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Don't redraw certain buffered containers on scale change
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@ -346,10 +346,13 @@ namespace osu.Game.Overlays
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public Background(WorkingBeatmap beatmap = null)
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{
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this.beatmap = beatmap;
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CacheDrawnFrameBuffer = true;
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Depth = float.MaxValue;
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RelativeSizeAxes = Axes.Both;
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CacheDrawnFrameBuffer = true;
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RedrawOnScale = false;
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Children = new Drawable[]
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{
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sprite = new Sprite
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