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Make blurtarget private, improve documentation
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@ -79,7 +79,7 @@ namespace osu.Game.Screens.Play
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 1,
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EnableVisualSettings = { Value = true }
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EnableUserDim = { Value = true }
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};
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public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
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