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Notify of existing imports
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@ -174,7 +174,7 @@ namespace osu.Game.Overlays.Direct
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};
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}
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private void setAdded(BeatmapSetInfo s) => Schedule(() =>
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private void setAdded(BeatmapSetInfo s, bool existing) => Schedule(() =>
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{
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if (s.OnlineBeatmapSetID == SetInfo.OnlineBeatmapSetID)
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progressBar.FadeOut(500);
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