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Update framework with positional/non-positional changes
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@ -43,7 +43,7 @@ namespace osu.Game.Overlays
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protected override bool PlaySamplesOnStateChange => false;
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protected override bool BlockPassThroughKeyboard => true;
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protected override bool BlockNonPositionalInput => true;
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private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
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{
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