Merge branch 'master' into health-adjustments

This commit is contained in:
Dean Herbert
2020-10-03 22:50:19 +09:00
committed by GitHub
5 changed files with 47 additions and 9 deletions

View File

@ -40,17 +40,28 @@ namespace osu.Game.Rulesets.Edit
Playfield.DisplayJudgements.Value = false;
}
[Resolved(canBeNull: true)]
private IEditorChangeHandler changeHandler { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectUpdated += updateReplay;
beatmap.HitObjectRemoved += removeHitObject;
if (changeHandler != null)
{
// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
changeHandler.OnStateChange += updateReplay;
}
else
{
beatmap.HitObjectUpdated += _ => updateReplay();
}
}
private void updateReplay(HitObject obj = null) =>
drawableRuleset.RegenerateAutoplay();
private void updateReplay() => drawableRuleset.RegenerateAutoplay();
private void addHitObject(HitObject hitObject)
{
@ -58,8 +69,6 @@ namespace osu.Game.Rulesets.Edit
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
updateReplay();
}
private void removeHitObject(HitObject hitObject)
@ -68,8 +77,6 @@ namespace osu.Game.Rulesets.Edit
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
drawableRuleset.RegenerateAutoplay();
}
public override bool PropagatePositionalInputSubTree => false;