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Reword comment
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@ -71,7 +71,9 @@ namespace osu.Game.Online.RealtimeMultiplayer
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private RulesetStore rulesets { get; set; } = null!;
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private RulesetStore rulesets { get; set; } = null!;
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private Room? apiRoom;
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private Room? apiRoom;
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private int playlistItemId; // Todo: THIS IS SUPER TEMPORARY!!
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// Todo: This is temporary, until the multiplayer server returns the item id on match start or otherwise.
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private int playlistItemId;
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/// <summary>
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/// <summary>
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/// Joins the <see cref="MultiplayerRoom"/> for a given API <see cref="Room"/>.
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/// Joins the <see cref="MultiplayerRoom"/> for a given API <see cref="Room"/>.
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