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Make BeatmapInfo expose Ruleset instead of PlayMode.
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@ -9,12 +9,12 @@ using osu.Game.Beatmaps;
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using OpenTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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using osu.Desktop.VisualTests.Beatmaps;
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using osu.Game.Modes.Osu;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
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WorkingBeatmap beatmap = null;
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Mode == PlayMode.Osu);
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var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.Ruleset is OsuRuleset);
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if (beatmapInfo != null)
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beatmap = db.GetWorkingBeatmap(beatmapInfo);
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