Unify bar line types & prepare for pooling

This commit is contained in:
Bartłomiej Dach
2020-12-13 19:59:07 +01:00
parent f83c5fa81d
commit a8e86a20e1
5 changed files with 102 additions and 87 deletions

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(new DrawableBarLine(bar)));
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
{