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Update framework with positional/non-positional changes
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@ -28,9 +28,9 @@ namespace osu.Game.Screens.Play
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private const int button_height = 70;
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private const float background_alpha = 0.75f;
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protected override bool BlockPassThroughKeyboard => true;
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protected override bool BlockNonPositionalInput => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public Action OnRetry;
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public Action OnQuit;
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