Don't redraw certain buffered containers on scale change

This commit is contained in:
smoogipoo
2019-09-04 19:38:12 +09:00
parent 3b650ac646
commit a87a1e6031
5 changed files with 10 additions and 2 deletions

View File

@ -346,10 +346,13 @@ namespace osu.Game.Overlays
public Background(WorkingBeatmap beatmap = null)
{
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Both;
CacheDrawnFrameBuffer = true;
RedrawOnScale = false;
Children = new Drawable[]
{
sprite = new Sprite