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Fix remaining cases of incorrect GameplayState
construction in tests
Manual attempts to initialise replaced by a new `TestGameplayState` helper for ease of use.
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@ -20,13 +20,13 @@ using osu.Game.Online.Spectator;
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using osu.Game.Replays;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Mods;
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using osu.Game.Tests.Visual.Spectator;
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using osuTK;
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@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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CachedDependencies = new[]
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{
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(typeof(SpectatorClient), (object)(spectatorClient = new TestSpectatorClient())),
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(typeof(GameplayState), new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>()))
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(typeof(GameplayState), TestGameplayState.Create(new OsuRuleset()))
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},
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Children = new Drawable[]
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{
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