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Ensure virtual track time is long enough for test beatmaps
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@ -180,9 +180,8 @@ namespace osu.Game.Tests.Beatmaps
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private readonly BeatmapInfo skinBeatmapInfo;
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private readonly IResourceStore<byte[]> resourceStore;
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public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
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double length = 60000)
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: base(beatmap, storyboard, referenceClock, audio, length)
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public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio)
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: base(beatmap, storyboard, referenceClock, audio)
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{
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this.skinBeatmapInfo = skinBeatmapInfo;
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this.resourceStore = resourceStore;
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