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Merge branch 'master' into health-adjustments
This commit is contained in:
@ -40,17 +40,28 @@ namespace osu.Game.Rulesets.Edit
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Playfield.DisplayJudgements.Value = false;
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}
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[Resolved(canBeNull: true)]
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private IEditorChangeHandler changeHandler { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmap.HitObjectAdded += addHitObject;
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beatmap.HitObjectUpdated += updateReplay;
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beatmap.HitObjectRemoved += removeHitObject;
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if (changeHandler != null)
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{
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// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
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changeHandler.OnStateChange += updateReplay;
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}
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else
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{
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beatmap.HitObjectUpdated += _ => updateReplay();
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}
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}
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private void updateReplay(HitObject obj = null) =>
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drawableRuleset.RegenerateAutoplay();
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private void updateReplay() => drawableRuleset.RegenerateAutoplay();
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private void addHitObject(HitObject hitObject)
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{
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@ -58,8 +69,6 @@ namespace osu.Game.Rulesets.Edit
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drawableRuleset.Playfield.Add(drawableObject);
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drawableRuleset.Playfield.PostProcess();
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updateReplay();
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}
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private void removeHitObject(HitObject hitObject)
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@ -68,8 +77,6 @@ namespace osu.Game.Rulesets.Edit
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drawableRuleset.Playfield.Remove(drawableObject);
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drawableRuleset.Playfield.PostProcess();
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drawableRuleset.RegenerateAutoplay();
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}
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public override bool PropagatePositionalInputSubTree => false;
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