Make BeatmapInfo expose Ruleset instead of PlayMode.

This commit is contained in:
smoogipooo
2017-04-15 05:01:36 +09:00
parent 59bfc7abad
commit a89af273be
8 changed files with 14 additions and 12 deletions

View File

@ -9,12 +9,12 @@ using osu.Game.Beatmaps;
using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Game.Modes.Osu;
namespace osu.Desktop.VisualTests.Tests
{
@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
WorkingBeatmap beatmap = null;
var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Mode == PlayMode.Osu);
var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Ruleset is OsuRuleset);
if (beatmapInfo != null)
beatmap = db.GetWorkingBeatmap(beatmapInfo);