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Update framework with positional/non-positional changes
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@ -160,8 +160,8 @@ namespace osu.Game.Screens.Menu
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private ButtonSystemState state = ButtonSystemState.Initial;
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public override bool HandleKeyboardInput => state != ButtonSystemState.Exit;
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public override bool HandleMouseInput => state != ButtonSystemState.Exit;
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public override bool HandleNonPositionalInput => state != ButtonSystemState.Exit;
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public override bool HandlePositionalInput => state != ButtonSystemState.Exit;
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public ButtonSystemState State
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{
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