diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index 8003738562..66e866af38 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.UI
public class ManiaPlayfield : ScrollingPlayfield
{
///
- /// list mania column group
+ /// list mania column stages
///
private readonly FillFlowContainer listColumnStages;
@@ -37,9 +37,9 @@ namespace osu.Game.Rulesets.Mania.UI
get => listColumnStages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
set
{
- foreach (var singleGroup in listColumnStages)
+ foreach (var singleStage in listColumnStages)
{
- singleGroup.SpecialColumnPosition = value;
+ singleStage.SpecialColumnPosition = value;
}
}
}
@@ -81,11 +81,11 @@ namespace osu.Game.Rulesets.Mania.UI
foreach (var stage in stages)
{
- var group = new ManiaColumnStage(stage.Columns);
- group.VisibleTimeRange.BindTo(VisibleTimeRange);
+ var drawableStage = new ManiaColumnStage(stage.Columns);
+ drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
- listColumnStages.Add(group);
- AddNested(group);
+ listColumnStages.Add(drawableStage);
+ AddNested(drawableStage);
for (int i = 0; i < stage.Columns; i++)
{
@@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.UI
Action = currentAction++
};
- group.AddColumn(c);
+ drawableStage.AddColumn(c);
AddNested(c);
}
}
@@ -108,7 +108,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
Scale = new Vector2(1, newValue ? -1 : 1);
- //judgements.Scale = Scale;
foreach (var single in listColumnStages)
{
single.Judgements.Scale = Scale;