Update design for TimingControlPoint

This commit is contained in:
Dean Herbert
2021-04-14 19:39:27 +09:00
parent 1209c9fa32
commit a8df2388eb
3 changed files with 12 additions and 12 deletions

View File

@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary> /// </summary>
private const double default_beat_length = 60000.0 / 60.0; private const double default_beat_length = 60000.0 / 60.0;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.YellowDark; public override Color4 GetRepresentingColour(OsuColour colours) => colours.Orange1;
public static readonly TimingControlPoint DEFAULT = new TimingControlPoint public static readonly TimingControlPoint DEFAULT = new TimingControlPoint
{ {

View File

@ -27,6 +27,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X; AutoSizeAxes = Axes.X;
Origin = Anchor.TopCentre;
X = (float)group.Time; X = (float)group.Time;
} }

View File

@ -3,15 +3,12 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
@ -31,26 +28,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
Origin = Anchor.CentreLeft; Margin = new MarginPadding { Vertical = 10 };
Anchor = Anchor.CentreLeft;
const float corner_radius = 5;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Masking = true;
Color4 colour = point.GetRepresentingColour(colours); CornerRadius = corner_radius;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Box new Box
{ {
Alpha = 0.9f, Colour = point.GetRepresentingColour(colours),
Colour = ColourInfo.GradientHorizontal(colour, colour.Opacity(0.5f)),
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
bpmText = new OsuSpriteText bpmText = new OsuSpriteText
{ {
Alpha = 0.9f, Alpha = 0.9f,
Padding = new MarginPadding(3), Padding = new MarginPadding { Vertical = 3, Horizontal = 6 },
Font = OsuFont.Default.With(size: 40) Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold),
Colour = colours.B5,
} }
}; };