Move blocking fail logic into a base class

This commit is contained in:
Salman Ahmed
2019-07-02 01:47:39 +03:00
committed by KingLuigi4932
parent 72e5cbb07f
commit a8e8650ddd
5 changed files with 45 additions and 16 deletions

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModBlockFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig
{
private Bindable<bool> hideHealthBar = new Bindable<bool>();
/// <summary>
/// We never fail, 'yo.
/// </summary>
public bool AllowFail => false;
public void ReadFromConfig(OsuConfigManager config)
{
hideHealthBar = config.GetBindable<bool>(OsuSetting.HideHealthBar);
}
public void ApplyToHUD(HUDOverlay overlay)
{
if (hideHealthBar.Value)
overlay.HealthDisplay.Hide();
}
}
}