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Update framework with positional/non-positional changes
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@ -211,7 +211,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnClick(InputState state)
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{
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