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Merge pull request #2633 from peppy/fix-failing-tests
Fix quit button test occasionally failing
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commit
a87c26028f
@ -31,10 +31,6 @@ namespace osu.Game.Tests.Visual
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var text = quitButton.Children.OfType<SpriteText>().First();
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var text = quitButton.Children.OfType<SpriteText>().First();
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// initial display
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AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
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AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
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AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
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AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
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AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
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AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
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AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
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AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
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