime;
|
||||
|
||||
bar.UpdatePosition((float)progress);
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
}
|
||||
}
|
||||
}
|
74
osu.Game/Screens/Play/SongProgressBar.cs
Normal file
74
osu.Game/Screens/Play/SongProgressBar.cs
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgressBar : DragBar
|
||||
{
|
||||
public Color4 FillColour
|
||||
{
|
||||
get { return Fill.Colour; }
|
||||
set { Fill.Colour = value; }
|
||||
}
|
||||
|
||||
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
|
||||
{
|
||||
Height = barHeight + handleBarHeight + handleSize.Y;
|
||||
|
||||
Fill.RelativeSizeAxes = Axes.X;
|
||||
Fill.Height = barHeight;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
Name = "Background",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = barHeight,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
Depth = 1
|
||||
});
|
||||
|
||||
Fill.Add(new Container
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Width = 2,
|
||||
Height = barHeight + handleBarHeight,
|
||||
Colour = Color4.White,
|
||||
Position = new Vector2(2, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Size = handleSize,
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
46
osu.Game/Screens/Play/SongProgressGraph.cs
Normal file
46
osu.Game/Screens/Play/SongProgressGraph.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgressGraph : SquareGraph
|
||||
{
|
||||
private IEnumerable<HitObject> objects;
|
||||
|
||||
public IEnumerable<HitObject> Objects
|
||||
{
|
||||
set
|
||||
{
|
||||
objects = value;
|
||||
|
||||
const int granularity = 200;
|
||||
|
||||
var lastHit = (objects.Last() as IHasEndTime)?.EndTime ?? 0;
|
||||
|
||||
if (lastHit == 0)
|
||||
lastHit = objects.Last().StartTime;
|
||||
|
||||
var interval = (lastHit + 1) / granularity;
|
||||
|
||||
var values = new int[granularity];
|
||||
|
||||
foreach (var h in objects)
|
||||
{
|
||||
IHasEndTime end = h as IHasEndTime;
|
||||
|
||||
int startRange = (int)(h.StartTime / interval);
|
||||
int endRange = (int)((end?.EndTime > 0 ? end.EndTime : h.StartTime) / interval);
|
||||
for (int i = startRange; i <= endRange; i++)
|
||||
values[i]++;
|
||||
}
|
||||
|
||||
Values = values;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
238
osu.Game/Screens/Play/SquareGraph.cs
Normal file
238
osu.Game/Screens/Play/SquareGraph.cs
Normal file
@ -0,0 +1,238 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SquareGraph : BufferedContainer
|
||||
{
|
||||
private Column[] columns = { };
|
||||
|
||||
public int ColumnCount => columns.Length;
|
||||
|
||||
public override bool HandleInput => false;
|
||||
|
||||
private int progress;
|
||||
public int Progress
|
||||
{
|
||||
get { return progress; }
|
||||
set
|
||||
{
|
||||
if (value == progress) return;
|
||||
progress = value;
|
||||
redrawProgress();
|
||||
}
|
||||
}
|
||||
|
||||
private float[] calculatedValues = { }; // values but adjusted to fit the amount of columns
|
||||
|
||||
private int[] values;
|
||||
public int[] Values
|
||||
{
|
||||
get { return values; }
|
||||
set
|
||||
{
|
||||
if (value == values) return;
|
||||
values = value;
|
||||
layout.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 fillColour;
|
||||
public Color4 FillColour
|
||||
{
|
||||
get { return fillColour; }
|
||||
set
|
||||
{
|
||||
if (value == fillColour) return;
|
||||
fillColour = value;
|
||||
redrawFilled();
|
||||
}
|
||||
}
|
||||
|
||||
public SquareGraph()
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
}
|
||||
|
||||
private Cached layout = new Cached();
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.SizeInParentSpace) > 0)
|
||||
layout.Invalidate();
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
layout.Refresh(recreateGraph);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Redraws all the columns to match their lit/dimmed state.
|
||||
/// </summary>
|
||||
private void redrawProgress()
|
||||
{
|
||||
for (int i = 0; i < columns.Length; i++)
|
||||
columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed;
|
||||
ForceRedraw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Redraws the filled amount of all the columns.
|
||||
/// </summary>
|
||||
private void redrawFilled()
|
||||
{
|
||||
for (int i = 0; i < ColumnCount; i++)
|
||||
columns[i].Filled = calculatedValues.ElementAtOrDefault(i);
|
||||
ForceRedraw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes <see cref="Values"/> and adjusts it to fit the amount of columns.
|
||||
/// </summary>
|
||||
private void recalculateValues()
|
||||
{
|
||||
var newValues = new List<float>();
|
||||
|
||||
if (values == null)
|
||||
{
|
||||
for (float i = 0; i < ColumnCount; i++)
|
||||
newValues.Add(0);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var max = values.Max();
|
||||
|
||||
float step = values.Length / (float)ColumnCount;
|
||||
for (float i = 0; i < values.Length; i += step)
|
||||
{
|
||||
newValues.Add((float)values[(int)i] / max);
|
||||
}
|
||||
|
||||
calculatedValues = newValues.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recreates the entire graph.
|
||||
/// </summary>
|
||||
private void recreateGraph()
|
||||
{
|
||||
var newColumns = new List<Column>();
|
||||
|
||||
for (float x = 0; x < DrawWidth; x += Column.WIDTH)
|
||||
{
|
||||
newColumns.Add(new Column
|
||||
{
|
||||
LitColour = fillColour,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Height = DrawHeight,
|
||||
Position = new Vector2(x, 0),
|
||||
State = ColumnState.Dimmed,
|
||||
});
|
||||
}
|
||||
|
||||
columns = newColumns.ToArray();
|
||||
Children = columns;
|
||||
|
||||
recalculateValues();
|
||||
redrawFilled();
|
||||
redrawProgress();
|
||||
}
|
||||
|
||||
public class Column : Container, IStateful<ColumnState>
|
||||
{
|
||||
protected readonly Color4 EmptyColour = Color4.White.Opacity(20);
|
||||
public Color4 LitColour = Color4.LightBlue;
|
||||
protected readonly Color4 DimmedColour = Color4.White.Opacity(140);
|
||||
|
||||
private float cubeCount => DrawHeight / WIDTH;
|
||||
private const float cube_size = 4;
|
||||
private const float padding = 2;
|
||||
public const float WIDTH = cube_size + padding;
|
||||
|
||||
private readonly List<Box> drawableRows = new List<Box>();
|
||||
|
||||
private float filled;
|
||||
public float Filled
|
||||
{
|
||||
get { return filled; }
|
||||
set
|
||||
{
|
||||
if (value == filled) return;
|
||||
filled = value;
|
||||
|
||||
fillActive();
|
||||
}
|
||||
}
|
||||
|
||||
private ColumnState state;
|
||||
public ColumnState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
if (value == state) return;
|
||||
state = value;
|
||||
|
||||
if (IsLoaded)
|
||||
fillActive();
|
||||
}
|
||||
}
|
||||
|
||||
public Column()
|
||||
{
|
||||
Width = WIDTH;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
for (int r = 0; r < cubeCount; r++)
|
||||
{
|
||||
drawableRows.Add(new Box
|
||||
{
|
||||
Size = new Vector2(cube_size),
|
||||
Position = new Vector2(0, r * WIDTH + padding),
|
||||
});
|
||||
}
|
||||
|
||||
Children = drawableRows;
|
||||
|
||||
// Reverse drawableRows so when iterating through them they start at the bottom
|
||||
drawableRows.Reverse();
|
||||
|
||||
fillActive();
|
||||
}
|
||||
|
||||
private void fillActive()
|
||||
{
|
||||
Color4 colour = State == ColumnState.Lit ? LitColour : DimmedColour;
|
||||
|
||||
int countFilled = (int)MathHelper.Clamp(filled * drawableRows.Count, 0, drawableRows.Count);
|
||||
|
||||
for (int i = 0; i < drawableRows.Count; i++)
|
||||
drawableRows[i].Colour = i < countFilled ? colour : EmptyColour;
|
||||
}
|
||||
}
|
||||
|
||||
public enum ColumnState
|
||||
{
|
||||
Lit,
|
||||
Dimmed
|
||||
}
|
||||
}
|
||||
}
|
20
osu.Game/Screens/Ranking/AspectContainer.cs
Normal file
20
osu.Game/Screens/Ranking/AspectContainer.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public class AspectContainer : Container
|
||||
{
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (RelativeSizeAxes == Axes.X)
|
||||
Height = DrawWidth;
|
||||
else
|
||||
Width = DrawHeight;
|
||||
}
|
||||
}
|
||||
}
|
12
osu.Game/Screens/Ranking/ResultMode.cs
Normal file
12
osu.Game/Screens/Ranking/ResultMode.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public enum ResultMode
|
||||
{
|
||||
Summary,
|
||||
Ranking,
|
||||
Share
|
||||
}
|
||||
}
|
108
osu.Game/Screens/Ranking/ResultModeButton.cs
Normal file
108
osu.Game/Screens/Ranking/ResultModeButton.cs
Normal file
@ -0,0 +1,108 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public class ResultModeButton : TabItem<ResultMode>
|
||||
{
|
||||
private readonly FontAwesome icon;
|
||||
private Color4 activeColour;
|
||||
private Color4 inactiveColour;
|
||||
private CircularContainer colouredPart;
|
||||
|
||||
public ResultModeButton(ResultMode mode) : base(mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ResultMode.Summary:
|
||||
icon = FontAwesome.fa_asterisk;
|
||||
break;
|
||||
case ResultMode.Ranking:
|
||||
icon = FontAwesome.fa_list;
|
||||
break;
|
||||
case ResultMode.Share:
|
||||
icon = FontAwesome.fa_camera;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Active
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Active;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Active = value;
|
||||
colouredPart.FadeColour(Active ? activeColour : inactiveColour, 200, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Size = new Vector2(50);
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 25;
|
||||
|
||||
activeColour = colours.PinkDarker;
|
||||
inactiveColour = OsuColour.Gray(0.8f);
|
||||
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
};
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
colouredPart = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
BorderThickness = 4,
|
||||
BorderColour = Color4.White,
|
||||
Colour = inactiveColour,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true, //for border rendering
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Transparent,
|
||||
},
|
||||
new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Shadow = false,
|
||||
Colour = OsuColour.Gray(0.95f),
|
||||
Icon = icon,
|
||||
TextSize = 20,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
31
osu.Game/Screens/Ranking/ResultModeTabControl.cs
Normal file
31
osu.Game/Screens/Ranking/ResultModeTabControl.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public class ResultModeTabControl : TabControl<ResultMode>
|
||||
{
|
||||
public ResultModeTabControl()
|
||||
{
|
||||
TabContainer.Anchor = Anchor.BottomCentre;
|
||||
TabContainer.Origin = Anchor.BottomCentre;
|
||||
TabContainer.Spacing = new Vector2(15);
|
||||
|
||||
TabContainer.Masking = false;
|
||||
TabContainer.Padding = new MarginPadding(5);
|
||||
}
|
||||
|
||||
protected override Dropdown<ResultMode> CreateDropdown() => null;
|
||||
|
||||
protected override TabItem<ResultMode> CreateTabItem(ResultMode value) => new ResultModeButton(value)
|
||||
{
|
||||
Anchor = TabContainer.Anchor,
|
||||
Origin = TabContainer.Origin
|
||||
};
|
||||
}
|
||||
}
|
@ -1,94 +1,283 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
internal class Results : OsuScreen
|
||||
public class Results : OsuScreen
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
private readonly Score score;
|
||||
private Container circleOuterBackground;
|
||||
private Container circleOuter;
|
||||
private Container circleInner;
|
||||
|
||||
private ParallaxContainer backgroundParallax;
|
||||
|
||||
private ResultModeTabControl modeChangeButtons;
|
||||
|
||||
internal override bool AllowRulesetChange => false;
|
||||
|
||||
private Container currentPage;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
|
||||
private ScoreDisplay scoreDisplay;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
private const float overscan = 1.3f;
|
||||
|
||||
private const float circle_outer_scale = 0.96f;
|
||||
|
||||
public Results(Score score)
|
||||
{
|
||||
this.score = score;
|
||||
}
|
||||
|
||||
private const float transition_time = 800;
|
||||
|
||||
private IEnumerable<Drawable> allCircles => new Drawable[] { circleOuterBackground, circleInner, circleOuter };
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.Schedule(() => (Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 1000));
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, EasingTypes.OutQuint);
|
||||
|
||||
allCircles.ForEach(c =>
|
||||
{
|
||||
c.FadeOut();
|
||||
c.ScaleTo(0);
|
||||
});
|
||||
|
||||
backgroundParallax.FadeOut();
|
||||
modeChangeButtons.FadeOut();
|
||||
currentPage.FadeOut();
|
||||
|
||||
circleOuterBackground.ScaleTo(1, transition_time, EasingTypes.OutQuint);
|
||||
circleOuterBackground.FadeTo(1, transition_time, EasingTypes.OutQuint);
|
||||
|
||||
Content.Delay(transition_time * 0.25f, true);
|
||||
|
||||
circleOuter.ScaleTo(1, transition_time, EasingTypes.OutQuint);
|
||||
circleOuter.FadeTo(1, transition_time, EasingTypes.OutQuint);
|
||||
|
||||
Content.Delay(transition_time * 0.3f, true);
|
||||
|
||||
backgroundParallax.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
|
||||
circleInner.ScaleTo(1, transition_time, EasingTypes.OutQuint);
|
||||
circleInner.FadeTo(1, transition_time, EasingTypes.OutQuint);
|
||||
|
||||
Content.Delay(transition_time * 0.4f, true);
|
||||
|
||||
modeChangeButtons.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
currentPage.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
|
||||
Content.DelayReset();
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
|
||||
allCircles.ForEach(c =>
|
||||
{
|
||||
c.ScaleTo(0, transition_time, EasingTypes.OutSine);
|
||||
});
|
||||
|
||||
Content.FadeOut(transition_time / 4);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
public Score Score
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
set
|
||||
{
|
||||
scoreDisplay?.FadeOut(500);
|
||||
scoreDisplay?.Expire();
|
||||
|
||||
scoreDisplay = new ScoreDisplay(value)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
|
||||
Add(scoreDisplay);
|
||||
|
||||
scoreDisplay.FadeIn(500);
|
||||
scoreDisplay.ScaleTo(0.1f);
|
||||
scoreDisplay.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
scoreDisplay.RotateTo(360 * 5, 1000, EasingTypes.OutElastic);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class ScoreDisplay : Container
|
||||
{
|
||||
public ScoreDisplay(Score s)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
new AspectContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Height = overscan,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
circleOuterBackground = new CircularContainer
|
||||
{
|
||||
TextSize = 40,
|
||||
Text = $@"Accuracy: {s.Accuracy:#0.00%}",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Alpha = 0.2f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
}
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
circleOuter = new CircularContainer
|
||||
{
|
||||
TextSize = 40,
|
||||
Text = $@"Score: {s.TotalScore}",
|
||||
Size = new Vector2(circle_outer_scale),
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
backgroundParallax = new ParallaxContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ParallaxAmount = 0.01f,
|
||||
Scale = new Vector2(1 / circle_outer_scale / overscan),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Alpha = 0.2f,
|
||||
Texture = Beatmap?.Background,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill
|
||||
}
|
||||
}
|
||||
},
|
||||
modeChangeButtons = new ResultModeTabControl
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Margin = new MarginPadding { Bottom = 110 },
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = $"{score.MaxCombo}x",
|
||||
TextSize = 40,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Font = @"Exo2.0-Bold",
|
||||
X = 0.1f,
|
||||
Colour = colours.BlueDarker,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = "max combo",
|
||||
TextSize = 20,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = 0.1f,
|
||||
Colour = colours.Gray6,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = $"{score.Accuracy:P2}",
|
||||
TextSize = 40,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Font = @"Exo2.0-Bold",
|
||||
X = 0.9f,
|
||||
Colour = colours.BlueDarker,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = "accuracy",
|
||||
TextSize = 20,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = 0.9f,
|
||||
Colour = colours.Gray6,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
circleInner = new CircularContainer
|
||||
{
|
||||
TextSize = 40,
|
||||
Text = $@"MaxCombo: {s.MaxCombo}",
|
||||
Size = new Vector2(0.6f),
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new BackButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = Exit
|
||||
},
|
||||
};
|
||||
|
||||
modeChangeButtons.AddItem(ResultMode.Summary);
|
||||
modeChangeButtons.AddItem(ResultMode.Ranking);
|
||||
//modeChangeButtons.AddItem(ResultMode.Share);
|
||||
|
||||
modeChangeButtons.Current.ValueChanged += mode =>
|
||||
{
|
||||
currentPage?.FadeOut();
|
||||
currentPage?.Expire();
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case ResultMode.Summary:
|
||||
currentPage = new ResultsPageScore(score, Beatmap);
|
||||
break;
|
||||
case ResultMode.Ranking:
|
||||
currentPage = new ResultsPageRanking(score, Beatmap);
|
||||
break;
|
||||
}
|
||||
|
||||
if (currentPage != null)
|
||||
circleInner.Add(currentPage);
|
||||
};
|
||||
|
||||
modeChangeButtons.Current.TriggerChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
92
osu.Game/Screens/Ranking/ResultsPage.cs
Normal file
92
osu.Game/Screens/Ranking/ResultsPage.cs
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
internal class ResultsPage : Container
|
||||
{
|
||||
protected readonly Score Score;
|
||||
protected readonly WorkingBeatmap Beatmap;
|
||||
private CircularContainer content;
|
||||
private Box fill;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public ResultsPage(Score score, WorkingBeatmap beatmap)
|
||||
{
|
||||
Score = score;
|
||||
Beatmap = beatmap;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
fill.Delay(400);
|
||||
fill.FadeInFromZero(600);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
fill = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray6
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = colours.GrayF.Opacity(0.8f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 20,
|
||||
BorderColour = Color4.White,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
},
|
||||
}
|
||||
},
|
||||
content = new CircularContainer
|
||||
{
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.88f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
}
|
42
osu.Game/Screens/Ranking/ResultsPageRanking.cs
Normal file
42
osu.Game/Screens/Ranking/ResultsPageRanking.cs
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
internal class ResultsPageRanking : ResultsPage
|
||||
{
|
||||
public ResultsPageRanking(Score score, WorkingBeatmap beatmap = null) : base(score, beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.GrayE,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Leaderboard
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Beatmap = Beatmap.BeatmapInfo ?? Score.Beatmap,
|
||||
Scale = new Vector2(0.7f)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
393
osu.Game/Screens/Ranking/ResultsPageScore.cs
Normal file
393
osu.Game/Screens/Ranking/ResultsPageScore.cs
Normal file
@ -0,0 +1,393 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Users;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
internal class ResultsPageScore : ResultsPage
|
||||
{
|
||||
private ScoreCounter scoreCounter;
|
||||
|
||||
public ResultsPageScore(Score score, WorkingBeatmap beatmap) : base(score, beatmap) { }
|
||||
|
||||
private FillFlowContainer<DrawableScoreStatistic> statisticsContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
const float user_header_height = 120;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = user_header_height },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UserHeader(Score.User)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = user_header_height,
|
||||
},
|
||||
new DrawableRank(Score.Rank)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Size = new Vector2(150, 60),
|
||||
Margin = new MarginPadding(20),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 60,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SongProgressGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f,
|
||||
Objects = Beatmap.Beatmap.HitObjects,
|
||||
},
|
||||
scoreCounter = new SlowScoreCounter(6)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Colour = colours.PinkDarker,
|
||||
Y = 10,
|
||||
TextSize = 56,
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Colour = colours.PinkDarker,
|
||||
Shadow = false,
|
||||
Font = @"Exo2.0-Bold",
|
||||
TextSize = 16,
|
||||
Text = "total score",
|
||||
Margin = new MarginPadding { Bottom = 15 },
|
||||
},
|
||||
new BeatmapDetails(Beatmap.BeatmapInfo)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
},
|
||||
new DateDisplay(Score.Date)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(0.75f, 1),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
ColourInfo = ColourInfo.GradientHorizontal(
|
||||
colours.GrayC.Opacity(0),
|
||||
colours.GrayC.Opacity(0.9f)),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f, 1),
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
ColourInfo = ColourInfo.GradientHorizontal(
|
||||
colours.GrayC.Opacity(0.9f),
|
||||
colours.GrayC.Opacity(0)),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.5f, 1),
|
||||
},
|
||||
}
|
||||
},
|
||||
statisticsContainer = new FillFlowContainer<DrawableScoreStatistic>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
statisticsContainer.Children = Score.Statistics.Select(s => new DrawableScoreStatistic(s));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
scoreCounter.Increment(Score.TotalScore);
|
||||
|
||||
int delay = 0;
|
||||
foreach (var s in statisticsContainer.Children)
|
||||
{
|
||||
s.FadeOut();
|
||||
s.Delay(delay += 200);
|
||||
s.FadeIn(300 + delay, EasingTypes.Out);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private class DrawableScoreStatistic : Container
|
||||
{
|
||||
private readonly KeyValuePair<string, dynamic> statistic;
|
||||
|
||||
public DrawableScoreStatistic(KeyValuePair<string, dynamic> statistic)
|
||||
{
|
||||
this.statistic = statistic;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Margin = new MarginPadding { Left = 5, Right = 5 };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText {
|
||||
Text = statistic.Value.ToString().PadLeft(4, '0'),
|
||||
Colour = colours.Gray7,
|
||||
TextSize = 30,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new SpriteText {
|
||||
Text = statistic.Key,
|
||||
Colour = colours.Gray7,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Y = 26,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class DateDisplay : Container
|
||||
{
|
||||
private DateTime date;
|
||||
|
||||
public DateDisplay(DateTime date)
|
||||
{
|
||||
this.date = date;
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Width = 140;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray6,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = date.ToString("HH:mm"),
|
||||
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
|
||||
Colour = Color4.White,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Text = date.ToString("yyyy/MM/dd"),
|
||||
Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 },
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatmapDetails : Container
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
private Bindable<bool> preferUnicode;
|
||||
|
||||
private readonly OsuSpriteText title;
|
||||
private readonly OsuSpriteText artist;
|
||||
private readonly OsuSpriteText versionMapper;
|
||||
|
||||
public BeatmapDetails(BeatmapInfo beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Shadow = false,
|
||||
TextSize = 24,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
artist = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Shadow = false,
|
||||
TextSize = 20,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
versionMapper = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Shadow = false,
|
||||
TextSize = 16,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, OsuConfigManager config)
|
||||
{
|
||||
title.Colour = artist.Colour = colours.BlueDarker;
|
||||
versionMapper.Colour = colours.Gray8;
|
||||
|
||||
versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author}";
|
||||
|
||||
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
|
||||
preferUnicode.ValueChanged += unicode =>
|
||||
{
|
||||
title.Text = unicode ? beatmap.Metadata.TitleUnicode : beatmap.Metadata.Title;
|
||||
artist.Text = unicode ? beatmap.Metadata.ArtistUnicode : beatmap.Metadata.Artist;
|
||||
};
|
||||
preferUnicode.TriggerChange();
|
||||
}
|
||||
}
|
||||
|
||||
private class UserHeader : Container
|
||||
{
|
||||
private readonly User user;
|
||||
private readonly Sprite cover;
|
||||
|
||||
public UserHeader(User user)
|
||||
{
|
||||
this.user = user;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cover = new Sprite
|
||||
{
|
||||
FillMode = FillMode.Fill,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-RegularItalic",
|
||||
Text = user.Username,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
TextSize = 30,
|
||||
Padding = new MarginPadding { Bottom = 10 },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(user.CoverUrl))
|
||||
cover.Texture = textures.Get(user.CoverUrl);
|
||||
}
|
||||
}
|
||||
|
||||
private class SlowScoreCounter : ScoreCounter
|
||||
{
|
||||
protected override double RollingDuration => 3000;
|
||||
|
||||
protected override EasingTypes RollingEasing => EasingTypes.OutPow10;
|
||||
|
||||
public SlowScoreCounter(uint leading = 0) : base(leading)
|
||||
{
|
||||
DisplayedCountSpriteText.Shadow = false;
|
||||
DisplayedCountSpriteText.Font = @"Venera-Light";
|
||||
UseCommaSeparator = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,26 +7,28 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
public class ScreenWhiteBox : OsuScreen
|
||||
{
|
||||
private BackButton popButton;
|
||||
private readonly BackButton popButton;
|
||||
|
||||
private const double transition_time = 1000;
|
||||
|
||||
protected virtual IEnumerable<Type> PossibleChildren => null;
|
||||
|
||||
private Container textContainer;
|
||||
private Box box;
|
||||
private readonly FillFlowContainer textContainer;
|
||||
private readonly Container boxContainer;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
|
||||
|
||||
@ -34,20 +36,20 @@ namespace osu.Game.Screens
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
//only show the pop button if we are entered form another gamemode.
|
||||
//only show the pop button if we are entered form another screen.
|
||||
if (last != null)
|
||||
popButton.Alpha = 1;
|
||||
|
||||
Content.Alpha = 0;
|
||||
textContainer.Position = new Vector2(DrawSize.X / 16, 0);
|
||||
|
||||
box.ScaleTo(0.2f);
|
||||
box.RotateTo(-20);
|
||||
boxContainer.ScaleTo(0.2f);
|
||||
boxContainer.RotateTo(-20);
|
||||
|
||||
Content.Delay(300, true);
|
||||
|
||||
box.ScaleTo(1, transition_time, EasingTypes.OutElastic);
|
||||
box.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
|
||||
boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
|
||||
boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
|
||||
|
||||
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
||||
@ -83,36 +85,62 @@ namespace osu.Game.Screens
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
boxContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.3f),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = 20,
|
||||
Masking = true,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = getColourFor(GetType()),
|
||||
Alpha = 1,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
},
|
||||
textContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
new Box
|
||||
{
|
||||
Text = GetType().Name,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 50,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Colour = getColourFor(GetType()),
|
||||
Alpha = 0.2f,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
},
|
||||
new OsuSpriteText
|
||||
textContainer = new FillFlowContainer
|
||||
{
|
||||
Text = GetType().Namespace,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(0, 30)
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_universal_access,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 50,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = GetType().Name,
|
||||
Colour = getColourFor(GetType()).Lighten(0.8f),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 50,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "is not yet ready for use!",
|
||||
TextSize = 20,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "please check back a bit later.",
|
||||
TextSize = 14,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -121,17 +149,15 @@ namespace osu.Game.Screens
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Alpha = 0,
|
||||
Action = delegate {
|
||||
Exit();
|
||||
}
|
||||
Action = Exit
|
||||
},
|
||||
childModeButtons = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.1f, 1)
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(TwoLayerButton.SIZE_RETRACTED.X, 1)
|
||||
}
|
||||
};
|
||||
|
||||
@ -139,14 +165,11 @@ namespace osu.Game.Screens
|
||||
{
|
||||
foreach (Type t in PossibleChildren)
|
||||
{
|
||||
childModeButtons.Add(new Button
|
||||
childModeButtons.Add(new ChildModeButton
|
||||
{
|
||||
Text = $@"{t.Name}",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(1, 40),
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
BackgroundColour = getColourFor(t),
|
||||
HoverColour = getColourFor(t).Lighten(0.2f),
|
||||
Action = delegate
|
||||
{
|
||||
Push(Activator.CreateInstance(t) as Screen);
|
||||
@ -164,5 +187,21 @@ namespace osu.Game.Screens
|
||||
byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
|
||||
return new Color4(r, g, b, 255);
|
||||
}
|
||||
|
||||
public class ChildModeButton : TwoLayerButton
|
||||
{
|
||||
public ChildModeButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_osu_right_o;
|
||||
Anchor = Anchor.BottomRight;
|
||||
Origin = Anchor.BottomRight;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Database;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -15,66 +14,257 @@ using OpenTK.Input;
|
||||
using System.Collections;
|
||||
using osu.Framework.MathUtils;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class CarouselContainer : ScrollContainer, IEnumerable<BeatmapGroup>
|
||||
internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup>
|
||||
{
|
||||
private Container<Panel> scrollableContent;
|
||||
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
private List<Panel> panels = new List<Panel>();
|
||||
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
|
||||
|
||||
public BeatmapGroup SelectedGroup { get; private set; }
|
||||
public BeatmapPanel SelectedPanel { get; private set; }
|
||||
public Action BeatmapsChanged;
|
||||
|
||||
private List<float> yPositions = new List<float>();
|
||||
|
||||
public CarouselContainer()
|
||||
public IEnumerable<BeatmapSetInfo> Beatmaps
|
||||
{
|
||||
DistanceDecayJump = 0.01;
|
||||
get
|
||||
{
|
||||
return groups.Select(g => g.BeatmapSet);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
List<BeatmapGroup> newGroups = null;
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
newGroups = value.Select(createGroup).ToList();
|
||||
criteria.Filter(newGroups);
|
||||
}).ContinueWith(t =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
foreach (var g in newGroups)
|
||||
addGroup(g);
|
||||
|
||||
computeYPositions();
|
||||
BeatmapsChanged?.Invoke();
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<float> yPositions = new List<float>();
|
||||
|
||||
/// <summary>
|
||||
/// Required for now unfortunately.
|
||||
/// </summary>
|
||||
private BeatmapDatabase database;
|
||||
|
||||
private readonly Container<Panel> scrollableContent;
|
||||
|
||||
private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
|
||||
private readonly List<Panel> panels = new List<Panel>();
|
||||
|
||||
private BeatmapGroup selectedGroup;
|
||||
|
||||
private BeatmapPanel selectedPanel;
|
||||
|
||||
public BeatmapCarousel()
|
||||
{
|
||||
Add(scrollableContent = new Container<Panel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
}
|
||||
|
||||
public void AddGroup(BeatmapGroup group)
|
||||
public void AddBeatmap(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
groups.Add(group);
|
||||
var group = createGroup(beatmapSet);
|
||||
|
||||
panels.Add(group.Header);
|
||||
group.Header.UpdateClock(Clock);
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
//for the time being, let's completely load the difficulty panels in the background.
|
||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||
Schedule(delegate
|
||||
{
|
||||
panels.Add(panel);
|
||||
panel.UpdateClock(Clock);
|
||||
}
|
||||
|
||||
computeYPositions();
|
||||
addGroup(group);
|
||||
computeYPositions();
|
||||
if (selectedGroup == null)
|
||||
selectGroup(group);
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveGroup(BeatmapGroup group)
|
||||
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
SelectNext();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
{
|
||||
selectGroup(group, panel, animated);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveBeatmap(BeatmapSetInfo info) => removeGroup(groups.Find(b => b.BeatmapSet.ID == info.ID));
|
||||
|
||||
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
|
||||
|
||||
public Action StartRequested;
|
||||
|
||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||
{
|
||||
if (groups.Count == 0)
|
||||
{
|
||||
selectedGroup = null;
|
||||
selectedPanel = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!skipDifficulties && selectedGroup != null)
|
||||
{
|
||||
int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
|
||||
|
||||
if (i >= 0 && i < selectedGroup.BeatmapPanels.Count)
|
||||
{
|
||||
//changing difficulty panel, not set.
|
||||
selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int startIndex = Math.Max(0, groups.IndexOf(selectedGroup));
|
||||
int index = startIndex;
|
||||
|
||||
do
|
||||
{
|
||||
index = (index + direction + groups.Count) % groups.Count;
|
||||
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||
{
|
||||
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
||||
return;
|
||||
}
|
||||
} while (index != startIndex);
|
||||
}
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
||||
if (visibleGroups.Count < 1)
|
||||
return;
|
||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
|
||||
if (panel == null)
|
||||
return;
|
||||
|
||||
selectGroup(group, panel);
|
||||
}
|
||||
|
||||
private FilterCriteria criteria = new FilterCriteria();
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
|
||||
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
|
||||
{
|
||||
if (newCriteria != null)
|
||||
criteria = newCriteria;
|
||||
|
||||
if (!IsLoaded) return;
|
||||
|
||||
Action perform = delegate
|
||||
{
|
||||
filterTask = null;
|
||||
|
||||
criteria.Filter(groups);
|
||||
|
||||
var filtered = new List<BeatmapGroup>(groups);
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
foreach (var g in filtered)
|
||||
addGroup(g);
|
||||
|
||||
computeYPositions();
|
||||
|
||||
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
|
||||
SelectNext();
|
||||
else
|
||||
selectGroup(selectedGroup);
|
||||
};
|
||||
|
||||
filterTask?.Cancel();
|
||||
if (debounce)
|
||||
filterTask = Scheduler.AddDelayed(perform, 250);
|
||||
else
|
||||
perform();
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
database.GetChildren(beatmapSet);
|
||||
beatmapSet.Beatmaps.ForEach(b =>
|
||||
{
|
||||
database.GetChildren(b);
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
});
|
||||
|
||||
return new BeatmapGroup(beatmapSet, database)
|
||||
{
|
||||
SelectionChanged = SelectionChanged,
|
||||
StartRequested = b => StartRequested?.Invoke(),
|
||||
State = BeatmapGroupState.Collapsed
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase database)
|
||||
{
|
||||
this.database = database;
|
||||
}
|
||||
|
||||
private void addGroup(BeatmapGroup group)
|
||||
{
|
||||
groups.Add(group);
|
||||
panels.Add(group.Header);
|
||||
panels.AddRange(group.BeatmapPanels);
|
||||
}
|
||||
|
||||
private void removeGroup(BeatmapGroup group)
|
||||
{
|
||||
groups.Remove(group);
|
||||
panels.Remove(group.Header);
|
||||
foreach (var p in group.BeatmapPanels)
|
||||
panels.Remove(p);
|
||||
|
||||
scrollableContent.Remove(group.Header);
|
||||
scrollableContent.Remove(group.BeatmapPanels);
|
||||
|
||||
if (selectedGroup == group)
|
||||
SelectNext();
|
||||
|
||||
computeYPositions();
|
||||
}
|
||||
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the target Y positions for every panel in the carousel.
|
||||
/// </summary>
|
||||
@ -97,7 +287,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
if (panel == SelectedPanel)
|
||||
if (panel == selectedPanel)
|
||||
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
|
||||
@ -127,125 +317,62 @@ namespace osu.Game.Screens.Select
|
||||
return selectedY;
|
||||
}
|
||||
|
||||
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||
if (panel != null)
|
||||
{
|
||||
selectGroup(group, panel, animated);
|
||||
return;
|
||||
}
|
||||
}
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
}
|
||||
|
||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
|
||||
{
|
||||
if (panel == null)
|
||||
panel = group.BeatmapPanels.First();
|
||||
|
||||
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
||||
|
||||
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
|
||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
|
||||
selectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
group.State = BeatmapGroupState.Expanded;
|
||||
SelectedGroup = group;
|
||||
selectedGroup = group;
|
||||
panel.State = PanelSelectedState.Selected;
|
||||
SelectedPanel = panel;
|
||||
selectedPanel = panel;
|
||||
|
||||
float selectedY = computeYPositions(animated);
|
||||
ScrollTo(selectedY, animated);
|
||||
}
|
||||
|
||||
public void Sort(FilterControl.SortMode mode)
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
List<BeatmapGroup> sortedGroups = new List<BeatmapGroup>(groups);
|
||||
switch (mode)
|
||||
int direction = 0;
|
||||
bool skipDifficulties = false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case FilterControl.SortMode.Artist:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
case Key.Up:
|
||||
direction = -1;
|
||||
break;
|
||||
case FilterControl.SortMode.Title:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
case Key.Down:
|
||||
direction = 1;
|
||||
break;
|
||||
case FilterControl.SortMode.Author:
|
||||
sortedGroups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author, StringComparison.InvariantCultureIgnoreCase));
|
||||
case Key.Left:
|
||||
direction = -1;
|
||||
skipDifficulties = true;
|
||||
break;
|
||||
case FilterControl.SortMode.Difficulty:
|
||||
sortedGroups.Sort((x, y) =>
|
||||
{
|
||||
float xAverage = 0, yAverage = 0;
|
||||
int counter = 0;
|
||||
foreach (BeatmapInfo set in x.BeatmapSet.Beatmaps)
|
||||
{
|
||||
xAverage += set.StarDifficulty;
|
||||
counter++;
|
||||
}
|
||||
xAverage /= counter;
|
||||
counter = 0;
|
||||
foreach (BeatmapInfo set in y.BeatmapSet.Beatmaps)
|
||||
{
|
||||
yAverage += set.StarDifficulty;
|
||||
counter++;
|
||||
}
|
||||
yAverage /= counter;
|
||||
if (xAverage > yAverage)
|
||||
return 1;
|
||||
else
|
||||
return -1;
|
||||
});
|
||||
case Key.Right:
|
||||
direction = 1;
|
||||
skipDifficulties = true;
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
if (direction == 0)
|
||||
return base.OnKeyDown(state, args);
|
||||
|
||||
foreach (BeatmapGroup group in sortedGroups)
|
||||
AddGroup(group);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||
/// </summary>
|
||||
/// <param name="dist">
|
||||
/// Vertical distance from the center of the carousel container
|
||||
/// ranging from -1 to 1.
|
||||
/// </param>
|
||||
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
||||
private static float offsetX(float dist, float halfHeight)
|
||||
{
|
||||
// The radius of the circle the carousel moves on.
|
||||
const float circle_radius = 3;
|
||||
double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
|
||||
float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
|
||||
|
||||
return 125 + x;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a panel's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The panel to be updated.</param>
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
{
|
||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
// layer transformations on top, with a similar reasoning to the previous comment.
|
||||
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
SelectNext(direction, skipDifficulties);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -294,80 +421,46 @@ namespace osu.Game.Screens.Select
|
||||
updatePanel(p, halfHeight);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||
/// </summary>
|
||||
/// <param name="dist">
|
||||
/// Vertical distance from the center of the carousel container
|
||||
/// ranging from -1 to 1.
|
||||
/// </param>
|
||||
/// <param name="halfHeight">Half the height of the carousel container.</param>
|
||||
private static float offsetX(float dist, float halfHeight)
|
||||
{
|
||||
int direction = 0;
|
||||
bool skipDifficulties = false;
|
||||
// The radius of the circle the carousel moves on.
|
||||
const float circle_radius = 3;
|
||||
double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
|
||||
float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Up:
|
||||
direction = -1;
|
||||
break;
|
||||
case Key.Down:
|
||||
direction = 1;
|
||||
break;
|
||||
case Key.Left:
|
||||
direction = -1;
|
||||
skipDifficulties = true;
|
||||
break;
|
||||
case Key.Right:
|
||||
direction = 1;
|
||||
skipDifficulties = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (direction == 0)
|
||||
return base.OnKeyDown(state, args);
|
||||
|
||||
SelectNext(direction, skipDifficulties);
|
||||
return true;
|
||||
return 125 + x;
|
||||
}
|
||||
|
||||
public void SelectNext(int direction = 1, bool skipDifficulties = true)
|
||||
/// <summary>
|
||||
/// Update a panel's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The panel to be updated.</param>
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
{
|
||||
if (!skipDifficulties && SelectedGroup != null)
|
||||
{
|
||||
int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
|
||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||
|
||||
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
|
||||
{
|
||||
//changing difficulty panel, not set.
|
||||
selectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
|
||||
int startIndex = groups.IndexOf(SelectedGroup);
|
||||
int index = startIndex;
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||
|
||||
do
|
||||
{
|
||||
index = (index + direction + groups.Count) % groups.Count;
|
||||
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||
{
|
||||
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
||||
return;
|
||||
}
|
||||
} while (index != startIndex);
|
||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||
// additional container and setting that container's alpha) such that we can
|
||||
// layer transformations on top, with a similar reasoning to the previous comment.
|
||||
p.SetMultiplicativeAlpha(MathHelper.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||
}
|
||||
|
||||
public void SelectRandom()
|
||||
{
|
||||
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
||||
if (visibleGroups.Count < 1)
|
||||
return;
|
||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||
|
||||
if (panel == null)
|
||||
return;
|
||||
|
||||
selectGroup(group, panel);
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
}
|
||||
}
|
81
osu.Game/Screens/Select/BeatmapDetailArea.cs
Normal file
81
osu.Game/Screens/Select/BeatmapDetailArea.cs
Normal file
@ -0,0 +1,81 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapDetailArea : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public readonly BeatmapDetails Details;
|
||||
public readonly Leaderboard Leaderboard;
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
public WorkingBeatmap Beatmap
|
||||
{
|
||||
get
|
||||
{
|
||||
return beatmap;
|
||||
}
|
||||
set
|
||||
{
|
||||
beatmap = value;
|
||||
Leaderboard.Beatmap = beatmap?.BeatmapInfo;
|
||||
Details.Beatmap = beatmap?.BeatmapInfo;
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapDetailArea()
|
||||
{
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
new BeatmapDetailAreaTabControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
OnFilter = (tab, mods) =>
|
||||
{
|
||||
switch (tab)
|
||||
{
|
||||
case BeatmapDetailTab.Details:
|
||||
Details.Show();
|
||||
Leaderboard.Hide();
|
||||
break;
|
||||
|
||||
default:
|
||||
Details.Hide();
|
||||
Leaderboard.Show();
|
||||
break;
|
||||
}
|
||||
},
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
|
||||
},
|
||||
});
|
||||
|
||||
Add(new Drawable[]
|
||||
{
|
||||
Details = new BeatmapDetails
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
Height = 352,
|
||||
Alpha = 0,
|
||||
},
|
||||
Leaderboard = new Leaderboard
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
85
osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs
Normal file
85
osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapDetailAreaTabControl : Container
|
||||
{
|
||||
public static readonly float HEIGHT = 24;
|
||||
private readonly OsuTabControlCheckbox modsCheckbox;
|
||||
private readonly OsuTabControl<BeatmapDetailTab> tabs;
|
||||
|
||||
public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
|
||||
|
||||
private Bindable<BeatmapDetailTab> selectedTab;
|
||||
|
||||
private void invokeOnFilter()
|
||||
{
|
||||
OnFilter?.Invoke(tabs.Current, modsCheckbox.Current);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour, OsuConfigManager config)
|
||||
{
|
||||
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
|
||||
|
||||
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuConfig.BeatmapDetailTab);
|
||||
|
||||
tabs.Current.BindTo(selectedTab);
|
||||
tabs.Current.TriggerChange();
|
||||
}
|
||||
|
||||
public BeatmapDetailAreaTabControl()
|
||||
{
|
||||
Height = HEIGHT;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = Color4.White.Opacity(0.2f),
|
||||
},
|
||||
tabs = new OsuTabControl<BeatmapDetailTab>
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
modsCheckbox = new OsuTabControlCheckbox
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Text = @"Mods",
|
||||
},
|
||||
};
|
||||
|
||||
tabs.Current.ValueChanged += item => invokeOnFilter();
|
||||
modsCheckbox.Current.ValueChanged += item => invokeOnFilter();
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapDetailTab
|
||||
{
|
||||
Details,
|
||||
Local,
|
||||
Country,
|
||||
Global,
|
||||
Friends
|
||||
}
|
||||
}
|
488
osu.Game/Screens/Select/BeatmapDetails.cs
Normal file
488
osu.Game/Screens/Select/BeatmapDetails.cs
Normal file
@ -0,0 +1,488 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapDetails : Container
|
||||
{
|
||||
private readonly MetadataSegment description;
|
||||
private readonly MetadataSegment source;
|
||||
private readonly MetadataSegment tags;
|
||||
|
||||
private readonly DifficultyRow circleSize;
|
||||
private readonly DifficultyRow drainRate;
|
||||
private readonly DifficultyRow overallDifficulty;
|
||||
private readonly DifficultyRow approachRate;
|
||||
private readonly DifficultyRow stars;
|
||||
|
||||
private readonly Container ratingsContainer;
|
||||
private readonly Bar ratingsBar;
|
||||
private readonly OsuSpriteText negativeRatings;
|
||||
private readonly OsuSpriteText positiveRatings;
|
||||
private readonly BarGraph ratingsGraph;
|
||||
|
||||
private readonly FillFlowContainer retryFailContainer;
|
||||
private readonly BarGraph retryGraph;
|
||||
private readonly BarGraph failGraph;
|
||||
|
||||
private ScheduledDelegate pendingBeatmapSwitch;
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
public BeatmapInfo Beatmap
|
||||
{
|
||||
get { return beatmap; }
|
||||
set
|
||||
{
|
||||
beatmap = value;
|
||||
|
||||
pendingBeatmapSwitch?.Cancel();
|
||||
pendingBeatmapSwitch = Schedule(updateStats);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateStats()
|
||||
{
|
||||
if (beatmap == null) return;
|
||||
|
||||
description.Text = beatmap.Version;
|
||||
source.Text = beatmap.Metadata.Source;
|
||||
tags.Text = beatmap.Metadata.Tags;
|
||||
|
||||
circleSize.Value = beatmap.Difficulty.CircleSize;
|
||||
drainRate.Value = beatmap.Difficulty.DrainRate;
|
||||
overallDifficulty.Value = beatmap.Difficulty.OverallDifficulty;
|
||||
approachRate.Value = beatmap.Difficulty.ApproachRate;
|
||||
stars.Value = (float)beatmap.StarDifficulty;
|
||||
|
||||
var requestedBeatmap = beatmap;
|
||||
if (requestedBeatmap.Metrics == null)
|
||||
{
|
||||
var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
|
||||
lookup.Success += res =>
|
||||
{
|
||||
if (beatmap != requestedBeatmap)
|
||||
//the beatmap has been changed since we started the lookup.
|
||||
return;
|
||||
|
||||
requestedBeatmap.Metrics = res;
|
||||
Schedule(() => updateMetrics(res));
|
||||
};
|
||||
lookup.Failure += e => updateMetrics(null);
|
||||
|
||||
api.Queue(lookup);
|
||||
}
|
||||
|
||||
updateMetrics(requestedBeatmap.Metrics, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update displayed metrics.
|
||||
/// </summary>
|
||||
/// <param name="metrics">New metrics to overwrite the existing display. Can be null.</param>
|
||||
/// <param name="failOnMissing">Whether to hide the display on null or empty metrics. If false, we will dim as if waiting for further updates.</param>
|
||||
private void updateMetrics(BeatmapMetrics metrics, bool failOnMissing = true)
|
||||
{
|
||||
var hasRatings = metrics?.Ratings.Any() ?? false;
|
||||
var hasRetriesFails = (metrics?.Retries.Any() ?? false) && metrics.Fails.Any();
|
||||
|
||||
if (hasRatings)
|
||||
{
|
||||
var ratings = metrics.Ratings.ToList();
|
||||
ratingsContainer.Show();
|
||||
|
||||
negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2).Sum().ToString();
|
||||
positiveRatings.Text = ratings.GetRange(ratings.Count / 2, ratings.Count / 2).Sum().ToString();
|
||||
ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2).Sum() / ratings.Sum();
|
||||
|
||||
ratingsGraph.Values = ratings.Select(rating => (float)rating);
|
||||
|
||||
ratingsContainer.FadeColour(Color4.White, 500, EasingTypes.Out);
|
||||
}
|
||||
else if (failOnMissing)
|
||||
ratingsGraph.Values = new float[10];
|
||||
else
|
||||
ratingsContainer.FadeColour(Color4.Gray, 500, EasingTypes.Out);
|
||||
|
||||
if (hasRetriesFails)
|
||||
{
|
||||
var retries = metrics.Retries;
|
||||
var fails = metrics.Fails;
|
||||
retryFailContainer.Show();
|
||||
|
||||
float maxValue = fails.Zip(retries, (fail, retry) => fail + retry).Max();
|
||||
failGraph.MaxValue = maxValue;
|
||||
retryGraph.MaxValue = maxValue;
|
||||
|
||||
failGraph.Values = fails.Select(fail => (float)fail);
|
||||
retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + MathHelper.Clamp(fail, 0, maxValue));
|
||||
|
||||
retryFailContainer.FadeColour(Color4.White, 500, EasingTypes.Out);
|
||||
}
|
||||
else if (failOnMissing)
|
||||
{
|
||||
failGraph.Values = new float[100];
|
||||
retryGraph.Values = new float[100];
|
||||
}
|
||||
else
|
||||
retryFailContainer.FadeColour(Color4.Gray, 500, EasingTypes.Out);
|
||||
}
|
||||
|
||||
public BeatmapDetails()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer<MetadataSegment>()
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0.4f,
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint,
|
||||
Children = new []
|
||||
{
|
||||
description = new MetadataSegment("Description"),
|
||||
source = new MetadataSegment("Source"),
|
||||
tags = new MetadataSegment("Tags")
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0.6f,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 15),
|
||||
Padding = new MarginPadding(10) { Top = 0 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0,5),
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new []
|
||||
{
|
||||
circleSize = new DifficultyRow("Circle Size", 7),
|
||||
drainRate = new DifficultyRow("HP Drain"),
|
||||
overallDifficulty = new DifficultyRow("Accuracy"),
|
||||
approachRate = new DifficultyRow("Approach Rate"),
|
||||
stars = new DifficultyRow("Star Diffculty"),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
ratingsContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 25,
|
||||
Left = 15,
|
||||
Right = 15,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "User Rating",
|
||||
Font = @"Exo2.0-Medium",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
ratingsBar = new Bar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
negativeRatings = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Regular",
|
||||
Text = "0",
|
||||
},
|
||||
positiveRatings = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Regular",
|
||||
Text = "0",
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
},
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Rating Spread",
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Regular",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
ratingsGraph = new BarGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
retryFailContainer = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Alpha = 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Points of Failure",
|
||||
Font = @"Exo2.0-Regular",
|
||||
},
|
||||
new Container<BarGraph>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Size = new Vector2(1 / 0.6f, 50),
|
||||
Children = new[]
|
||||
{
|
||||
retryGraph = new BarGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
failGraph = new BarGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private APIAccess api;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour, APIAccess api)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
description.AccentColour = colour.GrayB;
|
||||
source.AccentColour = colour.GrayB;
|
||||
tags.AccentColour = colour.YellowLight;
|
||||
|
||||
stars.AccentColour = colour.Yellow;
|
||||
|
||||
ratingsBar.BackgroundColour = colour.Green;
|
||||
ratingsBar.AccentColour = colour.YellowDark;
|
||||
ratingsGraph.Colour = colour.BlueDark;
|
||||
|
||||
failGraph.Colour = colour.YellowDarker;
|
||||
retryGraph.Colour = colour.Yellow;
|
||||
}
|
||||
|
||||
private class DifficultyRow : Container, IHasAccentColour
|
||||
{
|
||||
private readonly OsuSpriteText name;
|
||||
private readonly Bar bar;
|
||||
private readonly OsuSpriteText valueText;
|
||||
|
||||
private readonly float maxValue;
|
||||
|
||||
private float difficultyValue;
|
||||
public float Value
|
||||
{
|
||||
get
|
||||
{
|
||||
return difficultyValue;
|
||||
}
|
||||
set
|
||||
{
|
||||
difficultyValue = value;
|
||||
bar.Length = value / maxValue;
|
||||
valueText.Text = value.ToString("N1", CultureInfo.CurrentCulture);
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return bar.AccentColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
bar.AccentColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public DifficultyRow(string difficultyName, float maxValue = 10)
|
||||
{
|
||||
this.maxValue = maxValue;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Regular",
|
||||
Text = difficultyName,
|
||||
},
|
||||
bar = new Bar
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1, 0.35f),
|
||||
Padding = new MarginPadding { Left = 100, Right = 25 },
|
||||
},
|
||||
valueText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Font = @"Exo2.0-Regular",
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
name.Colour = colour.GrayB;
|
||||
bar.BackgroundColour = colour.Gray7;
|
||||
valueText.Colour = colour.GrayB;
|
||||
}
|
||||
}
|
||||
|
||||
private class MetadataSegment : Container, IHasAccentColour
|
||||
{
|
||||
private readonly OsuSpriteText header;
|
||||
private readonly FillFlowContainer<OsuSpriteText> content;
|
||||
|
||||
public string Text
|
||||
{
|
||||
set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
Hide();
|
||||
else
|
||||
{
|
||||
Show();
|
||||
if (header.Text == "Tags")
|
||||
content.Children = value.Split(' ').Select(text => new OsuSpriteText
|
||||
{
|
||||
Text = text,
|
||||
Font = "Exo2.0-Regular",
|
||||
});
|
||||
else
|
||||
content.Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = value,
|
||||
Font = "Exo2.0-Regular",
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return content.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
content.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public MetadataSegment(string headerText)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Margin = new MarginPadding { Top = 10 };
|
||||
Children = new Drawable[]
|
||||
{
|
||||
header = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = headerText,
|
||||
},
|
||||
content = new FillFlowContainer<OsuSpriteText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Full,
|
||||
Spacing = new Vector2(5,0),
|
||||
Margin = new MarginPadding { Top = header.TextSize }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,34 +3,33 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class BeatmapInfoWedge : Container
|
||||
internal class BeatmapInfoWedge : OverlayContainer
|
||||
{
|
||||
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
||||
|
||||
private BufferedContainer beatmapInfoContainer;
|
||||
|
||||
private OsuGameBase game;
|
||||
private Drawable beatmapInfoContainer;
|
||||
|
||||
public BeatmapInfoWedge()
|
||||
{
|
||||
@ -47,17 +46,34 @@ namespace osu.Game.Screens.Select
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
protected override bool BlockPassThroughMouse => false;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.game = game;
|
||||
MoveToX(0, 800, EasingTypes.OutQuint);
|
||||
RotateTo(0, 800, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
MoveToX(-100, 800, EasingTypes.InQuint);
|
||||
RotateTo(10, 800, EasingTypes.InQuint);
|
||||
}
|
||||
|
||||
public void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (beatmap?.BeatmapInfo == null)
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
beatmapInfoContainer?.FadeOut(250);
|
||||
beatmapInfoContainer?.Expire();
|
||||
beatmapInfoContainer = null;
|
||||
return;
|
||||
}
|
||||
|
||||
State = Visibility.Visible;
|
||||
var lastContainer = beatmapInfoContainer;
|
||||
|
||||
float newDepth = lastContainer?.Depth + 1 ?? 0;
|
||||
@ -69,11 +85,14 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (beatmap.Beatmap != null)
|
||||
{
|
||||
HitObject lastObject = beatmap.Beatmap.HitObjects.LastOrDefault();
|
||||
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
|
||||
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "Length",
|
||||
Icon = FontAwesome.fa_clock_o,
|
||||
Content = beatmap.Beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(beatmap.Beatmap.HitObjects.Last().EndTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
|
||||
Content = beatmap.Beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.Beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
|
||||
}));
|
||||
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
@ -84,119 +103,142 @@ namespace osu.Game.Screens.Select
|
||||
}));
|
||||
|
||||
//get statistics fromt he current ruleset.
|
||||
Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).ForEach(s => labels.Add(new InfoLabel(s)));
|
||||
labels.AddRange(beatmap.BeatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
|
||||
}
|
||||
|
||||
(beatmapInfoContainer = new BufferedContainer
|
||||
{
|
||||
Depth = newDepth,
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
AlwaysPresent = true;
|
||||
|
||||
Add(beatmapInfoContainer = new AsyncLoadWrapper(
|
||||
new BufferedContainer
|
||||
{
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
FadeIn(250);
|
||||
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new []
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
new DifficultyColourBar(beatmap.BeatmapInfo)
|
||||
{
|
||||
new OsuSpriteText
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 20,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Name = "Top-aligned metadata",
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist + " -- " + metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new []
|
||||
new OsuSpriteText
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 24,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Name = "Bottom-aligned metadata",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}).LoadAsync(game, delegate (Drawable d)
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = !string.IsNullOrEmpty(metadata.Source) ? metadata.Source + " — " + metadata.Title : metadata.Title,
|
||||
TextSize = 28,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist,
|
||||
TextSize = 17,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author,
|
||||
TextSize = 15,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20, Left = 10 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
})
|
||||
{
|
||||
FadeIn(250);
|
||||
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
|
||||
Add(d);
|
||||
Depth = newDepth,
|
||||
});
|
||||
}
|
||||
|
||||
private string getBPMRange(Beatmap beatmap)
|
||||
{
|
||||
double bpmMax = beatmap.BPMMaximum;
|
||||
double bpmMin = beatmap.BPMMinimum;
|
||||
double bpmMax = beatmap.TimingInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.TimingInfo.BPMMinimum;
|
||||
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
|
||||
|
||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.BPMMode) + "bpm)";
|
||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.TimingInfo.BPMMode) + "bpm)";
|
||||
}
|
||||
|
||||
public class InfoLabel : Container
|
||||
@ -211,14 +253,16 @@ namespace osu.Game.Screens.Select
|
||||
Icon = FontAwesome.fa_square,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = new Color4(68, 17, 136, 255),
|
||||
Rotation = 45
|
||||
Rotation = 45,
|
||||
TextSize = 20
|
||||
},
|
||||
new TextAwesome
|
||||
{
|
||||
Icon = statistic.Icon,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = new Color4(255, 221, 85, 255),
|
||||
Scale = new Vector2(0.8f)
|
||||
Scale = new Vector2(0.8f),
|
||||
TextSize = 20
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
@ -232,5 +276,37 @@ namespace osu.Game.Screens.Select
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class DifficultyColourBar : DifficultyColouredContainer
|
||||
{
|
||||
public DifficultyColourBar(BeatmapInfo beatmap) : base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
const float full_opacity_ratio = 0.7f;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Width = full_opacity_ratio,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = AccentColour,
|
||||
Alpha = 0.5f,
|
||||
X = full_opacity_ratio,
|
||||
Width = 1 - full_opacity_ratio,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Edit;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class EditSongSelect : ScreenWhiteBox
|
||||
public class EditSongSelect : SongSelect
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(Editor)
|
||||
};
|
||||
protected override bool ShowFooter => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
protected override void OnSelected() => Exit();
|
||||
}
|
||||
}
|
||||
|
41
osu.Game/Screens/Select/Filter/GroupMode.cs
Normal file
41
osu.Game/Screens/Select/Filter/GroupMode.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Screens.Select.Filter
|
||||
{
|
||||
public enum GroupMode
|
||||
{
|
||||
[Description("All")]
|
||||
All,
|
||||
[Description("Artist")]
|
||||
Artist,
|
||||
[Description("Author")]
|
||||
Author,
|
||||
[Description("BPM")]
|
||||
BPM,
|
||||
[Description("Collections")]
|
||||
Collections,
|
||||
[Description("Date Added")]
|
||||
DateAdded,
|
||||
[Description("Difficulty")]
|
||||
Difficulty,
|
||||
[Description("Favorites")]
|
||||
Favorites,
|
||||
[Description("Length")]
|
||||
Length,
|
||||
[Description("My Maps")]
|
||||
MyMaps,
|
||||
[Description("No Grouping")]
|
||||
NoGrouping,
|
||||
[Description("Rank Achieved")]
|
||||
RankAchieved,
|
||||
[Description("Ranked Status")]
|
||||
RankedStatus,
|
||||
[Description("Recently Played")]
|
||||
RecentlyPlayed,
|
||||
[Description("Title")]
|
||||
Title
|
||||
}
|
||||
}
|
27
osu.Game/Screens/Select/Filter/SortMode.cs
Normal file
27
osu.Game/Screens/Select/Filter/SortMode.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Screens.Select.Filter
|
||||
{
|
||||
public enum SortMode
|
||||
{
|
||||
[Description("Artist")]
|
||||
Artist,
|
||||
[Description("Author")]
|
||||
Author,
|
||||
[Description("BPM")]
|
||||
BPM,
|
||||
[Description("Date Added")]
|
||||
DateAdded,
|
||||
[Description("Difficulty")]
|
||||
Difficulty,
|
||||
[Description("Length")]
|
||||
Length,
|
||||
[Description("Rank Achieved")]
|
||||
RankAchieved,
|
||||
[Description("Title")]
|
||||
Title
|
||||
}
|
||||
}
|
@ -5,36 +5,70 @@ using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FilterControl : Container
|
||||
{
|
||||
public Action FilterChanged;
|
||||
public Action<FilterCriteria> FilterChanged;
|
||||
|
||||
private readonly OsuTabControl<SortMode> sortTabs;
|
||||
|
||||
private readonly TabControl<GroupMode> groupTabs;
|
||||
|
||||
public string Search => searchTextBox.Text;
|
||||
private SortMode sort = SortMode.Title;
|
||||
public SortMode Sort {
|
||||
get { return sort; }
|
||||
set {
|
||||
public SortMode Sort
|
||||
{
|
||||
get { return sort; }
|
||||
set
|
||||
{
|
||||
if (sort != value)
|
||||
{
|
||||
sort = value;
|
||||
FilterChanged?.Invoke();
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GroupMode group = GroupMode.All;
|
||||
public GroupMode Group
|
||||
{
|
||||
get { return group; }
|
||||
set
|
||||
{
|
||||
if (group != value)
|
||||
{
|
||||
group = value;
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public FilterCriteria CreateCriteria() => new FilterCriteria
|
||||
{
|
||||
Group = group,
|
||||
Sort = sort,
|
||||
SearchText = searchTextBox.Text,
|
||||
Ruleset = ruleset
|
||||
};
|
||||
|
||||
public Action Exit;
|
||||
|
||||
private SearchTextBox searchTextBox;
|
||||
private readonly SearchTextBox searchTextBox;
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || groupTabs.Contains(screenSpacePos) || sortTabs.Contains(screenSpacePos);
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
@ -46,30 +80,76 @@ namespace osu.Game.Screens.Select
|
||||
Alpha = 0.8f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AlwaysReceiveInput = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 0.4f, // TODO: InnerWidth property or something
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new SearchTextBox {
|
||||
searchTextBox = new SearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
OnChange = (sender, newText) =>
|
||||
{
|
||||
if (newText)
|
||||
FilterChanged?.Invoke();
|
||||
},
|
||||
Exit = () => Exit?.Invoke(),
|
||||
},
|
||||
new GroupSortTabs()
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = OsuColour.Gray(80),
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AlwaysReceiveInput = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
groupTabs = new OsuTabControl<GroupMode>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 24,
|
||||
Width = 0.5f,
|
||||
AutoSort = true
|
||||
},
|
||||
//spriteText = new OsuSpriteText
|
||||
//{
|
||||
// Font = @"Exo2.0-Bold",
|
||||
// Text = "Sort results by",
|
||||
// TextSize = 14,
|
||||
// Margin = new MarginPadding
|
||||
// {
|
||||
// Top = 5,
|
||||
// Bottom = 5
|
||||
// },
|
||||
//},
|
||||
sortTabs = new OsuTabControl<SortMode>()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
Height = 24,
|
||||
AutoSort = true,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
searchTextBox.Current.ValueChanged += t => FilterChanged?.Invoke(CreateCriteria());
|
||||
|
||||
groupTabs.PinItem(GroupMode.All);
|
||||
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
||||
groupTabs.Current.ValueChanged += val => Group = val;
|
||||
sortTabs.Current.ValueChanged += val => Sort = val;
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
@ -77,214 +157,31 @@ namespace osu.Game.Screens.Select
|
||||
searchTextBox.HoldFocus = false;
|
||||
searchTextBox.TriggerFocusLost();
|
||||
}
|
||||
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
searchTextBox.HoldFocus = true;
|
||||
}
|
||||
|
||||
private class TabItem : ClickableContainer
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls:true)]
|
||||
private void load(OsuColour colours, OsuGame osu)
|
||||
{
|
||||
public string Text
|
||||
{
|
||||
get { return text.Text; }
|
||||
set { text.Text = value; }
|
||||
}
|
||||
sortTabs.AccentColour = colours.GreenLight;
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
box.FadeIn(300);
|
||||
text.FadeColour(Color4.White, 300);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
box.FadeOut(300);
|
||||
text.FadeColour(fadeColour, 300);
|
||||
}
|
||||
|
||||
private bool active;
|
||||
public bool Active
|
||||
{
|
||||
get { return active; }
|
||||
set
|
||||
{
|
||||
active = value;
|
||||
if (active)
|
||||
fadeActive();
|
||||
else
|
||||
fadeInactive();
|
||||
}
|
||||
}
|
||||
|
||||
private SpriteText text;
|
||||
private Box box;
|
||||
private Color4 fadeColour;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!active)
|
||||
fadeActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (!active)
|
||||
fadeInactive();
|
||||
}
|
||||
|
||||
public TabItem()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold",
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
text.Colour = colours.Blue;
|
||||
fadeColour = colours.Blue;
|
||||
}
|
||||
if (osu != null)
|
||||
ruleset.BindTo(osu.Ruleset);
|
||||
ruleset.ValueChanged += val => FilterChanged?.Invoke(CreateCriteria());
|
||||
ruleset.TriggerChange();
|
||||
}
|
||||
|
||||
private class GroupSortTabs : Container
|
||||
{
|
||||
private TextAwesome groupsEllipsis, sortEllipsis;
|
||||
private SpriteText sortLabel;
|
||||
|
||||
public GroupSortTabs()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Colour = OsuColour.Gray(80),
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TabItem
|
||||
{
|
||||
Text = "All",
|
||||
Active = true,
|
||||
},
|
||||
new TabItem
|
||||
{
|
||||
Text = "Recently Played",
|
||||
Active = false,
|
||||
},
|
||||
new TabItem
|
||||
{
|
||||
Text = "Collections",
|
||||
Active = false,
|
||||
},
|
||||
groupsEllipsis = new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
Origin = Anchor.TopLeft,
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sortLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = "Sort results by",
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
},
|
||||
new TabItem
|
||||
{
|
||||
Text = "Artist",
|
||||
Active = true,
|
||||
},
|
||||
sortEllipsis = new TextAwesome
|
||||
{
|
||||
Icon = FontAwesome.fa_ellipsis_h,
|
||||
Origin = Anchor.TopLeft,
|
||||
TextSize = 14,
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
groupsEllipsis.Colour = colours.Blue;
|
||||
sortLabel.Colour = colours.GreenLight;
|
||||
sortEllipsis.Colour = colours.GreenLight;
|
||||
}
|
||||
}
|
||||
|
||||
public enum SortMode
|
||||
{
|
||||
Artist,
|
||||
BPM,
|
||||
Author,
|
||||
DateAdded,
|
||||
Difficulty,
|
||||
Length,
|
||||
RankAchieved,
|
||||
Title
|
||||
}
|
||||
protected override bool OnMouseMove(InputState state) => true;
|
||||
|
||||
public enum GroupMode
|
||||
{
|
||||
NoGrouping,
|
||||
Artist,
|
||||
BPM,
|
||||
Author,
|
||||
DateAdded,
|
||||
Difficulty,
|
||||
Length,
|
||||
RankAchieved,
|
||||
Title,
|
||||
Collections,
|
||||
Favorites,
|
||||
MyMaps,
|
||||
RankedStatus,
|
||||
RecentlyPlayed
|
||||
}
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
}
|
||||
}
|
67
osu.Game/Screens/Select/FilterCriteria.cs
Normal file
67
osu.Game/Screens/Select/FilterCriteria.cs
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FilterCriteria
|
||||
{
|
||||
public GroupMode Group;
|
||||
public SortMode Sort;
|
||||
public string SearchText;
|
||||
public RulesetInfo Ruleset;
|
||||
|
||||
public void Filter(List<BeatmapGroup> groups)
|
||||
{
|
||||
foreach (var g in groups)
|
||||
{
|
||||
var set = g.BeatmapSet;
|
||||
|
||||
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
match &= string.IsNullOrEmpty(SearchText)
|
||||
|| (set.Metadata.Artist ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.ArtistUnicode ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Title ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.TitleUnicode ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Tags ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Source ?? string.Empty).IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||
|
||||
switch (g.State)
|
||||
{
|
||||
case BeatmapGroupState.Hidden:
|
||||
if (match) g.State = BeatmapGroupState.Collapsed;
|
||||
break;
|
||||
default:
|
||||
if (!match) g.State = BeatmapGroupState.Hidden;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Artist:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Title:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Author:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author, y.BeatmapSet.Metadata.Author, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Difficulty:
|
||||
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,11 +4,11 @@
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
@ -16,33 +16,43 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class Footer : Container
|
||||
{
|
||||
private Box modeLight;
|
||||
private readonly Box modeLight;
|
||||
|
||||
private const float play_song_select_button_width = 100;
|
||||
private const float play_song_select_button_height = 50;
|
||||
|
||||
public const float HEIGHT = 50;
|
||||
|
||||
public const int TRANSITION_LENGTH = 300;
|
||||
|
||||
private const float padding = 80;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public Action OnBack;
|
||||
public Action OnStart;
|
||||
|
||||
private FillFlowContainer buttons;
|
||||
private readonly FillFlowContainer buttons;
|
||||
|
||||
public OsuLogo StartButton;
|
||||
|
||||
public void AddButton(string text, Color4 colour, Action action)
|
||||
/// <param name="text">Text on the button.</param>
|
||||
/// <param name="colour">Colour of the button.</param>
|
||||
/// <param name="hotkey">Hotkey of the button.</param>
|
||||
/// <param name="action">Action the button does.</param>
|
||||
/// <param name="depth">
|
||||
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
|
||||
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
|
||||
/// </param>
|
||||
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
||||
{
|
||||
var button = new FooterButton
|
||||
{
|
||||
Text = text,
|
||||
Height = play_song_select_button_height,
|
||||
Width = play_song_select_button_width,
|
||||
Depth = depth,
|
||||
SelectedColour = colour,
|
||||
DeselectedColour = colour.Opacity(0.5f),
|
||||
Hotkey = hotkey,
|
||||
};
|
||||
|
||||
button.Hovered = () => updateModeLight(button);
|
||||
@ -58,10 +68,10 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public Footer()
|
||||
{
|
||||
const float bottom_tool_height = 50;
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = bottom_tool_height;
|
||||
Height = HEIGHT;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
Children = new Drawable[]
|
||||
@ -89,7 +99,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () => OnBack?.Invoke(),
|
||||
Action = () => OnBack?.Invoke()
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -1,14 +1,14 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select
|
||||
set
|
||||
{
|
||||
deselectedColour = value;
|
||||
if(light.Colour != SelectedColour)
|
||||
if (light.Colour != SelectedColour)
|
||||
light.Colour = value;
|
||||
}
|
||||
}
|
||||
@ -50,9 +50,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private SpriteText spriteText;
|
||||
private Box box;
|
||||
private Box light;
|
||||
private readonly SpriteText spriteText;
|
||||
private readonly Box box;
|
||||
private readonly Box light;
|
||||
|
||||
public FooterButton()
|
||||
{
|
||||
@ -83,6 +83,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public Action Hovered;
|
||||
public Action HoverLost;
|
||||
public Key? Hotkey;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
@ -119,5 +120,15 @@ namespace osu.Game.Screens.Select
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Hotkey)
|
||||
{
|
||||
OnClick(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
41
osu.Game/Screens/Select/Leaderboards/DrawableRank.cs
Normal file
41
osu.Game/Screens/Select/Leaderboards/DrawableRank.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class DrawableRank : Container
|
||||
{
|
||||
private readonly Sprite rankSprite;
|
||||
|
||||
public ScoreRank Rank { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
rankSprite.Texture = textures.Get($@"Grades/{Rank.GetDescription()}");
|
||||
}
|
||||
|
||||
public DrawableRank(ScoreRank rank)
|
||||
{
|
||||
Rank = rank;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rankSprite = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fit
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
160
osu.Game/Screens/Select/Leaderboards/Leaderboard.cs
Normal file
160
osu.Game/Screens/Select/Leaderboards/Leaderboard.cs
Normal file
@ -0,0 +1,160 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class Leaderboard : Container
|
||||
{
|
||||
private readonly ScrollContainer scrollContainer;
|
||||
private readonly FillFlowContainer<LeaderboardScore> scrollFlow;
|
||||
|
||||
public Action<Score> ScoreSelected;
|
||||
|
||||
private IEnumerable<Score> scores;
|
||||
public IEnumerable<Score> Scores
|
||||
{
|
||||
get { return scores; }
|
||||
set
|
||||
{
|
||||
scores = value;
|
||||
getScoresRequest?.Cancel();
|
||||
|
||||
int i = 150;
|
||||
if (scores == null)
|
||||
{
|
||||
foreach (var c in scrollFlow.Children)
|
||||
c.FadeOut(i += 10);
|
||||
|
||||
foreach (var c in scrollFlow.Children)
|
||||
c.LifetimeEnd = Time.Current + i;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
scrollFlow.Clear();
|
||||
|
||||
i = 0;
|
||||
foreach (var s in scores)
|
||||
{
|
||||
var ls = new LeaderboardScore(s, 1 + i)
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Action = () => ScoreSelected?.Invoke(s),
|
||||
State = Visibility.Hidden,
|
||||
};
|
||||
scrollFlow.Add(ls);
|
||||
|
||||
ls.Delay(i++ * 50, true);
|
||||
ls.Show();
|
||||
}
|
||||
|
||||
scrollContainer.ScrollTo(0f, false);
|
||||
}
|
||||
}
|
||||
|
||||
public Leaderboard()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scrollContainer = new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollDraggerVisible = false,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scrollFlow = new FillFlowContainer<LeaderboardScore>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 5f),
|
||||
Padding = new MarginPadding { Top = 10, Bottom = 5 },
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private APIAccess api;
|
||||
|
||||
private BeatmapInfo beatmap;
|
||||
|
||||
private ScheduledDelegate pendingBeatmapSwitch;
|
||||
|
||||
public BeatmapInfo Beatmap
|
||||
{
|
||||
get { return beatmap; }
|
||||
set
|
||||
{
|
||||
beatmap = value;
|
||||
Scores = null;
|
||||
|
||||
pendingBeatmapSwitch?.Cancel();
|
||||
pendingBeatmapSwitch = Schedule(updateScores);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(APIAccess api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
private GetScoresRequest getScoresRequest;
|
||||
private void updateScores()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
Scores = null;
|
||||
getScoresRequest?.Cancel();
|
||||
|
||||
if (api == null || Beatmap == null) return;
|
||||
|
||||
getScoresRequest = new GetScoresRequest(Beatmap);
|
||||
getScoresRequest.Success += r => Scores = r.Scores;
|
||||
api.Queue(getScoresRequest);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;
|
||||
|
||||
if (!scrollContainer.IsScrolledToEnd())
|
||||
fadeStart -= LeaderboardScore.HEIGHT;
|
||||
|
||||
foreach (var c in scrollFlow.Children)
|
||||
{
|
||||
var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
|
||||
var bottomY = topY + LeaderboardScore.HEIGHT;
|
||||
|
||||
if (bottomY < fadeStart)
|
||||
c.Colour = Color4.White;
|
||||
else if (topY > fadeStart + LeaderboardScore.HEIGHT)
|
||||
c.Colour = Color4.Transparent;
|
||||
else
|
||||
{
|
||||
c.ColourInfo = ColourInfo.GradientVertical(
|
||||
Color4.White.Opacity(Math.Min(1 - (topY - fadeStart) / LeaderboardScore.HEIGHT, 1)),
|
||||
Color4.White.Opacity(Math.Min(1 - (bottomY - fadeStart) / LeaderboardScore.HEIGHT, 1)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
393
osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs
Normal file
393
osu.Game/Screens/Select/Leaderboards/LeaderboardScore.cs
Normal file
@ -0,0 +1,393 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class LeaderboardScore : ClickableContainer, IStateful<Visibility>
|
||||
{
|
||||
public static readonly float HEIGHT = 60;
|
||||
|
||||
public readonly int RankPosition;
|
||||
public readonly Score Score;
|
||||
|
||||
private const float corner_radius = 5;
|
||||
private const float edge_margin = 5;
|
||||
private const float background_alpha = 0.25f;
|
||||
private const float rank_width = 30;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly Container content;
|
||||
private readonly Container avatar;
|
||||
private readonly DrawableRank scoreRank;
|
||||
private readonly OsuSpriteText nameLabel;
|
||||
private readonly GlowingSpriteText scoreLabel;
|
||||
private readonly ScoreComponentLabel maxCombo;
|
||||
private readonly ScoreComponentLabel accuracy;
|
||||
private readonly Container flagBadgeContainer;
|
||||
private readonly FillFlowContainer<ScoreModIcon> modsContainer;
|
||||
|
||||
private Visibility state;
|
||||
public Visibility State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case Visibility.Hidden:
|
||||
foreach (var d in new Drawable[] { avatar, nameLabel, scoreLabel, scoreRank, flagBadgeContainer, maxCombo, accuracy, modsContainer })
|
||||
d.FadeOut();
|
||||
|
||||
Alpha = 0;
|
||||
|
||||
content.MoveToY(75);
|
||||
avatar.MoveToX(75);
|
||||
nameLabel.MoveToX(150);
|
||||
break;
|
||||
case Visibility.Visible:
|
||||
FadeIn(200);
|
||||
content.MoveToY(0, 800, EasingTypes.OutQuint);
|
||||
|
||||
Delay(100, true);
|
||||
avatar.FadeIn(300, EasingTypes.OutQuint);
|
||||
nameLabel.FadeIn(350, EasingTypes.OutQuint);
|
||||
|
||||
avatar.MoveToX(0, 300, EasingTypes.OutQuint);
|
||||
nameLabel.MoveToX(0, 350, EasingTypes.OutQuint);
|
||||
|
||||
Delay(250, true);
|
||||
scoreLabel.FadeIn(200);
|
||||
scoreRank.FadeIn(200);
|
||||
|
||||
Delay(50, true);
|
||||
var drawables = new Drawable[] { flagBadgeContainer, maxCombo, accuracy, modsContainer, };
|
||||
|
||||
for (int i = 0; i < drawables.Length; i++)
|
||||
{
|
||||
drawables[i].FadeIn(100 + i * 50);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LeaderboardScore(Score score, int rank)
|
||||
{
|
||||
Score = score;
|
||||
RankPosition = rank;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = HEIGHT;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = rank_width,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
TextSize = 22,
|
||||
Text = RankPosition.ToString(),
|
||||
},
|
||||
},
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = rank_width, },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = background_alpha,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(edge_margin),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
avatar = new DelayedLoadWrapper(
|
||||
new Avatar(Score.User)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
})
|
||||
{
|
||||
TimeBeforeLoad = 500,
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Position = new Vector2(HEIGHT - edge_margin, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
nameLabel = new OsuSpriteText
|
||||
{
|
||||
Text = Score.User.Username,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
TextSize = 23,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flagBadgeContainer = new Container
|
||||
{
|
||||
Size = new Vector2(87f, 20f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DrawableFlag(Score.User?.Country?.FlagName ?? "__")
|
||||
{
|
||||
Width = 30,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10f, 0f),
|
||||
Margin = new MarginPadding { Left = edge_margin, },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
maxCombo = new ScoreComponentLabel(FontAwesome.fa_link, Score.MaxCombo.ToString()),
|
||||
accuracy = new ScoreComponentLabel(FontAwesome.fa_crosshairs, string.Format(Score.Accuracy % 1 == 0 ? @"{0:P0}" : @"{0:P2}", Score.Accuracy)),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scoreLabel = new GlowingSpriteText(Score.TotalScore.ToString(@"N0"), @"Venera", 23, Color4.White, OsuColour.FromHex(@"83ccfa")),
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(40f, 20f),
|
||||
Children = new[]
|
||||
{
|
||||
scoreRank = new DrawableRank(Score.Rank)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(40f),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
modsContainer = new FillFlowContainer<ScoreModIcon>
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
if (Score.Mods != null)
|
||||
{
|
||||
foreach (Mod mod in Score.Mods)
|
||||
{
|
||||
// TODO: Get actual mod colours
|
||||
modsContainer.Add(new ScoreModIcon(mod.Icon, OsuColour.FromHex(@"ffcc22")));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleVisibility() => State = State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible;
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
public override void Show() => State = Visibility.Visible;
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
{
|
||||
background.FadeTo(0.5f, 300, EasingTypes.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(Framework.Input.InputState state)
|
||||
{
|
||||
background.FadeTo(background_alpha, 200, EasingTypes.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
private class GlowingSpriteText : Container
|
||||
{
|
||||
public GlowingSpriteText(string text, string font, int textSize, Color4 textColour, Color4 glowColour)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BufferedContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
BlurSigma = new Vector2(4),
|
||||
CacheDrawnFrameBuffer = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Size = new Vector2(3f),
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = font,
|
||||
TextSize = textSize,
|
||||
FixedWidth = true,
|
||||
Text = text,
|
||||
Colour = glowColour,
|
||||
Shadow = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = font,
|
||||
FixedWidth = true,
|
||||
TextSize = textSize,
|
||||
Text = text,
|
||||
Colour = textColour,
|
||||
Shadow = false,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class ScoreModIcon : Container
|
||||
{
|
||||
public ScoreModIcon(FontAwesome icon, Color4 colour)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_osu_mod_bg,
|
||||
Colour = colour,
|
||||
Shadow = true,
|
||||
TextSize = 30,
|
||||
UseFullGlyphHeight = false,
|
||||
},
|
||||
new TextAwesome
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = icon,
|
||||
Colour = OsuColour.Gray(84),
|
||||
TextSize = 18,
|
||||
Position = new Vector2(0f, 2f),
|
||||
UseFullGlyphHeight = false,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class ScoreComponentLabel : Container
|
||||
{
|
||||
public ScoreComponentLabel(FontAwesome icon, string value)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
Size = new Vector2(60f, 20f);
|
||||
Padding = new MarginPadding { Top = 10f, };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_square,
|
||||
Colour = OsuColour.FromHex(@"3087ac"),
|
||||
Rotation = 45,
|
||||
Shadow = true,
|
||||
},
|
||||
new TextAwesome
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Icon = icon,
|
||||
Colour = OsuColour.FromHex(@"a4edff"),
|
||||
Scale = new Vector2(0.8f),
|
||||
},
|
||||
new GlowingSpriteText(value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa"))
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 15, },
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class MatchSongSelect : ScreenWhiteBox
|
||||
public class MatchSongSelect : SongSelect
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
protected override void OnSelected() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -3,12 +3,12 @@
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -17,12 +17,14 @@ namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsButton : ClickableContainer
|
||||
{
|
||||
private static readonly float width = 130;
|
||||
private const float width = 130;
|
||||
|
||||
private Box background, flash;
|
||||
private TextAwesome iconText;
|
||||
private OsuSpriteText firstLine, secondLine;
|
||||
private Container box;
|
||||
private readonly Box background;
|
||||
private readonly Box flash;
|
||||
private readonly TextAwesome iconText;
|
||||
private readonly OsuSpriteText firstLine;
|
||||
private readonly OsuSpriteText secondLine;
|
||||
private readonly Container box;
|
||||
|
||||
public Color4 ButtonColour
|
||||
{
|
||||
@ -48,6 +50,8 @@ namespace osu.Game.Screens.Select.Options
|
||||
set { secondLine.Text = value; }
|
||||
}
|
||||
|
||||
public Key? HotKey;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
flash.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
|
||||
@ -69,7 +73,18 @@ namespace osu.Game.Screens.Select.Options
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == HotKey)
|
||||
{
|
||||
OnClick(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool InternalContains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
|
||||
public BeatmapOptionsButton()
|
||||
{
|
||||
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsClearLocalScoresButton : BeatmapOptionsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
ButtonColour = colour.Purple;
|
||||
}
|
||||
|
||||
public BeatmapOptionsClearLocalScoresButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_eraser;
|
||||
FirstLineText = @"Clear";
|
||||
SecondLineText = @"local scores";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsDeleteButton : BeatmapOptionsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
ButtonColour = colour.Pink;
|
||||
}
|
||||
|
||||
public BeatmapOptionsDeleteButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_trash;
|
||||
FirstLineText = @"Delete";
|
||||
SecondLineText = @"Beatmap";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsEditButton : BeatmapOptionsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
ButtonColour = colour.Yellow;
|
||||
}
|
||||
|
||||
public BeatmapOptionsEditButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_pencil;
|
||||
FirstLineText = @"Edit";
|
||||
SecondLineText = @"Beatmap";
|
||||
}
|
||||
}
|
||||
}
|
@ -6,37 +6,34 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsOverlay : FocusedOverlayContainer
|
||||
{
|
||||
private const float transition_duration = 500;
|
||||
private const float x_position = 290;
|
||||
private const float x_position = 0.2f;
|
||||
private const float x_movement = 0.8f;
|
||||
|
||||
private const float height = 100;
|
||||
|
||||
private Box holder;
|
||||
private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
|
||||
|
||||
public Action OnRemoveFromUnplayed;
|
||||
public Action OnClearLocalScores;
|
||||
public Action OnEdit;
|
||||
public Action OnDelete;
|
||||
private readonly Box holder;
|
||||
private readonly FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
if (buttonsContainer.Position.X >= DrawWidth || buttonsContainer.Alpha <= 0)
|
||||
buttonsContainer.MoveToX(-buttonsContainer.DrawWidth);
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
|
||||
buttonsContainer.Alpha = 1;
|
||||
if (buttonsContainer.Position.X == 1 || Alpha == 0)
|
||||
buttonsContainer.MoveToX(x_position - x_movement);
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
|
||||
|
||||
@ -50,15 +47,10 @@ namespace osu.Game.Screens.Select.Options
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
|
||||
|
||||
buttonsContainer.MoveToX(DrawWidth, transition_duration, EasingTypes.InSine);
|
||||
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
|
||||
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
|
||||
|
||||
Delay(transition_duration);
|
||||
Schedule(() =>
|
||||
{
|
||||
if (State == Visibility.Hidden)
|
||||
buttonsContainer.Alpha = 0;
|
||||
});
|
||||
FadeOut(transition_duration, EasingTypes.InQuint);
|
||||
}
|
||||
|
||||
public BeatmapOptionsOverlay()
|
||||
@ -82,48 +74,42 @@ namespace osu.Game.Screens.Select.Options
|
||||
buttonsContainer = new ButtonFlow
|
||||
{
|
||||
Height = height,
|
||||
RelativePositionAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Children = new BeatmapOptionsButton[]
|
||||
{
|
||||
new BeatmapOptionsRemoveFromUnplayedButton
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
OnRemoveFromUnplayed?.Invoke();
|
||||
},
|
||||
},
|
||||
new BeatmapOptionsClearLocalScoresButton
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
OnClearLocalScores?.Invoke();
|
||||
},
|
||||
},
|
||||
new BeatmapOptionsEditButton
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
OnEdit?.Invoke();
|
||||
},
|
||||
},
|
||||
new BeatmapOptionsDeleteButton
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
OnDelete?.Invoke();
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/// <param name="firstLine">Text in the first line.</param>
|
||||
/// <param name="secondLine">Text in the second line.</param>
|
||||
/// <param name="colour">Colour of the button.</param>
|
||||
/// <param name="icon">Icon of the button.</param>
|
||||
/// <param name="hotkey">Hotkey of the button.</param>
|
||||
/// <param name="action">Action the button does.</param>
|
||||
/// <param name="depth">
|
||||
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
|
||||
/// <para>Notice this is different to <see cref="Footer"/>!</para>
|
||||
/// </param>
|
||||
public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
||||
{
|
||||
buttonsContainer.Add(new BeatmapOptionsButton
|
||||
{
|
||||
FirstLineText = firstLine,
|
||||
SecondLineText = secondLine,
|
||||
Icon = icon,
|
||||
ButtonColour = colour,
|
||||
Depth = depth,
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
action?.Invoke();
|
||||
},
|
||||
HotKey = hotkey
|
||||
});
|
||||
}
|
||||
|
||||
private class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
|
||||
{
|
||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsRemoveFromUnplayedButton : BeatmapOptionsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
ButtonColour = colour.Purple;
|
||||
}
|
||||
|
||||
public BeatmapOptionsRemoveFromUnplayedButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_times_circle_o;
|
||||
FirstLineText = @"Remove";
|
||||
SecondLineText = @"from Unplayed";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,474 +1,93 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class PlaySongSelect : OsuScreen
|
||||
public class PlaySongSelect : SongSelect
|
||||
{
|
||||
private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
|
||||
private BeatmapDatabase database;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
private CarouselContainer carousel;
|
||||
private TrackManager trackManager;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
||||
private BeatmapInfoWedge beatmapInfoWedge;
|
||||
|
||||
private ModSelectOverlay modSelect;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
private List<BeatmapGroup> beatmapGroups;
|
||||
|
||||
private BeatmapOptionsOverlay beatmapOptions;
|
||||
private Footer footer;
|
||||
|
||||
private OsuScreen player;
|
||||
private readonly ModSelectOverlay modSelect;
|
||||
private readonly BeatmapDetailArea beatmapDetails;
|
||||
|
||||
private FilterControl filter;
|
||||
public FilterControl Filter
|
||||
public PlaySongSelect()
|
||||
{
|
||||
get
|
||||
FooterPanels.Add(modSelect = new ModSelectOverlay
|
||||
{
|
||||
return filter;
|
||||
}
|
||||
private set
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
});
|
||||
|
||||
LeftContent.Add(beatmapDetails = new BeatmapDetailArea
|
||||
{
|
||||
if (filter != value)
|
||||
{
|
||||
filter = value;
|
||||
filterChanged();
|
||||
}
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 10, Right = 5 },
|
||||
});
|
||||
|
||||
beatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
|
||||
OsuGame osu, OsuColour colours)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
const float filter_height = 100;
|
||||
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue);
|
||||
|
||||
beatmapGroups = new List<BeatmapGroup>();
|
||||
Children = new Drawable[]
|
||||
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
|
||||
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
|
||||
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
|
||||
{
|
||||
new ParallaxContainer
|
||||
{
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new WedgeBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Right = carousel_width * 0.76f
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
carousel = new CarouselContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
filter = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = () => filterChanged(),
|
||||
Exit = Exit,
|
||||
},
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Right = 20,
|
||||
},
|
||||
},
|
||||
beatmapOptions = new BeatmapOptionsOverlay
|
||||
{
|
||||
OnRemoveFromUnplayed = null,
|
||||
OnClearLocalScores = null,
|
||||
OnEdit = null,
|
||||
OnDelete = promptDelete,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
},
|
||||
},
|
||||
modSelect = new ModSelectOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
},
|
||||
},
|
||||
footer = new Footer
|
||||
{
|
||||
OnBack = Exit,
|
||||
OnStart = () =>
|
||||
{
|
||||
if (player != null || Beatmap == null)
|
||||
return;
|
||||
|
||||
Beatmap.PreferredPlayMode = playMode.Value;
|
||||
|
||||
(player = new PlayerLoader(new Player
|
||||
{
|
||||
Beatmap = Beatmap, //eagerly set this so it's present before push.
|
||||
})).LoadAsync(Game, l => Push(player));
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility);
|
||||
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
|
||||
footer.AddButton(@"options", colours.Blue, beatmapOptions.ToggleVisibility);
|
||||
|
||||
if (osu != null)
|
||||
playMode.BindTo(osu.PlayMode);
|
||||
playMode.ValueChanged += playMode_ValueChanged;
|
||||
|
||||
if (database == null)
|
||||
database = beatmaps;
|
||||
|
||||
database.BeatmapSetAdded += onBeatmapSetAdded;
|
||||
database.BeatmapSetRemoved += onBeatmapSetRemoved;
|
||||
|
||||
trackManager = audio.Track;
|
||||
dialogOverlay = dialog;
|
||||
|
||||
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
||||
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
||||
|
||||
initialAddSetsTask = new CancellationTokenSource();
|
||||
|
||||
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
||||
ValidForResume = false;
|
||||
Push(new Editor());
|
||||
}, Key.Number3);
|
||||
}
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
|
||||
private void filterChanged(bool debounce = true, bool eagerSelection = true)
|
||||
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
filterTask?.Cancel();
|
||||
filterTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
filterTask = null;
|
||||
var search = filter.Search;
|
||||
BeatmapGroup newSelection = null;
|
||||
carousel.Sort(filter.Sort);
|
||||
foreach (var beatmapGroup in carousel)
|
||||
{
|
||||
var set = beatmapGroup.BeatmapSet;
|
||||
beatmap?.Mods.BindTo(modSelect.SelectedMods);
|
||||
|
||||
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
|
||||
beatmapDetails.Beatmap = beatmap;
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
match &= string.IsNullOrEmpty(search)
|
||||
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||
|
||||
if (match)
|
||||
{
|
||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
||||
{
|
||||
if (newSelection != null)
|
||||
newSelection.State = BeatmapGroupState.Collapsed;
|
||||
newSelection = beatmapGroup;
|
||||
}
|
||||
else
|
||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
beatmapGroup.State = BeatmapGroupState.Hidden;
|
||||
}
|
||||
}
|
||||
|
||||
if (newSelection != null)
|
||||
{
|
||||
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
||||
else if (eagerSelection)
|
||||
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
||||
}
|
||||
}, debounce ? 250 : 0);
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
|
||||
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
ensurePlayingSelected();
|
||||
|
||||
changeBackground(Beatmap);
|
||||
|
||||
Content.FadeInFromZero(250);
|
||||
|
||||
beatmapInfoWedge.MoveToX(-50);
|
||||
beatmapInfoWedge.MoveToX(0, 800, EasingTypes.OutQuint);
|
||||
|
||||
filter.Activate();
|
||||
base.OnBeatmapChanged(beatmap);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
player = null;
|
||||
|
||||
changeBackground(Beatmap);
|
||||
ensurePlayingSelected();
|
||||
base.OnResuming(last);
|
||||
|
||||
Content.FadeIn(250);
|
||||
|
||||
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
||||
|
||||
filter.Activate();
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
|
||||
|
||||
Content.FadeOut(250);
|
||||
|
||||
filter.Deactivate();
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
|
||||
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
|
||||
if (modSelect.State == Visibility.Visible)
|
||||
{
|
||||
modSelect.Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
Content.FadeOut(100);
|
||||
|
||||
filter.Deactivate();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
protected override void OnSelected()
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
if (player != null) return;
|
||||
|
||||
database.BeatmapSetAdded -= onBeatmapSetAdded;
|
||||
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
|
||||
|
||||
initialAddSetsTask.Cancel();
|
||||
}
|
||||
|
||||
private void playMode_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
filterChanged(false);
|
||||
}
|
||||
|
||||
private void changeBackground(WorkingBeatmap beatmap)
|
||||
{
|
||||
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
||||
if (backgroundModeBeatmap != null)
|
||||
LoadComponentAsync(player = new PlayerLoader(new Player
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 1000);
|
||||
backgroundModeBeatmap.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
if (beatmap != null)
|
||||
beatmapInfoWedge.UpdateBeatmap(beatmap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The global Beatmap was changed.
|
||||
/// </summary>
|
||||
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
base.OnBeatmapChanged(beatmap);
|
||||
|
||||
beatmap.Mods.BindTo(modSelect.SelectedMods);
|
||||
|
||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||
changeBackground(beatmap);
|
||||
carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// selection has been changed as the result of interaction with the carousel.
|
||||
/// </summary>
|
||||
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
||||
{
|
||||
bool beatmapSetChange = false;
|
||||
|
||||
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||
{
|
||||
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
{
|
||||
sampleChangeBeatmap.Play();
|
||||
beatmapSetChange = true;
|
||||
}
|
||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
}
|
||||
ensurePlayingSelected(beatmapSetChange);
|
||||
}
|
||||
|
||||
private void ensurePlayingSelected(bool preview = false)
|
||||
{
|
||||
Track track = Beatmap?.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
trackManager.SetExclusive(track);
|
||||
if (preview)
|
||||
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
|
||||
track.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
|
||||
{
|
||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
||||
beatmapSet.Beatmaps.ForEach(b =>
|
||||
{
|
||||
database.GetChildren(b);
|
||||
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
||||
});
|
||||
|
||||
var group = new BeatmapGroup(beatmapSet, database)
|
||||
{
|
||||
SelectionChanged = selectionChanged,
|
||||
StartRequested = b => footer.StartButton.TriggerClick()
|
||||
};
|
||||
|
||||
//for the time being, let's completely load the difficulty panels in the background.
|
||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
|
||||
{
|
||||
beatmapGroups.Add(group);
|
||||
|
||||
group.State = BeatmapGroupState.Collapsed;
|
||||
carousel.AddGroup(group);
|
||||
|
||||
filterChanged(false, false);
|
||||
|
||||
if (Beatmap == null || select)
|
||||
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
||||
else
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
||||
}));
|
||||
}
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
if (group == null) return;
|
||||
|
||||
if (carousel.SelectedGroup == group)
|
||||
carousel.SelectNext();
|
||||
|
||||
beatmapGroups.Remove(group);
|
||||
carousel.RemoveGroup(group);
|
||||
|
||||
if (beatmapGroups.Count == 0)
|
||||
Beatmap = null;
|
||||
}
|
||||
|
||||
private void addBeatmapSets(Framework.Game game, CancellationToken token)
|
||||
{
|
||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
|
||||
{
|
||||
if (token.IsCancellationRequested) return;
|
||||
addBeatmapSet(beatmapSet, game);
|
||||
}
|
||||
}
|
||||
|
||||
private void promptDelete()
|
||||
{
|
||||
if (Beatmap != null)
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.F1:
|
||||
modSelect.ToggleVisibility();
|
||||
return true;
|
||||
case Key.F2:
|
||||
carousel.SelectRandom();
|
||||
return true;
|
||||
case Key.F3:
|
||||
beatmapOptions.ToggleVisibility();
|
||||
return true;
|
||||
case Key.Enter:
|
||||
footer.StartButton.TriggerClick();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
promptDelete();
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
Beatmap = Beatmap, //eagerly set this so it's present before push.
|
||||
}), l => Push(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
TextSize = 20
|
||||
}
|
||||
});
|
||||
|
||||
|
373
osu.Game/Screens/Select/SongSelect.cs
Normal file
373
osu.Game/Screens/Select/SongSelect.cs
Normal file
@ -0,0 +1,373 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract class SongSelect : OsuScreen
|
||||
{
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
private BeatmapDatabase database;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
private readonly BeatmapCarousel carousel;
|
||||
private TrackManager trackManager;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
|
||||
|
||||
private const float left_area_padding = 20;
|
||||
|
||||
private readonly BeatmapInfoWedge beatmapInfoWedge;
|
||||
|
||||
protected Container LeftContent;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> is false.
|
||||
/// </summary>
|
||||
protected readonly BeatmapOptionsOverlay BeatmapOptions;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> is false.
|
||||
/// </summary>
|
||||
protected readonly Footer Footer;
|
||||
|
||||
/// <summary>
|
||||
/// Contains any panel which is triggered by a footer button.
|
||||
/// Helps keep them located beneath the footer itself.
|
||||
/// </summary>
|
||||
protected readonly Container FooterPanels;
|
||||
|
||||
public readonly FilterControl FilterControl;
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
const float filter_height = 100;
|
||||
|
||||
Add(new ParallaxContainer
|
||||
{
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new WedgeBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
}
|
||||
}
|
||||
});
|
||||
Add(LeftContent = new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
}
|
||||
});
|
||||
Add(carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = selectionChanged,
|
||||
StartRequested = raiseSelect
|
||||
});
|
||||
Add(FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = criteria => filterChanged(criteria),
|
||||
Exit = Exit,
|
||||
});
|
||||
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = left_area_padding,
|
||||
Right = left_area_padding,
|
||||
},
|
||||
X = -50,
|
||||
});
|
||||
|
||||
if (ShowFooter)
|
||||
{
|
||||
Add(FooterPanels = new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = Footer.HEIGHT,
|
||||
},
|
||||
});
|
||||
Add(Footer = new Footer
|
||||
{
|
||||
OnBack = Exit,
|
||||
OnStart = raiseSelect,
|
||||
});
|
||||
|
||||
FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay());
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
||||
{
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2);
|
||||
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
|
||||
|
||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
|
||||
}
|
||||
|
||||
if (database == null)
|
||||
database = beatmaps;
|
||||
|
||||
if (osu != null)
|
||||
ruleset.BindTo(osu.Ruleset);
|
||||
|
||||
database.BeatmapSetAdded += onBeatmapSetAdded;
|
||||
database.BeatmapSetRemoved += onBeatmapSetRemoved;
|
||||
|
||||
trackManager = audio.Track;
|
||||
dialogOverlay = dialog;
|
||||
|
||||
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
||||
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
||||
|
||||
initialAddSetsTask = new CancellationTokenSource();
|
||||
|
||||
carousel.BeatmapsChanged = beatmapsLoaded;
|
||||
carousel.Beatmaps = database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
|
||||
}
|
||||
|
||||
private void beatmapsLoaded()
|
||||
{
|
||||
if (Beatmap != null)
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
||||
else
|
||||
carousel.SelectNext();
|
||||
}
|
||||
|
||||
private void raiseSelect()
|
||||
{
|
||||
if (Beatmap == null) return;
|
||||
|
||||
OnSelected();
|
||||
}
|
||||
|
||||
public void SelectRandom() => carousel.SelectRandom();
|
||||
|
||||
protected abstract void OnSelected();
|
||||
|
||||
private void filterChanged(FilterCriteria criteria, bool debounce = true)
|
||||
{
|
||||
carousel.Filter(criteria, debounce);
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.AddBeatmap(s);
|
||||
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
ensurePlayingSelected();
|
||||
|
||||
changeBackground(Beatmap);
|
||||
|
||||
Content.FadeInFromZero(250);
|
||||
|
||||
beatmapInfoWedge.State = Visibility.Visible;
|
||||
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
changeBackground(Beatmap);
|
||||
ensurePlayingSelected();
|
||||
base.OnResuming(last);
|
||||
|
||||
Content.FadeIn(250);
|
||||
|
||||
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
||||
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
|
||||
|
||||
Content.FadeOut(250);
|
||||
|
||||
FilterControl.Deactivate();
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
beatmapInfoWedge.State = Visibility.Hidden;
|
||||
|
||||
Content.FadeOut(100);
|
||||
|
||||
FilterControl.Deactivate();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
database.BeatmapSetAdded -= onBeatmapSetAdded;
|
||||
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
|
||||
|
||||
initialAddSetsTask.Cancel();
|
||||
}
|
||||
|
||||
private void changeBackground(WorkingBeatmap beatmap)
|
||||
{
|
||||
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
||||
if (backgroundModeBeatmap != null)
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 1000);
|
||||
backgroundModeBeatmap.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
beatmapInfoWedge.UpdateBeatmap(beatmap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The global Beatmap was changed.
|
||||
/// </summary>
|
||||
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
base.OnBeatmapChanged(beatmap);
|
||||
|
||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||
changeBackground(beatmap);
|
||||
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// selection has been changed as the result of interaction with the carousel.
|
||||
/// </summary>
|
||||
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
||||
{
|
||||
bool beatmapSetChange = false;
|
||||
|
||||
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||
{
|
||||
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
{
|
||||
sampleChangeBeatmap.Play();
|
||||
beatmapSetChange = true;
|
||||
}
|
||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
}
|
||||
ensurePlayingSelected(beatmapSetChange);
|
||||
}
|
||||
|
||||
private void ensurePlayingSelected(bool preview = false)
|
||||
{
|
||||
Track track = Beatmap?.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
trackManager.SetExclusive(track);
|
||||
if (preview)
|
||||
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
|
||||
track.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private void selectBeatmap(BeatmapSetInfo beatmapSet = null)
|
||||
{
|
||||
carousel.SelectBeatmap(beatmapSet != null ? beatmapSet.Beatmaps.First() : Beatmap?.BeatmapInfo);
|
||||
}
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
carousel.RemoveBeatmap(beatmapSet);
|
||||
if (carousel.SelectedBeatmap == null)
|
||||
Beatmap = null;
|
||||
}
|
||||
|
||||
private void promptDelete()
|
||||
{
|
||||
if (Beatmap != null)
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Enter:
|
||||
raiseSelect();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
promptDelete();
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Tournament.Components
|
||||
}
|
||||
}
|
||||
|
||||
private List<VisualiserLine> allLines = new List<VisualiserLine>();
|
||||
private readonly List<VisualiserLine> allLines = new List<VisualiserLine>();
|
||||
|
||||
private float offset;
|
||||
|
||||
|
@ -21,6 +21,7 @@ using osu.Game.Screens.Tournament.Components;
|
||||
using osu.Game.Screens.Tournament.Teams;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
@ -36,7 +37,7 @@ namespace osu.Game.Screens.Tournament
|
||||
private GroupContainer groupsContainer;
|
||||
private OsuSpriteText fullTeamNameText;
|
||||
|
||||
private List<Team> allTeams = new List<Team>();
|
||||
private readonly List<Country> allTeams = new List<Country>();
|
||||
|
||||
private DrawingsConfigManager drawingsConfig;
|
||||
|
||||
@ -160,7 +161,7 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
Text = "Control Panel",
|
||||
TextSize = 22f,
|
||||
Font = "Exo2.0-Boldd"
|
||||
Font = "Exo2.0-Bold"
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -238,7 +239,7 @@ namespace osu.Game.Screens.Tournament
|
||||
reset(true);
|
||||
}
|
||||
|
||||
private void onTeamSelected(Team team)
|
||||
private void onTeamSelected(Country team)
|
||||
{
|
||||
groupsContainer.AddTeam(team);
|
||||
|
||||
@ -275,7 +276,7 @@ namespace osu.Game.Screens.Tournament
|
||||
teamsContainer.ClearTeams();
|
||||
allTeams.Clear();
|
||||
|
||||
foreach (Team t in TeamList.Teams)
|
||||
foreach (Country t in TeamList.Teams)
|
||||
{
|
||||
if (groupsContainer.ContainsTeam(t.FullName))
|
||||
continue;
|
||||
@ -311,7 +312,7 @@ namespace osu.Game.Screens.Tournament
|
||||
if (line.ToUpper().StartsWith("GROUP"))
|
||||
continue;
|
||||
|
||||
Team teamToAdd = allTeams.FirstOrDefault(t => t.FullName == line);
|
||||
Country teamToAdd = allTeams.FirstOrDefault(t => t.FullName == line);
|
||||
|
||||
if (teamToAdd == null)
|
||||
continue;
|
||||
|
@ -11,9 +11,9 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Tournament.Teams;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
@ -23,9 +23,9 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
public int TeamsCount { get; private set; }
|
||||
|
||||
private FlowContainer<GroupTeam> teams;
|
||||
private readonly FlowContainer<GroupTeam> teams;
|
||||
|
||||
private List<GroupTeam> allTeams = new List<GroupTeam>();
|
||||
private readonly List<GroupTeam> allTeams = new List<GroupTeam>();
|
||||
|
||||
public Group(string name)
|
||||
{
|
||||
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Tournament
|
||||
};
|
||||
}
|
||||
|
||||
public void AddTeam(Team team)
|
||||
public void AddTeam(Country team)
|
||||
{
|
||||
GroupTeam gt = new GroupTeam(team);
|
||||
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Screens.Tournament
|
||||
return allTeams.Any(t => t.Team.FullName == fullName);
|
||||
}
|
||||
|
||||
public bool RemoveTeam(Team team)
|
||||
public bool RemoveTeam(Country team)
|
||||
{
|
||||
allTeams.RemoveAll(gt => gt.Team == team);
|
||||
|
||||
@ -122,12 +122,12 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
private class GroupTeam : Container
|
||||
{
|
||||
public Team Team;
|
||||
public readonly Country Team;
|
||||
|
||||
private FillFlowContainer innerContainer;
|
||||
private Sprite flagSprite;
|
||||
private readonly FillFlowContainer innerContainer;
|
||||
private readonly Sprite flagSprite;
|
||||
|
||||
public GroupTeam(Team team)
|
||||
public GroupTeam(Country team)
|
||||
{
|
||||
Team = team;
|
||||
|
||||
|
@ -7,16 +7,16 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Tournament.Teams;
|
||||
using OpenTK;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
public class GroupContainer : Container
|
||||
{
|
||||
private List<Group> groups = new List<Group>();
|
||||
private readonly List<Group> groups = new List<Group>();
|
||||
|
||||
private int maxTeams;
|
||||
private readonly int maxTeams;
|
||||
private int currentGroup;
|
||||
|
||||
public GroupContainer(int numGroups, int teamsPerGroup)
|
||||
@ -64,7 +64,7 @@ namespace osu.Game.Screens.Tournament
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTeam(Team team)
|
||||
public void AddTeam(Country team)
|
||||
{
|
||||
if (groups[currentGroup].TeamsCount == maxTeams)
|
||||
return;
|
||||
|
@ -13,20 +13,20 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Screens.Tournament.Teams;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Tournament
|
||||
{
|
||||
public class ScrollingTeamContainer : Container
|
||||
{
|
||||
public event Action OnScrollStarted;
|
||||
public event Action<Team> OnSelected;
|
||||
public event Action<Country> OnSelected;
|
||||
|
||||
private readonly List<Team> availableTeams = new List<Team>();
|
||||
private readonly List<Country> availableTeams = new List<Country>();
|
||||
|
||||
private Container tracker;
|
||||
private readonly Container tracker;
|
||||
|
||||
private float speed;
|
||||
private int expiredCount;
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Tournament
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTeam(Team team)
|
||||
public void AddTeam(Country team)
|
||||
{
|
||||
if (availableTeams.Contains(team))
|
||||
return;
|
||||
@ -169,12 +169,12 @@ namespace osu.Game.Screens.Tournament
|
||||
scrollState = ScrollState.Idle;
|
||||
}
|
||||
|
||||
public void AddTeams(IEnumerable<Team> teams)
|
||||
public void AddTeams(IEnumerable<Country> teams)
|
||||
{
|
||||
if (teams == null)
|
||||
return;
|
||||
|
||||
foreach (Team t in teams)
|
||||
foreach (Country t in teams)
|
||||
AddTeam(t);
|
||||
}
|
||||
|
||||
@ -185,7 +185,7 @@ namespace osu.Game.Screens.Tournament
|
||||
scrollState = ScrollState.Idle;
|
||||
}
|
||||
|
||||
public void RemoveTeam(Team team)
|
||||
public void RemoveTeam(Country team)
|
||||
{
|
||||
availableTeams.Remove(team);
|
||||
|
||||
@ -270,7 +270,7 @@ namespace osu.Game.Screens.Tournament
|
||||
|
||||
private void addFlags()
|
||||
{
|
||||
foreach (Team t in availableTeams)
|
||||
foreach (Country t in availableTeams)
|
||||
{
|
||||
Add(new ScrollingTeam(t)
|
||||
{
|
||||
@ -298,9 +298,7 @@ namespace osu.Game.Screens.Tournament
|
||||
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
{
|
||||
DelayReset();
|
||||
|
||||
UpdateTransformsOfType(typeof(TransformScrollSpeed));
|
||||
TransformFloatTo(speed, value, duration, easing, new TransformScrollSpeed());
|
||||
TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed());
|
||||
}
|
||||
|
||||
private enum ScrollState
|
||||
@ -326,10 +324,10 @@ namespace osu.Game.Screens.Tournament
|
||||
public const float WIDTH = 58;
|
||||
public const float HEIGHT = 41;
|
||||
|
||||
public Team Team;
|
||||
public Country Team;
|
||||
|
||||
private Sprite flagSprite;
|
||||
private Box outline;
|
||||
private readonly Sprite flagSprite;
|
||||
private readonly Box outline;
|
||||
|
||||
private bool selected;
|
||||
public bool Selected
|
||||
@ -346,7 +344,7 @@ namespace osu.Game.Screens.Tournament
|
||||
}
|
||||
}
|
||||
|
||||
public ScrollingTeam(Team team)
|
||||
public ScrollingTeam(Country team)
|
||||
{
|
||||
Team = team;
|
||||
|
||||
|
@ -2,11 +2,12 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Tournament.Teams
|
||||
{
|
||||
public interface ITeamList
|
||||
{
|
||||
IEnumerable<Team> Teams { get; }
|
||||
IEnumerable<Country> Teams { get; }
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Tournament.Teams
|
||||
{
|
||||
@ -13,18 +14,18 @@ namespace osu.Game.Screens.Tournament.Teams
|
||||
{
|
||||
private const string teams_filename = "drawings.txt";
|
||||
|
||||
private Storage storage;
|
||||
private readonly Storage storage;
|
||||
|
||||
public StorageBackedTeamList(Storage storage)
|
||||
{
|
||||
this.storage = storage;
|
||||
}
|
||||
|
||||
public IEnumerable<Team> Teams
|
||||
public IEnumerable<Country> Teams
|
||||
{
|
||||
get
|
||||
{
|
||||
var teams = new List<Team>();
|
||||
var teams = new List<Country>();
|
||||
|
||||
try
|
||||
{
|
||||
@ -52,7 +53,7 @@ namespace osu.Game.Screens.Tournament.Teams
|
||||
string acronym = split.Length >= 3 ? split[2].Trim() : teamName;
|
||||
acronym = acronym.Substring(0, Math.Min(3, acronym.Length));
|
||||
|
||||
teams.Add(new Team
|
||||
teams.Add(new Country
|
||||
{
|
||||
FlagName = flagName,
|
||||
FullName = teamName,
|
||||
|
@ -1,23 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Screens.Tournament.Teams
|
||||
{
|
||||
public class Team
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of this team.
|
||||
/// </summary>
|
||||
public string FullName;
|
||||
|
||||
/// <summary>
|
||||
/// Short acronym which appears in the group boxes post-selection.
|
||||
/// </summary>
|
||||
public string Acronym;
|
||||
|
||||
/// <summary>
|
||||
/// Two-letter flag acronym (ISO 3166 standard)
|
||||
/// </summary>
|
||||
public string FlagName;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user