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https://github.com/osukey/osukey.git
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Make BeatmapInfo expose Ruleset instead of PlayMode.
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@ -6,7 +6,6 @@ using osu.Desktop.VisualTests.Platform;
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using osu.Framework.Testing;
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using osu.Framework.MathUtils;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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@ -72,7 +71,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1234 + i,
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Mode = PlayMode.Osu,
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Mode = 0,
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Path = "normal.osu",
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Version = "Normal",
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Difficulty = new BeatmapDifficulty
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@ -83,7 +82,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1235 + i,
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Mode = PlayMode.Osu,
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Mode = 0,
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Path = "hard.osu",
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Version = "Hard",
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Difficulty = new BeatmapDifficulty
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@ -94,7 +93,7 @@ namespace osu.Desktop.VisualTests.Tests
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new BeatmapInfo
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{
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OnlineBeatmapID = 1236 + i,
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Mode = PlayMode.Osu,
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Mode = 0,
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Path = "insane.osu",
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Version = "Insane",
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Difficulty = new BeatmapDifficulty
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@ -9,12 +9,12 @@ using osu.Game.Beatmaps;
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using OpenTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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using osu.Desktop.VisualTests.Beatmaps;
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using osu.Game.Modes.Osu;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
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WorkingBeatmap beatmap = null;
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Mode == PlayMode.Osu);
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Ruleset is OsuRuleset);
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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