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Move blocking fail logic into a base class
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committed by
KingLuigi4932
parent
72e5cbb07f
commit
a8e8650ddd
@ -4,11 +4,10 @@
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModNoFail : Mod, IApplicableFailOverride, IApplicableToHUD
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public abstract class ModNoFail : ModBlockFail
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{
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public override string Name => "No Fail";
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public override string Acronym => "NF";
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@ -18,12 +17,5 @@ namespace osu.Game.Rulesets.Mods
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public override double ScoreMultiplier => 0.5;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModAutoplay) };
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/// <summary>
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/// We never fail, 'yo.
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/// </summary>
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public bool AllowFail => false;
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public void ApplyToHUD(HUDOverlay overlay) => overlay.HealthDisplay.Hide();
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}
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}
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