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Use public BeatmapSet
to match other usages
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@ -211,7 +211,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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guestMapperContainer.Clear();
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if (beatmapInfo?.AuthorID != beatmapSet?.AuthorID)
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if (beatmapInfo?.AuthorID != BeatmapSet?.AuthorID)
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{
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APIUser? user = BeatmapSet?.RelatedUsers?.SingleOrDefault(u => u.OnlineID == beatmapInfo?.AuthorID);
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if (user != null)
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