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Added an override for StackedEndPosition
This ensures the spinner's hit judgement will always be centre instead of in the top left corner.
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects
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namespace osu.Game.Rulesets.Osu.Objects
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{
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{
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@ -31,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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/// </summary>
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public int MaximumBonusSpins { get; protected set; } = 1;
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public int MaximumBonusSpins { get; protected set; } = 1;
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public override Vector2 StackedEndPosition => EndPosition;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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